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Forums - Gaming Discussion - Debunking the Myth that Next Gen Consoles are too weak

PS4 specs are pretty balanced. Probably we will see pretty good visuals on PS4. People always seem to forget the wonders optimization can do for a game.



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freedquaker said:
Pemalite said:


Just a quick question, why are you quoting the CPU performance, instead of the GAMING performance here? Because we all know that Intel CPUs will demolish the Kaveri in CPU bound scenarios but most games are not. On the next 3 pages, there are the game benchmarks, where Kaveri easily outmatches or catches up with High end Intel CPUs which are much more expensive. You seem to have conveniently posted an entirely irrelevant set benchmarks and skip everthing that is relevant!

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/12

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/13

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/14

Please next time, when you quote something about gaming consoles, quote the gaming performance and the impact of CPU. And you know what, this is KAVERI, with discrete graphics, way lower than what PS4 has, and without the low-level improvements and driver optimizations etc...

All those benchmarks are using intergrated graphics so they are GPU bound.

As you can see even with a modest GPU even a mid tier I5 with slower RAM matches the A10. Throw a CPU bound game with a high end GPU in the mix and it looks more like this.

Good value for money sure but AMD's APUs don't hang with high end Intel CPUs in games.



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there not to weak as a gaming platform,but they are to certain pc's.



zarx said:
freedquaker said:
Pemalite said:


Just a quick question, why are you quoting the CPU performance, instead of the GAMING performance here? Because we all know that Intel CPUs will demolish the Kaveri in CPU bound scenarios but most games are not. On the next 3 pages, there are the game benchmarks, where Kaveri easily outmatches or catches up with High end Intel CPUs which are much more expensive. You seem to have conveniently posted an entirely irrelevant set benchmarks and skip everthing that is relevant!

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/12

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/13

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/14

Please next time, when you quote something about gaming consoles, quote the gaming performance and the impact of CPU. And you know what, this is KAVERI, with discrete graphics, way lower than what PS4 has, and without the low-level improvements and driver optimizations etc...

All those benchmarks are using intergrated graphics so they are GPU bound.

As you can see even with a modest GPU even a mid tier I5 with slower RAM matches the A10. Throw a CPU bound game with a high end GPU in the mix and it looks more like this.

Good value for money sure but AMD's APUs don't hang with high end Intel CPUs in games.


You know what, I have no objection to any of that. What you are missing is that

a) Those games are not taking advantage of close to the metal programming, and hampered by the high level access of DirectX and Open GL

b) Consoles can utilize CPUs much more efficiently with much faster CPU calss etc. This doesn't mean they'll magically have more CPU muscle but it means the CPU is less of a bottleneck and needed way less

c) Consoles are designed parallel this time around, and it will be taken advantage of, so the single thread performance is not the case here anymore. There is a reason why 8 cores have been in there.

d) Weak CPUs have always been the case in modern Consoles, and their makers gotta be real idiots to put them there otherwise. Again this doesn't mean that on occasion, they'd benefit from faster CPUs but obviously the added performance is not worth it and better spent aelsewhere.

e) For years, I have hardly ever heard developers complaining about the lack of CPU performance (with the exception of Wii). The main culprit of complaint has always been the amount of memory, which is now handled handsomely.

 

It's time to surface up and face the realities of the actual life, rather than diving into some unrealistic technicalities which hardly make practical differences.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

freedquaker said:
dahuman said:
freedquaker said:
Soundwave said:
Steambox will eat both the PS4/X1's lunch in terms of performance over time.


I have a thread which nobody saw, addressing this exact thing... Check it out

http://gamrconnect.vgchartz.com/thread.php?id=176643&page=1

 

It's a bit of strecth to say that steambox will eat the PS4 for lunch over time, considering that even the fastest PC cannot exceed the 1080p and 60 fps on a TV right now, and most games will not be optimized for it, BUT I maintain that it will be possible to have a very compact, Gamecube like Steambox with the performance of PS4 for less than $399 in a few years. From that point on, you'll have the convenience of a Console and the power of the PC in an inexpensive tiny box. This is what the steambox needs to go after.

Graphics Quality is highly overrated by the PC enthusiasts here. Yes, it matters, sometimes a lot, but it is not the only thing that matters. People also care about "convenience", "price", "simplicity". So a tiny, quite, inexpensive steambox with the performance of PS4, a large catalogue of forward and backward compatibility would be fantastic. Again the performance does not have to be perfect, 8th gen console level performance should be enough for starters as long as the price and convenience is there!

