AnthonyW86 said:
Aielyn said: I don't even remotely believe Ubisoft when they say that. Xbox 360 has a PowerPC CPU and a Nvidia GPU, and is CPU-heavy and GPU-light. Wii U also has a PowerPC CPU, but with an AMD GPU. Xbox One and PS4 both have AMD GPUs, but with intel type CPUs. And Wii U, XBO, and PS4 are all CPU-light and GPU-heavy. That is, Wii U is a lot more like PS4/XBO than Xbox 360 is, and the key difference between PS4/XBO and Wii U is shared with Xbox 360. But props to videogamer for actually questioning publishers when they make a decision like this. Shame that it took a game skipping PS3 but not 360 to do it, when there's plenty of instances where the question should be asked regarding a game skipping Wii U but the media just goes "meh, we don't care". But for once, the gaming media has actually asked a reasonable and salient question. Sadly, nobody in the gaming media is going to challenge Ubisoft's assertion. |
Actually X360 has an AMD (ATI back then) gpu with an unified shader architecture, and it's very similair to the Wii-U. Only thing i can think of is that the might require a large game install, but i think they are just skipping Wii-U because they are expecting low sales.
Xbone and PS4 use AMD cpu's btw.
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I see what happened - I was double-checking my facts by reading the wikipedia page on the 360's tech specs, and the first sentence in the GPU section mentions Nvidia, and I didn't read it carefully enough. It says that the original Xbox had a Nvidia GPU, and then that the 360's GPU was by ATI. So my mistake there. But what it does mean is that 360 and Wii U are even more similar (other than the ways that Wii U is more like PS4/XBO).
Regarding the XPUs in XBO/PS4, I said intel type. Intel, as opposed to PowerPC. Intel, as in x86. AMD cpus use the Intel x86 instruction set.