PS4 specs are pretty balanced. Probably we will see pretty good visuals on PS4. People always seem to forget the wonders optimization can do for a game.
PS4 specs are pretty balanced. Probably we will see pretty good visuals on PS4. People always seem to forget the wonders optimization can do for a game.
freedquaker said:
http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/12 http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/13 http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/14 Please next time, when you quote something about gaming consoles, quote the gaming performance and the impact of CPU. And you know what, this is KAVERI, with discrete graphics, way lower than what PS4 has, and without the low-level improvements and driver optimizations etc... |
All those benchmarks are using intergrated graphics so they are GPU bound.
As you can see even with a modest GPU even a mid tier I5 with slower RAM matches the A10. Throw a CPU bound game with a high end GPU in the mix and it looks more like this.
Good value for money sure but AMD's APUs don't hang with high end Intel CPUs in games.
@TheVoxelman on twitter
there not to weak as a gaming platform,but they are to certain pc's.
zarx said:
All those benchmarks are using intergrated graphics so they are GPU bound. As you can see even with a modest GPU even a mid tier I5 with slower RAM matches the A10. Throw a CPU bound game with a high end GPU in the mix and it looks more like this. Good value for money sure but AMD's APUs don't hang with high end Intel CPUs in games. |
You know what, I have no objection to any of that. What you are missing is that
a) Those games are not taking advantage of close to the metal programming, and hampered by the high level access of DirectX and Open GL
b) Consoles can utilize CPUs much more efficiently with much faster CPU calss etc. This doesn't mean they'll magically have more CPU muscle but it means the CPU is less of a bottleneck and needed way less
c) Consoles are designed parallel this time around, and it will be taken advantage of, so the single thread performance is not the case here anymore. There is a reason why 8 cores have been in there.
d) Weak CPUs have always been the case in modern Consoles, and their makers gotta be real idiots to put them there otherwise. Again this doesn't mean that on occasion, they'd benefit from faster CPUs but obviously the added performance is not worth it and better spent aelsewhere.
e) For years, I have hardly ever heard developers complaining about the lack of CPU performance (with the exception of Wii). The main culprit of complaint has always been the amount of memory, which is now handled handsomely.
It's time to surface up and face the realities of the actual life, rather than diving into some unrealistic technicalities which hardly make practical differences.
Playstation 5 vs XBox Series Market Share Estimates
Regional Analysis (only MS and Sony Consoles)
Europe => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 : 49-52% vs PS4 : 48-51%
Global => XB1 : 32-34% vs PS4 : 66-68%
freedquaker said:
But down the road, in about 3-4 years, they start to hold back the PC. It's usually the PC platform itself that holds back the games because of so many different configurations and the old PCs in existence still actively used etc. Last generation, yes the consoles DID HOLD BACK the PCs because they lasted an unpredentedly long period, 7-8 years, so the last 2-3 years were a bit long on the tooth. But why did this happen? It's mostly because of the development costs, both for the game developers / publishers and the platform owners. However, this generation, I believe it will be quite different simply because all consoles (but wii) now are based on x86 and other PC technologies, with really abundant RAM and everything. From one generation to another, things will simply be scaled up, as in from 1080p to 2160p or 30-60fps to 60-120fps or from 2xAA to 8xAA etc... So PCs will not be held back in that sense, you can simply just get the same game with higher resolution, frame rate, AA, finer detail, which was not possible before. Also I believe, this generation is really a defining one because of its x86 legacy. Platform owners SHOULD keep it that way, transforming their platforms into supercharged propriety gaming PCs, which are backward compatible with the older games directly transferable. They need to create a scalable PC-like platforms, which will ease up platform cycles a lot, with immensely facilitated development (and programming) periods, and also by creating "network effects" and a "lock-in system" similar to the IOS and Android ecosystems, where your purchases are attached to your account, rather than the machine, and once you buy a game, it must be playable in all future iterations of the platform. So basically a game bought with PS X, must be playable with PS X, PS X+1, PS X+2 and so on, which will create high customer retention and loyalty. Actually the best candidate for this is STEAMBOX. |
Nah the holding back will happen much faster this time around, just because it's more similar to PCs in a lot of ways, on the dev point of view, it's very beneficial this way, but it also means hitting diminishing returns will happen much faster because devs are more familiar with the general coding, and PC ports will run better in general from porting hence resulting in an even more noticeble performance improvement. What we will most likely see from PC ports are more tessellation and maybe some better assets is about it from ports, but pure console gamers will be wow'ed without problems on 30FPS console games because they don't really know what to expect from these hardwares since the 7th gen started in.... 2005...... so any jump seems big but that won't keep people like me from being disappointed because we know how much power modern gaming PCs really have, it doesn't matter though TBH, I have a PC anyways so I won't be envious about anything, and games matter the most, I mean hell, I have a fucking Wii U and I like the games just fine, this whole power talk with consoles is fun pass time is about it.