Let's be honest here though, do you really think they'd keep at 60FPS in a year or 2 with the top tier games? It's a cycle man, devs will try to hit 30FPS to bring out more impressive visuals, and if they are not doing that, it will be because of the X1 most likely with multiplats, PC games these days will only be as good as a little better than the best console version due to asset restrictions being consoles only(unless modded,) the fact is, these new consoles will be holding back the best possible graphics we can achieve with current tech  because they are running on 2+year old hardware in the category of raw performance comparisons. You don't even understand my dissapointment to learn the PS4 was rated at the level it's current at when they revealed it. Alas, it won't matter to me if TLoU2 turns out to be a good game, I'd buy a PS4 just for that.


I don't disagree with you, as you do have some valid points but it's not so simple to say that consoles hold back the PCs. That depends. In the first few years, they actually don't, but rather developers like it because it makes it easier for them to target a standard hardware and lower common denominator. This generation, the consoles are way ahead of the common PC (not talking about the new 2013-2014 PCs, but the average dating back to 5-10 years!), and they will not be holding the PCs at least for a few years ahead.

But down the road, in about 3-4 years, they start to hold back the PC. It's usually the PC platform itself that holds back the games because of so many different configurations and the old PCs in existence still actively used etc. Last generation, yes the consoles DID HOLD BACK the PCs because they lasted an unpredentedly long period, 7-8 years, so the last 2-3 years were a bit long on the tooth. But why did this happen? It's mostly because of the development costs, both for the game developers / publishers and the platform owners.

However, this generation, I believe it will be quite different simply because all consoles (but wii) now are based on x86 and other PC technologies, with really abundant RAM and everything. From one generation to another, things will simply be scaled up, as in from 1080p to 2160p or 30-60fps to 60-120fps or from 2xAA to 8xAA etc... So PCs will not be held back in that sense, you can simply just get the same game with higher resolution, frame rate, AA, finer detail, which was not possible before.

Also I believe, this generation is really a defining one because of its x86 legacy. Platform owners SHOULD keep it that way, transforming their platforms into supercharged propriety gaming PCs, which are backward compatible with the older games directly transferable. They need to create a scalable PC-like platforms, which will ease up platform cycles a lot, with immensely facilitated development (and programming) periods, and also by creating "network effects" and a "lock-in system" similar to the IOS and Android ecosystems, where your purchases are attached to your account, rather than the machine, and once you buy a game, it must be playable in all future iterations of the platform. So basically a game bought with PS X, must be playable with PS X, PS X+1, PS X+2 and so on, which will create high customer retention and loyalty. Actually the best candidate for this is STEAMBOX.

Nah the holding back will happen much faster this time around, just because it's more similar to PCs in a lot of ways, on the dev point of view, it's very beneficial this way, but it also means hitting diminishing returns will happen much faster because devs are more familiar with the general coding, and PC ports will run better in general from porting hence resulting in an even more noticeble performance improvement. What we will most likely see from PC ports are more tessellation and maybe some better assets is about it from ports, but pure console gamers will be wow'ed without problems on 30FPS console games because they don't really know what to expect from these hardwares since the 7th gen started in.... 2005...... so any jump seems big but that won't keep people like me from being disappointed because we know how much power modern gaming PCs really have, it doesn't matter though TBH, I have a PC anyways so I won't be envious about anything, and games matter the most, I mean hell, I have a fucking Wii U and I like the games just fine, this whole power talk with consoles is fun pass time is about it.



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Mystro-Sama said:
dahuman said:
Mystro-Sama said:
PC has hands down the worst fanboys...


uh, I'm pretty sure most PC gamers on this site are also console gamers so I don't know where that's from.

 

Aparrently you don't know the difference between a gamer and a fanboy...

I'm not just seeing any fanboys here is all, PC people are for the most part very matter of fact and less opinionated unless you are talking about Nvidia vs AMD, that shit blows up a lot of the times amongest PC people.



Pemalite said:
freedquaker said:


Here is the thing, I agree with pretty much everything you said, so my arguments will be about trying to shed a light on where exactly I am coming or what perspective I am looking at it from... I have narrowed it down to the highlighted points above...

a) I know I was comparing the system RAM to all of the RAM on the consoles, but hey I did what you suggested also several times, it doesn't change anything, other than altering the numbers slightly. I was saving myself some time from this extra chore. The important thing there is that, whether it be with or without the video RAM, the relative amount of RAM on consoles had never been this abundant. So in terms of memory, in comparison to the PC, this generation is incredible. Again this is not actually a comparison to the PC, but a comparison to the earlier generation playstations compared to the PCs of their generation (so I take the PC as a yardstick for relative performance).


Altering the numbers slightly?
If you have a PC with 4Gb of System Ram and 1Gb video card, you are omitting an extra 25% of the systems memory, that's not insignificant, that's just only half as severe as claiming the Playstation 3 only has 256Mb of Ram.
Saving yourself time, made your post factually innacurate in order to skew the results.

