Wright said:
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Please, don't bring back those bad memories T_T
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Wright said:
|
Please, don't bring back those bad memories T_T
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
Four things for now
1. Optional Motion control sword fight so we can have both and people can stop complaining.
2. An empty over world Map like the original NES. Why? Because Link's first item will be a map. The map will have an easy map making tool that makes designing your map of the over-world on your GamePad easy and fun. If you played Phantom Hourglass and went onto a map-less island that forced you draw a whale then you know this is entirely possible. Especially if the map comes with smart map making features.
3. A port of Four Swords Adventure with online multi-player. We have two screens now. Make it work Nintendo.
4. A pictograph like Windwaker HD.
5. Tingle Tuner
Just thought of another.
A dungeon creator that takes advantage of the GamePad touchscreen. And the ability to share it to other gamers. Most likely won't happen and is one reason why Zelda could be better on a Sony system. *raises flame shield*
Well i would like to have the ability to play as a male or female Link (Who is fully customisable). A Massive overworld bigger than Skyrim, filled woth towns and cities, maybe even neighbouring Kingdoms. The ability to romace NPC, the ability to set sexuality(Equality for all) The ability to set your fighting style (range, hand to hand etc). I gotta think of more stuff now :P
I want skyward sword motion control as a playable option
https://www.youtube.com/channel/UCbchUmHiEvZ1m3b9HgW5syg
VIDEO GAME MUSIC MASHUPS
Blood and gore.
No, I just want them to do another great Zelda, if I should say things I'd like to see then I start getting expectations, and then the hype meter would go so high they can't fulfill my expectations. I'd rather just see how it plays out.
But I can say one thing, I'd like it to have more towns than SS.
Yep.
Gravity/Anti-Grav mechanics
Rewind/turnback time (Braid/Prince of Persia)
Merge into Walls
Turn big/Turn small - big world/small world (minish cap)
More enemies and npc
- Difficulty setting (Or atleast a master quest)
Zelda has gotte 'waaaaay' to easy for the old hardcore gamers.
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