binary solo said: PS3 monthly sales for first 2 full calendar years (2007 and 2008):
- 2007 - Lowest month =240K (Feb 2007 before Europe and rest of world launch), highest month (excl Nov and Dec) = 985K (March EU and RoW launch month), Nov + Dec = 3.56 million. Full year sales = 7.9 million
- 2008 - Lowest month = 489K (July), highest month (excl Nov & Dec) = 1 million (January), Nov+Dec = 3.4 million. Full year sales = 10.4 million
Xbox360 monthly sales for first 2 full calendar years (2006 and 2007)
- 2006 - lowest month = 298K (August), highest month (excl Nov & Dec) = 483K (April), Nov+Dec = 2.9 million. Full year sales = 6.8 million
- 2007 - Lowest month = 267K (July), highest month (excl Nov & Dec) = 824K (Sept, price cut?), Nov+Dec = 3.2 million. Full year sales = 7.9 million
Wii U monthly sales for first 2 full calendar years (2013 and 2014(YTD))
- 2013 - lowest month = 94K (May), highest month (excl Nov & Dec) = 217K (March), Nov+Dec = 1.6 million. Full year sales = 3.1 million
- 2014 (YTD) - lowest month = 119K (May), highest month (excl Nov & Dec) = 383K (June but there's sill Aug-Oct), Nov+Dec = TBC. Full year sales (YTD) = 1.7 million
|
Let me see if I understand your logic...
Both Wii U and PS4 saw significantly stronger sales in its second full year than in its first full year. The Xbox 360 did see a lower lowest-month in its second full year, but otherwise, it did better in its second full year, too. But that's not at all a sign of late blooming. And of course, we shouldn't at all look at later years... like PS3's top month outside of Holidays, September 2009, or 360's September 2010. And somehow, the fact that second-full-year sales are stronger than first-full-year sales isn't at all an indication of it being a "late bloomer". (of course, Wii also had a similar situation, but it was affected by supply shortages for the first year)
Wii U 2013 January-July sold 1.08 million units. In the same period in 2014, it has sold 1.5 million units. And with August only having 3/4 of the month's data, it has already outsold August 2013 by 70%. Indeed, if you restrict attention to post-MK8 release period (June-August), you find that 2013 saw 334k of sales, while 2014 has seen 809k, a boost of more than 140%... and that's with August not even completed yet. Even if we remove June due to early effects of MK8, it's already up 86%, and with the last week of August it'll be over 100% up. If a doubling of sales holds for the remainder of the year, then it will sell more than 4 million units between now and the end of the year. Which would put it at 5.73 million units sold, compared with 3.1 million in 2013.
I also can't help but notice that you didn't pay any attention to the case of the DS. January 2005, it sold 427k units. January 2008, it sold 1.92 million units. February 2005, 291k and February 2007, 1.84 million. I could keep going, but the point I'm making here is that DS saw far stronger sales in later years than it did in 2005.
This doesn't mean the Wii U will be like that. But it's ignorant to proclaim that it can't.