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Project Morpheus coming first half of 2016 with OLED Display 1080p/120 FPS

Forums - Sony Discussion - Project Morpheus coming first half of 2016 with OLED Display 1080p/120 FPS

This will not be the first VR tech that goes commercial. Nintendo will announce at E3 2015 that they will release Wiirtual Boy (Name is choosen to confuse as many people as possible). It will be released in November 2015.

  • It will have Google Glass technology instead of a heavy screen. 
  • It will be able to scan a rooms geometry and display 3D AR images (much like HoloLens). 
  • It will have the same streaming technology as the Wii U gamepad, with very low latency.
  • It will be possible to control movement with all Nintendos controllers (wiimote + nunchuk, gamepad, Pro controller)
OT Morpheus will be fine and yet another reason to get a PS4.

 



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baloofarsan said:

This will not be the first VR tech that goes commercial. Nintendo will announce at E3 2015 that they will release Wiirtual Boy (Name is choosen to confuse as many people as possible). It will be released in November 2015.

  • It will have Google Glass technology instead of a heavy screen. 
  • It will be able to scan a rooms geometry and display 3D AR images (much like HoloLens). 
  • It will have the same streaming technology as the Wii U gamepad, with very low latency.
  • It will be possible to control movement with all Nintendos controllers (wiimote + nunchuk, gamepad, Pro controller)
OT Morpheus will be fine and yet another reason to get a PS4.

 

That depends entirely on price IMO. If it's too high then the PS4 will help sell Morpheus, but it won't help sell that many PS4s (it will help sell 'some' though)



 

The PS5 Exists. 


Ryng_Tolu said:
120FPS!? O-O


As it must be divided per 2 for 3D and it's a premium device, it's the minimum viable.



Side gril is best gril

I'm iffy about it due to how PS Move and EyeToy went. I cant recall anything fun with either device. I don't want to jump on board and just have an expensive paper weight D:

anyone know the pricing point they're aiming for?



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RenCutypoison said:
Ryng_Tolu said:
120FPS!? O-O


As it must be divided per 2 for 3D and it's a premium device, it's the minimum viable.

Not sure what you mean. 



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Barkley said:

Guys it's not going to be running games at 120fps. It's a 3d display remember. It'll be running games at 60fps in 3d. You need twice the refresh rate of the frame rate to display in 3d.

120hz = 60fps in 3d.

Edit: Actually I think i'm wrong, because it's a differnet display for each eye.

Will be running games at 120 fps. 

The way a 3D usually works is by making sure each eye gets different information.  For example a slightly different perspective of an object.  How the headsets do this, is by being so close to the eye, (along with some lenses I believe) that the eye can only see its half of the information. 

Essential instead of the hardware sending two separate images, one image is sent and is split by the headset. 

The headset has the ability for 120 fps.  This isn't one half doing something, then the other half does something.  The whole screen is refreshed. 

Frame rate is very important for VR.  If a normal game is only doing 30 or 60 fps, it's not a big deal.  The television is a light source that doesn't impact the user. 

With VR, imagine turning your head and having it lag.  The motion your eyes perceive wouldn't match up with the motion you made.  This is one cause for motion sickness.  The higher frame rates are crucial to keep this in check.  Most of the other headsets are currently 90Hz. 

With this headset, the motion can either be native 120Hz or can be reprojected to 120 Hz.  So while the game itself may only be running at 60 fps, the headset can still display new information at 120 Hz.   Sony already has a demo running at 120 Hz. 

Visually the games aren't going to look like Uncharted, but they can still be very pretty. 



RenCutypoison said:
Ryng_Tolu said:
120FPS!? O-O


As it must be divided per 2 for 3D and it's a premium device, it's the minimum viable.

The frame rate is not divided by 2, the resolution is. 960x1080 per eye at 120fps.
The 120fps can be reached with motion interpolation. Sort of like how 120hz motionflow tvs work, except in this case your head movements will be updated at 120fps. There can also be games that run at 120fps natively, but that's not a requirement.



between the resolution being 1080p on an OLED display and it being 120 Hz has me very optimistic but it also has me thinking this will be premium priced and therefore out of reach for the majority of PS4 owners.
If they can't get this into peoples' hands then content creators won't have a reason to make content.

I'm excited to try it and maybe even buy it but this could end up being a situation where only a few people get it right away, a few games come out for it and the sales are poor so devs back off making content and those who are waiting for a price drop or to see if it is worth getting ultimately pass on it because of the lack of content.

Sony cannot pull a Vita here. They have to show a commitment to this for it to be successful and/or be willing to take a significant loss to get on to as many heads as possible.



Comes down to price and games as always. $200 and decent line up will have attention. $300 and little support no issue passing on it.



I just had a brilliant idea, Rollercoster tycoon exclsuive for PS4, build you theme park, then RIDE your attractions. See i doubt they can come out with more than 2 killer morpheus games but if they can populate the platform with really clever games or a plethora of decent games ( as seen with the ps4 so far) then morpheus could do pretty well