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Forums - Nintendo Discussion - After seeing Bayonetta 2 and 'X' in action today...

 

The PS4's power seems...

Better, but not THAT much better anymore... 241 15.42%
 
Are you crazy?! The PS4 is GOD! 349 22.33%
 
The Wii U is clearly unde... 741 47.41%
 
The PS4 is selling better... 36 2.30%
 
I think I'll be buying a... 191 12.22%
 
Total:1,558
ZyroXZ2 said:

And that's where you're wrong.  The Wii U does NOT come close to deserving all of its negativity, that's just a bandwagon.

Whether or not it's bandwagon it clearly deserves it seeing as how nintendo made a terrible image for it.

So, we're back to Pikmin 3 when I was clearly talking about SM3DW, which, as I stated, has barely any polygon edges (the Savannah is almost the only level with clear corners).  But on Pikmin 3, who said I JUST noticed them?  In fact, I was one of the guys complaining about the ground textures in Pikmin 3 in particular.

Doesn't matter if you were stating pikmin 3 or not because almost every game on the WII U will have polygonal edges including SM3DW. Lower resolution textures are easy to spot but not everyone will be able to spot aliasing or artifacts. 

Ya know, one of my friends warned me, he said "you'd better be careful with your mission, Sony fanboys go on the offensive far worse than Nintendo fanboys overly praise Nintendo and its games".  He was right, lol... If you say anything OTHER than praise for the PS4, the Sony fanboys go on the attack and start trying to discredit you immediately.

Anecdotes means nothing to me but the fact that you brought it up while accusing others of being biased just goes to show that your probably no better than those Sony fanboys you claim.

Soooo, BACK on topic, since defending myself personally does nothing but stir up more attacks, I'll go back to the systems.  There's MORE saying the PS4 is NOT 10 times as powerful as the PS3 than there is confirming it.  This is why I don't buy it one bit just because Sony said so.

You are not defending yourself. You went about slamming JoeTheBro and gave no reasons to back up your conspiring claims that Sony was lying.

So let's play...  Let's suppose NVIDIA is at fault for the wrong numbers.  The PS3's GPU is heavily assisted by the CPU (it really is quite a unique setup), so let's remove that assistance.  Let's also take some low numbers for the PS3.  Let's say the CPU provides 100 GFLOPS instead, and the GPU is providing 200 GFLOPS (these are pretty low numbers, which works in favor of painting the PS4 as more powerful): that's a 300 GFLOP system.  300 x 10 is a 3 TFLOP system.  The PS4 is a 2 TFLOP system.  There is no TEN TIMES THE POWER ANY WAY YOU SPIN THIS!  Go ahead, call me all the names you want, take the high road, act like I'm a fanboy, ANYTHING you want.  I just went with some SERIOUSLY low numbers on the PS3, and 10 times those numbers are STILL far beyond the PS4.  The ENTIRE PS3 system needs to be under 200 GFLOPS to have an argument here.

Graphics Power is MORE than just floating point operations! It is a COMBINATION of other factors such as fillrates and bottlenecks.

This just shows that you JoeTheBro is right when you don't have a clue of what your talking about in the world of hardware.

So instead of attacking me and claiming I have goggles on, why don't you take yours off and try to find a way to show me that the PS4 IS ten times as powerful than the PS3 other than just "stated" by Sony?

You do have goggles on ... Why should I waste time trying to explain this to you when you lack the initial knowledge needed to understand. Just go with Sony's statement instead of asking for an explanation.

Edit: Bah, typos





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curl-6 said:
fatslob-:O said:
curl-6 said:

Nonsense, again, look at PS3/360's graphical improvement over time. Development gets easier with familiarity and improved tools, so long as there is coninued investment.

Wii U is architecturally different from PS3/360; code built for the latter is not well suited to the former, much like 360 code was not a good fit for PS3 early in the 7th gen.

And PS3/360 have lots of things holding them back; older GPUs, small RAM, inadequate eDRAM on 360, split memory on PS3. But as long as Wii U games are merely ported cheaply from these systems, Wii U will inherit the consequences of PS3/360's weaknesses through shared assets.

 Time =/= Difficulty

Development on the WII U is easy enough as it is seeing as how there's nothing left to uncover for the WII U. It's been using that same old ass CPU architecture ever since the gamecube and it's GPU is some VLIW5 GPU from AMD which is well over 4 years old already in terms of design. The tools that the developers used for the WII and PC will apply largely to the WII U so they probably don't have much development left with the tools. 

