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Forums - Gaming Discussion - Angry Joe's Angry Review of Destiny.

I3LuEI3omI3eR said:
method114 said:

Eh I agree with a lot of the complaints but the game is just so fun to play. Did the raid last night for the first time lots of fun.

This game is pretty much exactly like Diablo except an fps. You repeat a lot of the same stuff over and over again but it's fun doing it especially with other people. If you like Diablo I don't see how you don't like this unless fps is not your thing.

 

Also the first game I've played this gen with people who talk. No one talks online it's so annoying. The raid forces you to have to talk though otherwise you can't do it.

In Diablo you can still trade though. That's a huge difference.

Also in diablo when you kill bosses you get a good loot, its random good loot and epic loot still is super rare but at least you get good loot.

Sounds like in this you can get total shit on even bosses.



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Hiku said:

Just thought I'd share his review of the game as I found a lot of it very enlightening, not having played the full game myself.
Joe's honesty in his reviews is very refreshing, and he feels a lot more professional than many of the actual "professional game journalists" out there. He explains all the negatives and positives in great detail. One of the best reviews I've seen.

Starting on the exact same spot no matter which mission you are on, the constant wave defense missions while Ghost hacks a computer or a door, the exact same design for legendary weapons, etc, those all sound like very lazy design, I agree.

I also recognise this business of cutting out content from a game to save it for the next game/expansion. It happened with Xenosaga 2. Monolith intended for it to have a lot more content, but Namco decided that they should cut a lot of things out and save it for Xenosaga 3 and beyond. It was originally planned to be a 6 game series, but largely due to the poor reception of Xenosaga 2, they had to wrap thigs up in Xenosaga 3.

Xenosaga 2 is one of my favorite games, I did not know it was not well received.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

foodfather said:
I dont like him, but that was a spot on review.

I just feel he usually waits for the general reception and swings either way of agreeing or disagreeing randomly, whatever viewpoint will get the most hits (ie a negative review of Titanfall etc).

If a game required a 30 min review, destiny is it...

You are still bitter about that? Lol.



irstupid said:
I3LuEI3omI3eR said:
method114 said:

Eh I agree with a lot of the complaints but the game is just so fun to play. Did the raid last night for the first time lots of fun.

This game is pretty much exactly like Diablo except an fps. You repeat a lot of the same stuff over and over again but it's fun doing it especially with other people. If you like Diablo I don't see how you don't like this unless fps is not your thing.

 

Also the first game I've played this gen with people who talk. No one talks online it's so annoying. The raid forces you to have to talk though otherwise you can't do it.

In Diablo you can still trade though. That's a huge difference.

Also in diablo when you kill bosses you get a good loot, its random good loot and epic loot still is super rare but at least you get good loot.

Sounds like in this you can get total shit on even bosses.

That is unfortunately fact...  I too was a victim of this while playing...



Looks Joe putting more effort into his reviews lol. I still think he's super overrated, however looks he's getting better. Still better than the vast majority of the professional hacks out there.



 

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I am curious why no one has a problem with the game being online only when you can't even communicate with other people or trade gear with anyone.  Doesn't seem like the game needs online to be essential at all.



I really don't like the enemy wave principle lots of games practice these days - Uncharted 2 was littered with that aswell.

Ofcourse I do get why this has become so frequent - designers spent lots of hours to create richly detailed areas and they have to get many gameplay minutes out of those areas, because they can't just create several hundreds of those. Still, I think it's very frustrating when you are caged in a small area or need to protect an npc, while enemies warp in/spawn from dropships/jump into your area from paths unaccessible to you.



A 30m review that is entertaining from the beginning to the end, and very reasonable imo.



I really appreciate that guy for his brutal honesty.



Lafiel said:
I really don't like the enemy wave principle lots of games practice these days - Uncharted 2 was littered with that aswell.

Ofcourse I do get why this has become so frequent - designers spent lots of hours to create richly detailed areas and they have to get many gameplay minutes out of those areas, because they can't just create several hundreds of those. Still, I think it's very frustrating when you are caged in a small area or need to protect an npc, while enemies warp in/spawn from dropships/jump into your area from paths unaccessible to you.

It takes a lot for me to notice the enemy waves. 

 

The enemy-wave thing in Uncharted 2 doesn't compare to that in Destiny.

 

Not.. even.. close... !!!!!

 

Ive played all 3 Uncharted games(played Uncharted 2 numerous times specifically) and I never really got mad at the enemy waves. I never even really noticed that they would be considered enemy waves until this comment.

 

In Destiny, I promise on everything that I got to a point where I said " JEZUZ FUCKING CHRIZT!!!!?!!! AGAIN!!???!?"

 

It got predictable aswell.. I got to a point where I EXPECTED the mission to be an enemy wave mission.

 

You would pretty much traverse through a certain area to find a specific building which held a computer that contained information that you needed. As soon as you start scanning... PANIC TIME!!! IT'S TIME TO HOLD OFF THE ENEMY WAVES until your ghost is done scanning it. 

 

That shit got repetitive WAAAAAYYYYYY too quick!

 

In the very 1st Uncharted game there was a point towards the end of the game where I started to get tired of the shooting. I just felt that there was just a little bit too much shooting which didn't happen in Uncharted 2 or 3. But EVEN THAT didn't get me as agitated as it did in Destiny.

 

I've played plenty of tps/fps games but I have NEVER noticed that enemy-wave  thing until Iplayed Destiny.

 

I got to that aggravasion point when I was still on the moon and hadn't unlocked the other planets yet.

 

Edit: with that said, I think the game is "alright" though... but then again, I dont really like FPS games