Yabuki shared these remarks while speaking with EDGE this month. His full comments can be found below, which came about when asked how he thinks the team pushed the Wii U hardware.
"Our aim was to create a game that used HD graphics and played at a smooth 60fps. We pushed Wii U’s capabilities to their limits to achieve this. [But] I think it still has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined."
Mario Kart 8 supposedly runs 60 fps at 1080p. Do you think Mario Kart 8 reaches the limits of The U?