Besides, I do agree that Ram wise the consoles have never been this close to the PC, but the rest of the system has also never been so sub-par and behind, there is a *massive* gap.
Ram won't make up for performance deficits, it doesn't do any form of processing, that's something that seems to escape many people in these forums who grab a number and run with it in order to win an argument.

freedquaker said:


b) When I was saying that the games were not made with this in mind, I was referring to the new technologies such as HUMA in the next consoles, rather than GDDR5 RAM. but it's also likely that designing a game for slow RAM and then extrapolating to fast RAM will not yield the same results as designing it for the fast RAM from the scratch, which will effect the game design etc. Basically all console-specific (idiosyncratic) features will improve the performance.


HUMA isn't a solution to sub-par performance due to the lack of hardware resources.
HUMA is also merely a stepping stone for AMD's ultimate eventual goals with it's Fusian initiative.

freedquaker said:


c) I am not saying MS should have designed a PS clone at all. They tried to scale up the X360 design, and while the RAM increased 8 folds, the ESRAM increased only 3.2x which came at the expensive of compute units etc, crippling the machine. They were obviously very near-sighted and couldn't see the performance they'd get. If they had taken a non unified architecture, with 4 GB DDR3 + 4 GB GDDR5 or something like that (which is nothing like PS4 but rather like PS3), they wouldn't have to sacrifice any performance at all. The main problem today is not actually the 40-50% raw performance deficit (to some extent yes but not the major bottleneck), it's the slow RAM and too small of ESRAM, that's dragging the system down.


 

Bundling two different memory types would have driven up costs.
Consoles are cost sensitive devices, they only have a limited budget to work with.
Sony's gamble simply paid off, they would have ended up with only half the amount of Ram if higher density memory modules didn't get released in time, which was a gamble that Microsoft was obviously not willing to make.

freedquaker said:



The Impact of CPU, with the exception of heavy AI and physics is small, especially with right to the metal programming, extremely low levels of CPU calls, and parallelizable architecture. I am sure you are aware that AMD's Kaveri (very similar to PS4 but with half the cores) outperforms pretty much all high end intel CPUs in gaming although they are much beefier CPUs and AMD cores don't take advantage of any specific metal to the bone architecture, like mantle which appears to increase performance up to 54% in CPU bound scenarios (which is the relevant here). That is of course, unless you have been living under the rock for the last few years, and unless you think you know way better than Sony or Microsoft than their own machines, and what kind of CPU they'd need.


Kaveri doesn't out-perform all of Intel's high-end CPU's.
The high-end being Socket 2011.

The Black bars in the charts are Kaveri. Note how potent the mid-range 3 year old Core i5 2500K is.




Now the take away from this is, when-ever something uses plain-jane sequential CPU cycles, Intel still has a massive lead. (It should also be noted, this only includes the Mid-range quad cores, rather than the high-end Hex cores.)
AMD can beat Intel when something can leverage the GPU to assist in processing, thus by extension an Intel Quad, paired up with a GCN GPU would still put Kaveri to shame.

Fact of the matter is, for decades none of the console manufacturers have ever taken CPU performance seriously and why would they? The average joe only cares about graphics, it's a massive selling point and the consoles are built to match such expectations.
The PC offers a no-compromise gaming solution in terms of fidelity, consoles can't match 1440P, 1600P, 4k or eyefinity if you're willing to pay for it.
I'm afraid these days 720P and 1080P are low-end resolutions that I expect out of a mobile phone, not a powerfull gaming device.


freedquaker said:

And hey, do you also remember that the original Xbox used a celeron CPU (customized cheap Pentium 3 variant), which was ridiculed by the industry while Xbox still managed to produce much better graphics than not only both PS2 and Gamecube but also most PCs with hig end CPUs at the time!.

As a reference, when Xbox was released with a ridiculous 733 Mhz Celeron processor, new generation Pentium IIIs at 1.4 Ghz as well as 2 Ghz Pentium IVs (Williamette) were already released (practically triple the performance of Xbox CPU). In those days, where the CPU performance increased rapidly, and 733 Mhz Celeron was barely enough to play DVD! So that extra CPU muscle was vital. Even then it was sufficient for Xbox to produce great games with that kind of CPU!

 

The origional Xbox didn't use a Celeron.
It used a Pentium 3 derived processor, but with half the L2 cache.
If it was a Celeron it would have had half the cache associativity, which would have knocked the CPU performance by a good 10% or so downwards.

As for the clockspeeds, A Pentium 3 Tualatin running at 1.4ghz is faster than the Pentium 4 Williamette, provided it wasn't something bandwidth intensive that gave the Pentium 4's quad-pumped bus an edge.

