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freedquaker said:
zarx said:
freedquaker said:
Pemalite said:


Just a quick question, why are you quoting the CPU performance, instead of the GAMING performance here? Because we all know that Intel CPUs will demolish the Kaveri in CPU bound scenarios but most games are not. On the next 3 pages, there are the game benchmarks, where Kaveri easily outmatches or catches up with High end Intel CPUs which are much more expensive. You seem to have conveniently posted an entirely irrelevant set benchmarks and skip everthing that is relevant!

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/12

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/13

http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/14

Please next time, when you quote something about gaming consoles, quote the gaming performance and the impact of CPU. And you know what, this is KAVERI, with discrete graphics, way lower than what PS4 has, and without the low-level improvements and driver optimizations etc...

All those benchmarks are using intergrated graphics so they are GPU bound.

As you can see even with a modest GPU even a mid tier I5 with slower RAM matches the A10. Throw a CPU bound game with a high end GPU in the mix and it looks more like this.

Good value for money sure but AMD's APUs don't hang with high end Intel CPUs in games.


You know what, I have no objection to any of that. What you are missing is that

a) Those games are not taking advantage of close to the metal programming, and hampered by the high level access of DirectX and Open GL

b) Consoles can utilize CPUs much more efficiently with much faster CPU calss etc. This doesn't mean they'll magically have more CPU muscle but it means the CPU is less of a bottleneck and needed way less

c) Consoles are designed parallel this time around, and it will be taken advantage of, so the single thread performance is not the case here anymore. There is a reason why 8 cores have been in there.

d) Weak CPUs have always been the case in modern Consoles, and their makers gotta be real idiots to put them there otherwise. Again this doesn't mean that on occasion, they'd benefit from faster CPUs but obviously the added performance is not worth it and better spent aelsewhere.

e) For years, I have hardly ever heard developers complaining about the lack of CPU performance (with the exception of Wii). The main culprit of complaint has always been the amount of memory, which is now handled handsomely.

 

It's time to surface up and face the realities of the actual life, rather than diving into some unrealistic technicalities which hardly make practical differences.

The overheads in a best case scenerio of a similarly well coded game will give you maybe 20%, and that's best case scenerio (which gets negated if your hardware is top of the line for the most part, that 20% gets brought down to less than 5% depending on your setup.) The parallelism style of coding doesn't only benefit these new consoles, it will boost the performance of games on PCs even further even on 2-4 core setups ( not to mention same time frame i7 with hyperthreading will still rape the FX-8350 in my server in many tasks..... that's quad core vs octo core man, sigh.... http://www.tomshardware.com/reviews/fx-8350-core-i7-3770k-gaming-bottleneck,3407.html ) because we've been sitting on wasted resources for awhile, it's really a win-win, I just wish the new consoles are just a tad more powerful, I was hoping for another year before they released it so they can bump the specs as I've said before on this forum, then people would have really been wow'ed. T_T