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Forums - Nintendo Discussion - Ubisoft Clarifies Reasoning For The Crew Skipping Wii U

Aielyn said:
I don't even remotely believe Ubisoft when they say that. Xbox 360 has a PowerPC CPU and a Nvidia GPU, and is CPU-heavy and GPU-light. Wii U also has a PowerPC CPU, but with an AMD GPU. Xbox One and PS4 both have AMD GPUs, but with intel type CPUs. And Wii U, XBO, and PS4 are all CPU-light and GPU-heavy.

That is, Wii U is a lot more like PS4/XBO than Xbox 360 is, and the key difference between PS4/XBO and Wii U is shared with Xbox 360.

But props to videogamer for actually questioning publishers when they make a decision like this. Shame that it took a game skipping PS3 but not 360 to do it, when there's plenty of instances where the question should be asked regarding a game skipping Wii U but the media just goes "meh, we don't care". But for once, the gaming media has actually asked a reasonable and salient question. Sadly, nobody in the gaming media is going to challenge Ubisoft's assertion.

Actually X360 has an AMD (ATI back then) gpu with an unified shader architecture, and it's very similair to the Wii-U. Only thing i can think of is that the might require a large game install, but i think they are just skipping Wii-U because they are expecting low sales.

Xbone and PS4 use AMD cpu's btw.



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Translation. Ubisoft can't be bothered with the PS3's Cell architecture and are too lazy to port it over to the Wii U in fear of bad sales (their architecture talk is pure bollocks, the Wii U runs on the exact same architecture as the Xbox 360, they just don't want to finetune it)



AnthonyW86 said:
Aielyn said:
I don't even remotely believe Ubisoft when they say that. Xbox 360 has a PowerPC CPU and a Nvidia GPU, and is CPU-heavy and GPU-light. Wii U also has a PowerPC CPU, but with an AMD GPU. Xbox One and PS4 both have AMD GPUs, but with intel type CPUs. And Wii U, XBO, and PS4 are all CPU-light and GPU-heavy.

That is, Wii U is a lot more like PS4/XBO than Xbox 360 is, and the key difference between PS4/XBO and Wii U is shared with Xbox 360.

But props to videogamer for actually questioning publishers when they make a decision like this. Shame that it took a game skipping PS3 but not 360 to do it, when there's plenty of instances where the question should be asked regarding a game skipping Wii U but the media just goes "meh, we don't care". But for once, the gaming media has actually asked a reasonable and salient question. Sadly, nobody in the gaming media is going to challenge Ubisoft's assertion.

Actually X360 has an AMD (ATI back then) gpu with an unified shader architecture, and it's very similair to the Wii-U. Only thing i can think of is that the might require a large game install, but i think they are just skipping Wii-U because they are expecting low sales.

Xbone and PS4 use AMD cpu's btw.

I see what happened - I was double-checking my facts by reading the wikipedia page on the 360's tech specs, and the first sentence in the GPU section mentions Nvidia, and I didn't read it carefully enough. It says that the original Xbox had a Nvidia GPU, and then that the 360's GPU was by ATI. So my mistake there. But what it does mean is that 360 and Wii U are even more similar (other than the ways that Wii U is more like PS4/XBO).

Regarding the XPUs in XBO/PS4, I said intel type. Intel, as opposed to PowerPC. Intel, as in x86. AMD cpus use the Intel x86 instruction set.



I don't know if they'll put any effort into porting it to Wii U, though. If there ever is one.

Besides, all Ubisoft has been doing lately is burn bridges with Nintendo fans.



 
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