Back when the origional Xbox was launched I had a Pentium 3 667 at the start of the generation and I was playing most of the Xbox multi-plats without breaking much of a sweat including Halo, eventually I did upgrade to an Athlon Thunderbird however in preperation for games at the time.

Before that I also had a Cyrix PR300+ which was to put simply... One of the worse CPU's of all time, slower than a Pentium 2 300, guess what? In theory it could not only handle DVD's but also Blu-Rays. (Provided you copied the Blu-ray to a Hard Drive first as USB 1.0 probably isn't fast enough to Stream.)
The reason being is that like the origional Xbox, PC's these days have dedicated hardware blocks in the GPU to assist with playback of movies.
For instance, my single-core 1ghz Intel Atom tablet doesn't have a decoder in the GPU block, so I installed a Broadcom Crystal HD chip in the Mini PCI-E slot to perform that action.
1080P Movies wen't from unplayable to perfectly playable, without touching on the CPU usage.

Older computers lacked such functionality, with a couple of exceptions like GPU's from Matrox or the ATI All-in-wonder cards and a few S3 and 3dfx cards that targeted those niche's back then.
Back then GPU's looked like this anmd you can see the dedicated decoder and TV handling part of the card:


It's scary how we did a lot of the same things, the only difference is I moved away from super highend these days lol.... I got a lenovo with a 1.6Ghz Atom years ago and I ripped out the wireless in it and tossed the Crystal HD in there and just hooked up a USB wireless to it lol.... Also the Cyrix shit OMG those were the days.... they sucked so bad lol. I still have the original All-in-Wonder sitting in my drawer as a memory piece and all the connectors too LOL!



freedquaker said:
zarx said:
freedquaker said:
Pemalite said:


Just a quick question, why are you quoting the CPU performance, instead of the GAMING performance here? Because we all know that Intel CPUs will demolish the Kaveri in CPU bound scenarios but most games are not. On the next 3 pages, there are the game benchmarks, where Kaveri easily outmatches or catches up with High end Intel CPUs which are much more expensive. You seem to have conveniently posted an entirely irrelevant set benchmarks and skip everthing that is relevant!

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/12

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/13

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/14

Please next time, when you quote something about gaming consoles, quote the gaming performance and the impact of CPU. And you know what, this is KAVERI, with discrete graphics, way lower than what PS4 has, and without the low-level improvements and driver optimizations etc...

All those benchmarks are using intergrated graphics so they are GPU bound.

As you can see even with a modest GPU even a mid tier I5 with slower RAM matches the A10. Throw a CPU bound game with a high end GPU in the mix and it looks more like this.

Good value for money sure but AMD's APUs don't hang with high end Intel CPUs in games.


You know what, I have no objection to any of that. What you are missing is that

a) Those games are not taking advantage of close to the metal programming, and hampered by the high level access of DirectX and Open GL

b) Consoles can utilize CPUs much more efficiently with much faster CPU calss etc. This doesn't mean they'll magically have more CPU muscle but it means the CPU is less of a bottleneck and needed way less

c) Consoles are designed parallel this time around, and it will be taken advantage of, so the single thread performance is not the case here anymore. There is a reason why 8 cores have been in there.

d) Weak CPUs have always been the case in modern Consoles, and their makers gotta be real idiots to put them there otherwise. Again this doesn't mean that on occasion, they'd benefit from faster CPUs but obviously the added performance is not worth it and better spent aelsewhere.

e) For years, I have hardly ever heard developers complaining about the lack of CPU performance (with the exception of Wii). The main culprit of complaint has always been the amount of memory, which is now handled handsomely.

 

It's time to surface up and face the realities of the actual life, rather than diving into some unrealistic technicalities which hardly make practical differences.

The overheads in a best case scenerio of a similarly well coded game will give you maybe 20%, and that's best case scenerio (which gets negated if your hardware is top of the line for the most part, that 20% gets brought down to less than 5% depending on your setup.) The parallelism style of coding doesn't only benefit these new consoles, it will boost the performance of games on PCs even further even on 2-4 core setups ( not to mention same time frame i7 with hyperthreading will still rape the FX-8350 in my server in many tasks..... that's quad core vs octo core man, sigh.... http://www.tomshardware.com/reviews/fx-8350-core-i7-3770k-gaming-bottleneck,3407.html ) because we've been sitting on wasted resources for awhile, it's really a win-win, I just wish the new consoles are just a tad more powerful, I was hoping for another year before they released it so they can bump the specs as I've said before on this forum, then people would have really been wow'ed. T_T



PC vs PS4

Just now I order a 4 GB GDDR5 module for my PC....oh WAIT !!! that was a dream!



I am with Lucidium on this one, the original poster just goes with the numbers that have the single most higher % value which is stupid... learn to sum % think a little and then construct a better argument...