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SvennoJ said:
DonFerrari said:
I don't understand the hate for standard cars. You don't have to play with them and you still have 600+ premium cars.

About prize cars being só good. You can always buy cheaper and less powerfull car to have more chalenge. Regarding damage I never gone to a race intending to destroy a car so if you want to be a good driver this mechanic won't affect you because if you don't hit anyone (as you are supposed in real racing) no damage is necessary. Now if you are a bad pilot and complain about lack of damage then you would be pissed about destroying all your cars in the game.

Ha, that would be quite a stunt. Permanent damage, realistic repair and towing costs. It worked for ETS2. And let's add the hospital bill for the driver and permanent death, start over, in hardcore mode. That will teach you how to drive :)
Then Chris Roberts comes along to sell you insurance through micro transactions...


I would support this mode (besides life insurance). But I for one would preffer cars not getting damaged in real Life than to complain about lack of it in games. People complain about it as if they were specialists but they love and believe in move car chases and explosions.

i for one would support f1 penality system you have to pass in the box and stop 10s. Besides that any serious bump or crash would make the car undrivable, but I guess most never drove a car after a strong hit but believes a car keep going fast after several hits like in movies.

on the lack of challenge I hope anyone claiming that have took gold on all licenses and especial events. And I have managed to win most races with less than 80% of the points limit. And in gt community there are several disputes on who can win a event with less points car. So for a guy to have a car to slow or op in races he is either bad driver or at choosing cars.



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torok said:
Kerotan said:
 

Thanks very much for the informative reply. That makes sense. 

Do you know how many cars were upgraded to premium from GT5 to GT6 if any? 

Sony really should be looking to target a release date for next christmas. Either that or uncharted 4. Now that the PS4 is dominating unlike the ps3, series like uncharted will do even better than last gen.


I don't know how much were upgraded. GT5 had around 300 premium cars while GT6 has 600, but that includes new cars and upgraded ones. GT6 also upgraded the standard models and they look better than on GT5.

Next Christmas would be sweet. UC4 + GT7 would be a killer lineup. But knowing PD I'm not counting on that, maybe a GT7 Prologue and that's it. If they managed a Q4 2016 release date that would already be pretty good. Sony should really increase the size of Poliphony. The studio is struggling and their main competitor has 3 times more personal. It's Sony's biggest franchise and they don't seem to notice that they need more manpower.


According to wikipedia Turn 10 has 300 staff (as of FM3) and Polyphony Digital has 271, which was updated pretty recently.

Where has it been said that Turn 10 has 813 staff? Because that's how many they'd need to have 3X the staff of PD.



IMO the standard cars were never straight ported from GT4 anyway, they had their improvements when GT5 was made, they just weren't anywhere near as good as the premium models.

Personally I'd like Polyphony Digital to keep as many models as possible, just give them their improvements, bring them up to a better standard than on PS3, like they have done in GT6, those can't really be mistaken for even GT5 standard cars.
Obviously the best situation would be to update everything to a premium standard, but that's not always feasible and I think people need to be realistic about what's possible with the manpower at hand.

I wouldn't be shocked if they've been working to make updating everything as efficient a process as possible, without losing the quality, but provided the premium line-up is decent in volume and quality of cars available I don't mind PD keeping the standard cars, you don't have to use the ones you don't want to.

The Game Engine will be able to really stretch it's legs much more compared to the PS3 games, if PD just bumps the resolution up from the 1440X1080 in GT6 to 1920X1080, lock it to 60FPS they'll have a lot of extra performance to use on image quality so this should be one of those games that really shows off what PS4 can do.
Just implementing new shaders, upping the texture resolutions, tiling, increasing their adaptive tessellation to a dedicated hardware solution will show massive improvements in the visuals from GT6, so I'm not worried.
There's also things like cleaner AA, new particle and substance effects, as well as improved sound, physics and AI (Kaz has been speaking about that in interviews recently).

As I said IMO it's better to keep the library of cars they have, make as many improvements as they can to that library on the whole and also have a decent library of premium models, because it gives gamers a lot more options.

If they have a library of nearly 500 premium cars people can just ignore the 700-800 standard cars that they don't want to drive and there's still more hand made, highly detailed cars than pretty much any other console racer.

Hopefully GT7 does launch next year, I personally can't wait to see just how good this can be on PS4, hopefully we'll see it at Sony's Destination Playstation event in December this year.



daredevil.shark said:

Wikipedia disagrees.

http://en.wikipedia.org/wiki/Turn_10_Studios

http://en.wikipedia.org/wiki/Polyphony_Digital

In 2009 (the date the Wikipedia uses for Turn 10 team) PD have 120 employees (that was the staff for GT5): http://www.develop-online.net/news/gran-turismo-designer-yamauchi-wants-to-make-an-rpg/0102680

In 2011 Turn 10 reached 400 employees: http://www.google.com.br/url?url=http://blogs.microsoft.com/next/2011/09/16/forza-motorsport-pt1-turn-10-studios/

In 2011 PD reached 150 employees: http://www.joystiq.com/2011/07/09/polyphony-digital-shipping-a-third-of-its-employees-out-of-tokyo/

 

Where the wiki get those 271 is out of my head... but you know Wiki can be edited by anybody.



I'm sure GT7 will be good, they just need to fix the AI, improve the graphics, design some new courses and add features to the game.
I'm glad they will keep the car roster the way it is while adding more cars and touching up some old ones.



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You guys are forgeting that GT6 was a sales fiasco. Polyphony probably will not have that much room to screw around this time.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

WagnerPaiva said:
You guys are forgeting that GT6 was a sales fiasco. Polyphony probably will not have that much room to screw around this time.


I'm actually kinda glad it happened - Polyphony needed to be put down a little so they start listening to gamers instead of doing what they always did  - j***ing off at the visuals and ignoring basic game design rules.



Didn't GT6 just come out not that long ago? I don't understand.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

daredevil.shark said:
ethomaz said:

It is a pretty easy decision.

a) 600 cars without standard cars
b) 1200 cars with standards cars

I will take b every time.

That is a reason why Forza 5 have only 200 cars and Turn 10 is close to three times the size of PD.


Wikipedia disagrees.

http://en.wikipedia.org/wiki/Turn_10_Studios

http://en.wikipedia.org/wiki/Polyphony_Digital

Please divert your attention to the very first line on this page, a page that is on wikipedia itself, written ABOUT wikipedia:

http://en.wikipedia.org/wiki/Wikipedia:Academic_use