RenCutypoison said:
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refreshrate is only halved in stereoscopic 3D, because both the right and the left eye image are shown on the whole (TV/Monitor) screen and the glasses split up the frames ment for right/left eye (either by shutter or by light polarization)
in VR headsets the refreshrates aren't split up, because the eyes either only get half of the screen (1 screen) or both have their own screen (2 screens)







