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Forums - Gaming Discussion - Gameplay isnt the most important thing in games.

oldschoolfool said:
gameplay is the most important thing to me. Graphics can be used to enhance the gameplay and pull you in,but that's it.

A game has more aspects than just gameplay and graphics like atmosphere, story and level design. It could be amazing due to any of those reasons too. Like The Order: 1886 has amazing atmosphere.



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RolStoppable said:
*looks at bestselling video games of all time*

Yeah, thread is as wrong as something can be. Plus without gameplay, a game would cease to be a game. The second most essential part of a video game are graphics, because without them you can't have a video game.

That's what it comes down to when you break down video games to their fundamentals. Everything else augments the experience, but they are by no means absolutely essential.

Like for example Myst? Gameplay is definitely not the most important thing in Myst.



Having good gameplay is not the same as having deep gameplay.

It has to fit though, and at least engage the player properly.



mysteryman said:
S.T.A.G.E. said:

The order is supposed to have multiplayer if it has a second game, so it wont be completely focused on QTE if it becomes a lasting franchise. Seriously, the first game was only the beginning for the gameplay and Ready at Dawn should not have dumbed it down so much, but on the other end of the coin, they never lied to us. For the first game, we go recieved exactly what they told us we were going to get.

Why not multiplayer QTE's?

The Order: 3772 might actually innovate.


Sony has always been trying to make the next best immersive quality game and setting Ready at Dawn to the task proved the thought of it being innovative is not the case. Trust me, if Ready at Dawn and Sony Santamonicas game sells well despite the critical reception, we'll see a more gameplay heavy game than the last. There is only so much arguing that you can do when you work in a commercial enterprise. 

Take Killzone for instance. People complained that the games weapon weight was too heavy and wouldn't work great for multiplayer. Ever since the end of two they've been learning from COD's twitch shooting. Even though people have been raving about the multiplayer, they blame Guerrilla for listening to the critics of KZ2 in the first place, because they miss the unique quality KZ brought to gaming. 

its a double edged sword. It damns you  either way. 



SvennoJ said:
RolStoppable said:
*looks at bestselling video games of all time*

Yeah, thread is as wrong as something can be. Plus without gameplay, a game would cease to be a game. The second most essential part of a video game are graphics, because without them you can't have a video game.

That's what it comes down to when you break down video games to their fundamentals. Everything else augments the experience, but they are by no means absolutely essential.

Like for example Myst? Gameplay is definitely not the most important thing in Myst.

Pointing and clicking is pretty damn important in a point 'n' click adventure.



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100% agree with you.



 

mysteryman said:
SvennoJ said:

Like for example Myst? Gameplay is definitely not the most important thing in Myst.

Pointing and clicking is pretty damn important in a point 'n' click adventure.

Agreed, it all goes back to my original point : gameplay is very important even when the gameplay itself is pretty simple. If Myst had a horribly imprecise cursor and if clicks wouldn't register half the time, I'm sure it would have been trashed and forgotten. Sure the gameplay for point and click games is easier to pull off but it still has to be done correctly or else your game will suck.



Signature goes here!

Of course it is! A game with amazing graphics and a deep story should also have a good gameplay, otherwise it's just a mediocre piece of movie-videogame hybrid.



A significant population of the gamer demographic looks at the current formula of rehashes, remakes, and stale gameplay and swear that gaming sucks right now, or that a collapse is on the way.....
because the new things- mobile, story-centric games, and indies aren't "real games".



TruckOSaurus said:
mysteryman said:
SvennoJ said:

Like for example Myst? Gameplay is definitely not the most important thing in Myst.

Pointing and clicking is pretty damn important in a point 'n' click adventure.

Agreed, it all goes back to my original point : gameplay is very important even when the gameplay itself is pretty simple. If Myst had a horribly imprecise cursor and if clicks wouldn't register half the time, I'm sure it would have been trashed and forgotten. Sure the gameplay for point and click games is easier to pull off but it still has to be done correctly or else your game will suck.

I think you guys and many others are missing the point though. Gameplay even in games where it's not the most important aspect still needs to work obviously. 

Reminds me of the game gold rush. While I remember that my family enjoyed the game it was hard because of several things. The biggest one being that many of the actions you wanted your character to take if not all, I don't remember if movement was separate you had to type in. Now there is a gameplay mechanic that thankfully died. Though at the time it was what was available and was tolerable, I suppose like the tank controls of the ps1 generation might have worked when there was nothing better but now are unplayable to me.