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Forums - Gaming Discussion - Gameplay isnt the most important thing in games.

Gameplay is the most important thing in a game is a very popular misconception. Deep, complex and intuitive gameplay is considered by far, the most important aspect of games. how could it not? whats most important about a game is how it plays, correct? i'd argue otherwise. the most important part of a game is how it makes you feel, the means of how it achieves that is irrelevant. 

 

what differentiates games from other forms digital entertaiment is interactivity. The interactivity that is set between the player and game its self is usually mishandeld, the main job of this interactivity is to deliver a set of emotions to the player, not provide a "deep gameplay experience". whether the emotion is having fun, feeling like a bad ass, sad, afraid, happy, powerfull or what ever set of emotion, its the emotion that ultimatly matters.

 

 

a prime example is To The Moon, a game with literally, minimal gameplay. yet it is magical. its core focus, is not gameplay, its not graphics, its not production value, but music and a marvelous story to go along with it. for those who haven't played To The Moon there is little to no gameplay in it, just walking around, progressing the story, and solving a very small puzzle a few times, its roughly 4 hours long, its graphics are exactly like in the picture above, its basically a love story, and its one of the most amazing games i ever played.

i felt all sorts of emotions during the game. feeling happy, sad, loving, confused, intrigued and loving. it was a fantastic ride, a fantastic journey, it was an amazing love story. and "great gameplay" had nothing to do with it.

 

 

A sole focus on how the character or characters we play with interact with the world is also an abuse to the possibilties opened to us by games. a game can also have "basic gameplay" yet offer something completely different and unique, a strong focus on story, its endings, what happens in the worlds and characters. while how you commit the act might be simple, the act its self might be enormous in measure. who lives? who dies? do your actions have consequences?. the real question is, why does gameplay trully matter if what is offered doesnt need deep gameplay to achieve its goal?

 

Does every game need to have an interactive story now? certainly not. just like every game doesnt need to have strong gameplay to be a good game. Again what matters is what the game sets out to be, the emotion it sets to deliver, and if it can achieve that or not. but then, there is another argument, what new things does this game offer? we as gamers, are spending our hard earned money on these games, they arent cheap, and we every right and reasonable expectation to demand something new.

 

Lets address the elephant in the room now, The Order 1886, one of main the reason this point of view exists. The question arises here, what new did The Order do? what innovations has the order brought us? its a regular TPS, with standard FPS controls, QTE's, cut scenes and pretty graphics. But then again, why does it matter? its standard TPS control shceme isnt there to wow you with new controls or dazzle you with innovative gameplay, the gameplay is stricly there to support the message of the game. A cenimatic experience, with strong characters, deep story and an interesting world. ultimatly, it sets out to take you on and adventure, and the game its self should be judged on that, not the fact that it uses a similar shooting style to gears of war or uncharted. 

 

 

Is what i am saying that we shouldnt have great gameplay in games? that it doesnt matter? certainly not. what i am saying is that gameplay, is only as important as other aspects in game design, and what matters eventually, is the emotion that is felt by the player. great gameplay can take a player a long way to feeling many emotions, but concluding that its the most important aspect makes no sense. reality is, there are a lot of games that dont need deep gameplay to be a great game. a game that offers the "full package" is always welcome, but not every game thrives to be that full package, and that doesnt make it any worse of a game. 

 

 

we always demand something new and innovative, yet we hold on to the misconception that gameplay is the most thing that is important, and refuse to accept anything other than that. a baffling concept that is only there to idiolize our hypocrisy. "Make something new!" we demand on every turn, but be damned sure to not step away from deep and complex gameplay, even if it get in the way of that new innovative game that you the dev want to make. keep the priorities the same, but give us something new.

 

Also, i havent played the order, so this thread isnt to share spoilers in it or dicsuss that particular game, its here to discuss gameplay and its importance. share spoilers, and ill report your fugly hairy spankable ass. 



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Like Asura's Wrath i played before i sold my Xbox 360, i couldn't focus on gameplay, the story/graphic/music amazed me. Sadly, the gameplay was .... mmm y'know.



My childhood defining game was The Neverhood. So ya know...



i find that i'm particularly swayed by sound. "great gameplay" feels like shit to me if the sound effects aren't satisfying.

so i agree with the point. no one would buy CoD if it featured candy guns and unicorns. gameplay, visuals, sound, story, control scheme all have to work together. ...any one being "off" can take down a game's enjoyment.

hell, half those screaming gameplay don't even mean it. mario would be a shitty game if you got rid of awesome sounds effects it had for jumping and coins and its good music. it's exactly why the NSMB aren't all that fun anymore despite having the "same gameplay".



QUAKECore89 said:
Like Asura's Wrath i played before i sold my Xbox 360, i couldn't focus on gameplay, the story/graphic/music amazed me. Sadly, the gameplay was .... mmm y'know.


bad gameplay can certainly get in the way. im not saying other wise. actually this renforced my point, bad gameplay can get in the way of what a can is trying to achieve and thus replaces what ever emotion it was trying to deliver with frustration because of the shitty gameplay



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Games can be more of an aesthetic experience than ones that challenges your dexterity. That has been the case since they made the big jump to 3D imo.

There's also a huge cloud of negativity toward "Cenimatic" games. Games that compromise gameplay with low framerates, long cutscenes and short length. But they're not new. It has been business as usual since the advent of the CD ROM. These games are decades old.



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Ka-pi96 said:
But... how it makes you feel is largely because of the gameplay, no? So then gameplay is still the most important...


no. take to the moon or heavy rain for example. each have different gameplay yet both are very basic, and both are amazing games. 



Games are works of art and they should be different. Every shooter needed be like every other shooter. I loved BioShock Infinite. But it wasn't the gameplay that made it so special... it was the story. I also love Star Ocean. That game doesn't have great stories, but the gameplay is amazing. Then there are games like Resogun... no story - all gameplay. The idea that every game needs to be a certain way, is very disturbing. I though the gaming community was above that kind of group thought...



Ka-pi96 said:
bananaking21 said:
Ka-pi96 said:
But... how it makes you feel is largely because of the gameplay, no? So then gameplay is still the most important...

no. take to the moon or heavy rain for example. each have different gameplay yet both are very basic, and both are amazing games. 

But you could argue that the gameplays simplicity and how it interweaves with the story is part of what makes the game great, meaning gameplay is still very important there.


but it isnt the most important thing in that game. every game is different, and saying gameplay is the most important thing for every game is nonsense. 



CosmicSex said:
Games are works of art and they should be different. Every shooter needed be like every other shooter. I loved BioShock Infinite. But it wasn't the gameplay that made it so special... it was the story. I also love Star Ocean. That game doesn't have great stories, but the gameplay is amazing. Then there are games like Resogun... no story - all gameplay. The idea that every game needs to be a certain way, is very disturbing. I though the gaming community was above that kind of group thought...


haa!!! just make a game exclusive and see how people react. and i agree, every game is different and there should be no standards to how a game should be.