| czecherychestnut said: You say that, but the evidence says otherwise. Lets look at some of the major publishers and see how their revenue was split in 2013: Activision (including Blizzard): PC + online: 1.254 billion (27%), Consoles: 2.379 billion (52%) (http://files.shareholder.com/downloads/ACTI/3467226262x0x746096/2205B72D-1007-4DCB-A5F1-2D121D8EC95C/Activision_Blizzard_2013_AR.1.pdf) Ubisoft: PC: 15% of revenue, Consoles: 82% of revenue (https://www.ubisoftgroup.com/comsite_common/en-US/images/18ubisoft%20fy14%20earnings%20english%20finaltcm99143202.pdf) Take 2: Console: 91.4% of 2.35 billion (PC is not disclosed, however is obviously less than 8.6%) (http://phx.corporate-ir.net/External.File?item=UGFyZW50SUQ9NTUwOTc0fENoaWxkSUQ9MjQ1MzYzfFR5cGU9MQ==&t=1) EA: PC: 928 million, Consoles (not including handhelds): 2.325 billion, mobile: 339 million (http://investor.ea.com/releasedetail.cfm?ReleaseID=762744) Yes there is bucketloads of MMO's that are big in China/Korea, and lots of online games (and remember we are talking about PC here, not PC plus mobile), but the point is if PC was really so much larger than consoles then you would see that in the financial results of the big publishers, or at least a big push into that space. But we aren't seeing that, the major publishers are still focussing the majority of their efforts on consoles. |
I'm kind of at a loss here, to be honest. I say that PC gaming revenue is high because it's spread out over a very wide spectrum of games beyond the AAA model, so you ... link to publishers that mainly deal with the AAA model? Why?
You didn't even list the biggest gaming company, Tencent? Why not? King, Nexon, GungHo? They're all bigger than Ubisoft.
You want to see games that make a lot of money?

That's only micro-transactions from one type of game, it's not even touching on other streams of revenue.
I know people don't like it, which is amusing, but PC gaming is massive.








