pokoko said:
I have no doubt that gaming revenue on PC dwarfs that on gaming consoles. It's just a hell of a lot more spread out over a vast array of genres and types. MMOs, micro-transaction games, and casual titles make up a massive segment of that in addition to AAA multi-platform titles. A friend's wife spends a lot more time gaming than anyone I know, and probably a lot more money, even though she only plays easy puzzle and mystery games. We might not want to count these other types of games but people in the gaming industry certainly do. Money is money. |
You say that, but the evidence says otherwise. Lets look at some of the major publishers and see how their revenue was split in 2013:
Activision (including Blizzard): PC + online: 1.254 billion (27%), Consoles: 2.379 billion (52%) (http://files.shareholder.com/downloads/ACTI/3467226262x0x746096/2205B72D-1007-4DCB-A5F1-2D121D8EC95C/Activision_Blizzard_2013_AR.1.pdf)
Ubisoft: PC: 15% of revenue, Consoles: 82% of revenue (https://www.ubisoftgroup.com/comsite_common/en-US/images/18ubisoft%20fy14%20earnings%20english%20finaltcm99143202.pdf)
Take 2: Console: 91.4% of 2.35 billion (PC is not disclosed, however is obviously less than 8.6%) (http://phx.corporate-ir.net/External.File?item=UGFyZW50SUQ9NTUwOTc0fENoaWxkSUQ9MjQ1MzYzfFR5cGU9MQ==&t=1)
EA: PC: 928 million, Consoles (not including handhelds): 2.325 billion, mobile: 339 million (http://investor.ea.com/releasedetail.cfm?ReleaseID=762744)
Yes there is bucketloads of MMO's that are big in China/Korea, and lots of online games (and remember we are talking about PC here, not PC plus mobile), but the point is if PC was really so much larger than consoles then you would see that in the financial results of the big publishers, or at least a big push into that space. But we aren't seeing that, the major publishers are still focussing the majority of their efforts on consoles.