vivster said:
curl-6 said:
vivster said:
I think people are overestimating open world. It's just a large area that is capped by whatever the highest view distance is. So pretty much like HyWa already is. There isn't a lot of geometry in a Zelda game and it won't be hugely populated. Add to that low res textures and it's a fairly forgiving game.
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Except HW never lets you see huge expansive areas at once, blocking the way with walls and other obstructions, while we've already seen Zelda U stretch for vast distances. ZU is also lightyears ahead of HW in graphical fidelity.
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If they can competently scale down the complexity in distances(LOD) this shouldn't be a huge hit to performance. I still believe Wii U is stronger than the PS3 and that one could run AC games which feature huge draw distances with lots of geometry. And as far as world complexity goes AC is miles ahead of Zelda.
So again, if they don't manage to make Zelda 720p60 I will have a good old laugh. Which will then quickly turn into disgust when I have to play it.
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You seem to forget AC has sh*tty framerate. And the geometry they use in draw distance is pretty crappy also...
Dude, ACs are technically crappy and unoptimized and you speak of it has if they're some kind of masterpieces. Yes good visuals, but they sacrifice almost everything else... Not speaking about Unity cuz haven't played it yet, but it's fame doesn't bode well for the sake of your argument. And this comes from someone who actually enjoys AC.