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Forums - Microsoft Discussion - Halo Master chief update cracks down on quitters

 

By Rob Crosley           Source

 

A new update for Halo: The Master Chief Collection has gone live, bringing with it a suite of improvements and fixes to various problems, along with tougher new regulations intended to help curb quitting in online ranked matches.

Patch fixes have been lined up for all games packaged in the collection, from Halo: Combat Evolvedto Halo 2Halo 3, and Halo 4. A full list of improvements for each title can be found below.

Meanwhile, players who now quit online ranked matches will now suffer a penalty, with each instance of absconding being treated as a loss. That means quitting a match could result in a dropped ranking.

VIDEO: Halo: The Master Chief Collection Video Review [11:20]

"If you quit a match, your ranking will be impacted, and this may result in dropping a level," developer 343 Industries explained.

It added: "All quits and betrayals are being tracked automatically, and action is being taken against offending players who commit these offences more than what is considered normal behaviour."

Elsewhere, the problem where some players were ranked down excessively after losing a match appears to have been fixed. Due to the problems caused by unfair rank losses, 343 Industries said it will be resetting all rankings for Halo 2: Anniversary.

Writing on the Halo Waypoint website, 343 Industries added that it's "excited about the progress of the Relic multiplayer map remake and the campaign for Halo 3: ODST", both of which are scheduled to ship in May with the game's next content update.

A summary of all the update's changes, written by 343 Industries, can be found below.

RANKING

  • Made a variety of improvements to ranking consistency and penalties.
  • Resolved an issue that could cause a player to rank down excessively, such as dropping multiple levels after a loss.
  • Resolved an issue that caused a player’s rank to appear incorrectly.
  • Based on these improvements and updates, we’ll be resetting ranking for Halo 2: Anniversary, and separately, will begin to roll out ranks to additional playlists soon (we’re aiming for the next day or so), starting with the addition of ranking to the Team Slayer and Halo Championship Series playlists. We’ll be actively monitoring the ranking system across these playlists over the next few days to ensure that everything is working properly before adding ranks to additional playlists.

QUITTING & BETRAYALS

Added new quit and betrayal penalties to matchmaking:

  • In ranked playlists, quitting a match is now treated the same as a loss. Quitting is defined as exiting the game in any fashion. If you quit a match, your ranking will be impacted, and this may result in dropping a level.
  • All quits and betrayals are being tracked automatically, and action is being taken against offending players who commit these offenses more than what is considered normal behavior.

HALO: CE

  • Resolved an issue that was causing off-host players to deal more damage than the host in peer-to-peer custom games.
  • Updated Derelict to include the Rocket Launcher when selecting the “Classic” weapon set.
  • Made improvements to vehicle weapon accuracy.
  • Resolved an issue that caused incorrect bullet and grenade collision with an invisible object on the map Derelict.
  • Update the “Boxer” controller layout by switching the “switch grenade” and “throw grenade” buttons.

HALO 2 CLASSIC

  • Resolved a hitbox issue where shooting an enemy’s weapon from the front would not cause damage.
  • Corrected the matchmaking Team Ball respawn modifier from “Inheritance” to “None.”

HALO 3

  • Updated Halo 3 Forge to include editing for all game types.
  • Made significant improvements to Halo 3 audio, specifically in regards to weapon fire and sound effects.
  • Made improvements to Halo 3 multiplayer networking stability.
  • Made improvements to Halo 3’s controller “deadzones.”
  • Resolved issues that were causing Halo 3 multiplayer stats to not track correctly.
  • Resolved lighting and shading issues occurring on the “Sandbox” multiplayer map.
  • Resolved an issue where the “Begins with a Single Step” achievement did not unlock correctly.
  • Resolved an issue where the Golf Club object did not appear correctly in Forge.

HALO 4

  • Resolved an issue where Primary Weapons could display in the Secondary Weapon slot after removing the Firepower Tactical Package.

PARTIES

  • Made improvements to voice chat consistency, specifically in team-based matchmaking games.
  • Resolved an issue where a player may not hear another player via voice chat after completing a game.
  • Improved party functionality, specifically in regards to game invites and joinable states.
  • Increased the speed at which the roster populates with Xbox Live friends after completing a game.
  • Resolved an issue where players could get stuck on the “Leaving Matchmaking” screen for longer than usual.
  • Resolved an issue where players were unable to join immediately after becoming Xbox Live friends.

ACHIEVEMENTS

  • Resolved an issue that caused "The Guardians Are Coming" achievement to not unlock correctly.
  • Resolved issues that caused complications with Spartan Ops achievements unlocking.

UI, STABILITY & MISC.

  • Made a variety of improvements to UI throughout the title, specifically in regards to notification messages and stability.
  • Improved Playlist and Campaign Career Stats tracking for Halo 2, Halo 3 & Halo 4.
  • Made a variety of significant improvements to stability throughout the title
Hope that ya guys liked the article. I thought some might find the article of interest. Personally, I hate rage quiting so it's good news in my book. Discuss the article or rage quiting.


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I always hated when people quit and weren't penalized, so it is nice to see games implement some sort of penalty. I don't mind the rage quitters as much as I mind those that would quit because they were going against great opposition. It is one thing to be getting beaten so badly (not good at the game) that you naturally just quit. I think it is even worse to quit when you are going against a formidable opponent just so you don't hurt your overall k/d or win streak. I feel that rage quitters can be better defined by those that are just inherently bad at gaming. Then there are those that quit just so they can pad their stats. I absolutely despise people who make themselves look better than they actually are.

I am more interested in how everyone feels about them resetting the Halo 2 ranking system for a game that has already been out for 5 months.



 

QUITTING & BETRAYALS


What ?



 

NNID : ShenlongDK
PSN : DarkLong213

What the heck is a betrayal? I don't think I've ever encountered that before.



Bet with Xander XT: 

I can beat more games on his 3DS than he can on my PSVita in a month. Loser has to buy the winner a game on his/her handheld Guess who won? http://gamrconnect.vgchartz.com/thread.php?id=193531

Me!

The_Sony_Girl1 said:
What the heck is a betrayal? I don't think I've ever encountered that before.


Its when you kill your teammate....



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shenlong213 said:

 

QUITTING & BETRAYALS


What ?


^^



jlmurph2 said:
The_Sony_Girl1 said:
What the heck is a betrayal? I don't think I've ever encountered that before.


Its when you kill your teammate....


I'm surprised that some people don't know what that is. That crap is really annoying in COD on hardcore mode.



Still nothing on halo 1 and 2 (but mostly 1) spawn issues which is a major complaint of mine.



Jimbo1337 said:

I always hated when people quit and weren't penalized, so it is nice to see games implement some sort of penalty. I don't mind the rage quitters as much as I mind those that would quit because they were going against great opposition. It is one thing to be getting beaten so badly (not good at the game) that you naturally just quit. I think it is even worse to quit when you are going against a formidable opponent just so you don't hurt your overall k/d or win streak. I feel that rage quitters can be better defined by those that are just inherently bad at gaming. Then there are those that quit just so they can pad their stats. I absolutely despise people who make themselves look better than they actually are.

I am more interested in how everyone feels about them resetting the Halo 2 ranking system for a game that has already been out for 5 months.


Maybe other FPS franchises will follow suit on punishing rage quitters. 



Isn't it normal tho?

Most multiplayer games I played have such system.