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Features from Xenoblade on Wii you'd want to see spread into Final Fantasy

Forums - Gaming Discussion - Features from Xenoblade on Wii you'd want to see spread into Final Fantasy

Would you support cross-pollination of ideas and reputation?

Sounds Good 31 20.67%
 
Keep your FF out of my Xeno 65 43.33%
 
Keep your Xeno out of my FF 27 18.00%
 
No, they should branch ou... 25 16.67%
 
Total:148

I've only played a few of the classic Final Fantasy games, but if we're speaking in general, I would love to see the exploration system from Xenoblade become standard in open-world RPGs. It was so satisfying getting bonus experience from finding a hidden cliff or cave while exploring, and I honestly enjoyed that method much more than having to grind constantly. It also gave me more motivation to explore the world outside of just filling in my map.



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outlawauron said:
bigtakilla said:
Anfebious said:
What could Xenoblade possibly teach Final Fantasy? It was FF 12 that taught Xenoblade in the first place.

Spoken like someone who truly never played the game. 

It has borrowed a lot of elements from games before. Why is this a bad thing?


I believe it was Fatslob's implied spite when saying it that's making him defensive.



Every Xeno & FF thread. "Maybe people will be having an interesting discussion in this thread" --> "Oh that's right that's why I avoid these threads like the plague."



If FFXV is going take cues from another game, I'd rather them take cues from Bravely Default, which shows that some people in at Squeenidos still realize what made FF great. A likeable cast of characters, a story with a simplistic basis and some interesting quirks, an intuitive but thoughtful battle system, and well realized world.

As for Xenoblade, I loved it, but it felt very distinct from Final Fantasy. It's not the experience I look for from Final Fantasy.



People need to remember that the rivalry started with Final Fantasy VII and Xenogears.



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Clyde32 said:
outlawauron said:

It has borrowed a lot of elements from games before. Why is this a bad thing?

I believe it was Fatslob's implied spite when saying it that's making him defensive.

But Anfebious isn't fatslob.



outlawauron said:

But Anfebious isn't fatslob.

Thank the lord that someone cleared that up ...



RenCutypoison said:
Maraccuda said:
Honestly I felt a LOT of similarities between Xenoblade and FF13 it was scary.

But something FF needs is freedom, been too linear for many, many years now.


By many years you mean one main entry ? 

I have a hard time considering 12 linear.

Well ive finished FF13 and it is definitely linear without question.

Of the 10 hours of FF10 ive played it was linear.

And of the 20 hours of FF12 ive played it was linear. It probably got less linear after I defeated the judge and got the ship, but by that time I was bored and moved on to other games.



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outlawauron said:
Clyde32 said:
outlawauron said:

It has borrowed a lot of elements from games before. Why is this a bad thing?

I believe it was Fatslob's implied spite when saying it that's making him defensive.

But Anfebious isn't fatslob.


But they said the same things. Just with different mindsets. Since he interpretted it as the same message, he also got the same mindset, therefore he replied accordingly.



Clyde32 said:


Question, how many good MMOs come out on each year? 


Some of them flop and end up going free2play after initially being pay2play. In 2013 alone there was around plus or minus 10 new MMORPGs.