SvennoJ said:
Ha, that would be quite a stunt. Permanent damage, realistic repair and towing costs. It worked for ETS2. And let's add the hospital bill for the driver and permanent death, start over, in hardcore mode. That will teach you how to drive :) |
I would support this mode (besides life insurance). But I for one would preffer cars not getting damaged in real Life than to complain about lack of it in games. People complain about it as if they were specialists but they love and believe in move car chases and explosions.
i for one would support f1 penality system you have to pass in the box and stop 10s. Besides that any serious bump or crash would make the car undrivable, but I guess most never drove a car after a strong hit but believes a car keep going fast after several hits like in movies.
on the lack of challenge I hope anyone claiming that have took gold on all licenses and especial events. And I have managed to win most races with less than 80% of the points limit. And in gt community there are several disputes on who can win a event with less points car. So for a guy to have a car to slow or op in races he is either bad driver or at choosing cars.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."