TruckOSaurus said:
Agreed, it all goes back to my original point : gameplay is very important even when the gameplay itself is pretty simple. If Myst had a horribly imprecise cursor and if clicks wouldn't register half the time, I'm sure it would have been trashed and forgotten. Sure the gameplay for point and click games is easier to pull off but it still has to be done correctly or else your game will suck. |
I think you guys and many others are missing the point though. Gameplay even in games where it's not the most important aspect still needs to work obviously.
Reminds me of the game gold rush. While I remember that my family enjoyed the game it was hard because of several things. The biggest one being that many of the actions you wanted your character to take if not all, I don't remember if movement was separate you had to type in. Now there is a gameplay mechanic that thankfully died. Though at the time it was what was available and was tolerable, I suppose like the tank controls of the ps1 generation might have worked when there was nothing better but now are unplayable to me.