Mystro-Sama said:
Aparrently you don't know the difference between a gamer and a fanboy... |
I'm not just seeing any fanboys here is all, PC people are for the most part very matter of fact and less opinionated unless you are talking about Nvidia vs AMD, that shit blows up a lot of the times amongest PC people.
Pemalite said:
Altering the numbers slightly?
HUMA isn't a solution to sub-par performance due to the lack of hardware resources.
Bundling two different memory types would have driven up costs.
Kaveri doesn't out-perform all of Intel's high-end CPU's.
The origional Xbox didn't use a Celeron. Older computers lacked such functionality, with a couple of exceptions like GPU's from Matrox or the ATI All-in-wonder cards and a few S3 and 3dfx cards that targeted those niche's back then. |
It's scary how we did a lot of the same things, the only difference is I moved away from super highend these days lol.... I got a lenovo with a 1.6Ghz Atom years ago and I ripped out the wireless in it and tossed the Crystal HD in there and just hooked up a USB wireless to it lol.... Also the Cyrix shit OMG those were the days.... they sucked so bad lol. I still have the original All-in-Wonder sitting in my drawer as a memory piece and all the connectors too LOL!
freedquaker said:
a) Those games are not taking advantage of close to the metal programming, and hampered by the high level access of DirectX and Open GL b) Consoles can utilize CPUs much more efficiently with much faster CPU calss etc. This doesn't mean they'll magically have more CPU muscle but it means the CPU is less of a bottleneck and needed way less c) Consoles are designed parallel this time around, and it will be taken advantage of, so the single thread performance is not the case here anymore. There is a reason why 8 cores have been in there. d) Weak CPUs have always been the case in modern Consoles, and their makers gotta be real idiots to put them there otherwise. Again this doesn't mean that on occasion, they'd benefit from faster CPUs but obviously the added performance is not worth it and better spent aelsewhere. e) For years, I have hardly ever heard developers complaining about the lack of CPU performance (with the exception of Wii). The main culprit of complaint has always been the amount of memory, which is now handled handsomely.
It's time to surface up and face the realities of the actual life, rather than diving into some unrealistic technicalities which hardly make practical differences. |
The overheads in a best case scenerio of a similarly well coded game will give you maybe 20%, and that's best case scenerio (which gets negated if your hardware is top of the line for the most part, that 20% gets brought down to less than 5% depending on your setup.) The parallelism style of coding doesn't only benefit these new consoles, it will boost the performance of games on PCs even further even on 2-4 core setups ( not to mention same time frame i7 with hyperthreading will still rape the FX-8350 in my server in many tasks..... that's quad core vs octo core man, sigh.... http://www.tomshardware.com/reviews/fx-8350-core-i7-3770k-gaming-bottleneck,3407.html ) because we've been sitting on wasted resources for awhile, it's really a win-win, I just wish the new consoles are just a tad more powerful, I was hoping for another year before they released it so they can bump the specs as I've said before on this forum, then people would have really been wow'ed. T_T
PC vs PS4
Just now I order a 4 GB GDDR5 module for my PC....oh WAIT !!! that was a dream!
I am with Lucidium on this one, the original poster just goes with the numbers that have the single most higher % value which is stupid... learn to sum % think a little and then construct a better argument...