Your example is mostly irrelevant due to the fact that their are already existing tools and codes for the WII U. 

You pretty much just destroyed your entire premise right there ... The fact that you just showed these older systems have severe bottlenecks just goes to show how much easier it should be to develop for the WII U. Cheap ports mean nothing in terms of how difficult it is to develop for a platorm. 

The Wii U GPU is quite unlike the PS3 and 360's, which are the basis of the engines used in Wii U multiplatform games. Round peg, square hole.

And PS3/360's bottlenecks are not difficult anymore because game engines have long since been designed to cope with them and maximise the hardware's strengths. There's been no such effort to tailor to Wii U though, so it gets engines that neither compensate for its weaknesses nor maximise its strengths; in other words, engines that do not utilise its full capabilties.

how is that  developers fault, 360/ps3 have been out for 7-8 years with an install base of 160 million thats why they engines tailored for them, not to mention even crappy graphic cards can run 360/ps3 games better with out any effort. but you defend the wiiu like its one of your family members.



starworld said:

how is that  developers fault, 360/ps3 have been out for 7-8 years with an install base of 160 million thats why they engines tailored for them, not to mention even crappy graphic cards can run 360/ps3 games better with out any effort. but you defend the wiiu like its one of your family members.

How is it "defending Wii U like a family member" to point out simple, logical common sense; that a system that has not had a single game built from the ground up to push its limits has not demonstrated its full capabilities yet?



curl-6 said:
starworld said:

how is that  developers fault, 360/ps3 have been out for 7-8 years with an install base of 160 million thats why they engines tailored for them, not to mention even crappy graphic cards can run 360/ps3 games better with out any effort. but you defend the wiiu like its one of your family members.

How is it "defending Wii U like a family member" to point out simple, logical common sense; that a system that has not had a single game built from the ground up to push its limits has not demonstrated its full capabilities yet?

we were talking about why ports were being inferior.



ZyroXZ2 said:
fatslob-:O said:
ZyroXZ2 said:

Nobody's cherrypicking anything or ignoring anything.  Lame comments about how Sony could have said 15 or 20 are obviously not worth debating, since they COULD have also said 5, which is definitely in line with the numbers.  I clearly linked all the things you needed to see that the PS4 isn't 10 times as powerful as the PS3.  With Sony's track record of their overstatement of power, I have no reason to toss out the numbers that state otherwise, AND believe their PR statements.

I will always get accused of being a Nintendo fanboy by the simple action of defending them, that's not surprising in the least.  People who can see through me a little better can tell the difference.  I'm clearly defending Nintendo because of the unfair amount of negative press and "hardcore gamer" smack talk the Wii U unjustly receives, mostly using the PS4's "power" as some sort of reference or standard.  These same individuals are the people buying into the marketing of the PS4, and just gobble up anything Sony says about their system.  Both the negativity towards the Wii U and the overhyped PS4 information need to stop.

If my show was a PS4 show, I would have most likely written my blog article to Sony fanboys about why they need to stop exaggerating the power the PS4 has.  It's the most powerful of the three consoles, but it's not going to magically alter graphics to anyone with an unbiased eye.

You're clearly more vested in the PS4, despite everything you say.  And though you take my information as an attack in the PS4, it's more of a "debunking" than anything else.  I have very real expectations of all systems, that's why you don't see me praising any of them.  And no, it's not because I'm a PC gamer, but admittedly, PC gaming does open ones eyes about "graphics".  Assuming, of course, a high-end or enthusiast rig is being used.

Now I know why JoeTheBro was dissappointed ...

How do you know what's inline with the numbers when your seriously conspiring against Sony's statements ? You don't have anything claiming that the PS4 ISN'T 10x more powerful than the PS3. BTW that was NVIDIA's claim that the RSX had 2 Tflops NOT Sony. (AKA the guys that made your GTX 670's ...)  http://www.nvidia.com/object/IO_21111.html Blame Nvidia's PR not Sony's!

Maybe if you had taken off the goggles and put some thinking caps on you might actually have an idea of what's going on. How is the negative press unfair when nintendo themselves puts out a system with an abysmal image ? Maybe those "hardcore gamers" aren't getting screwed in the back by Sony because they have modest PR compared to last time. The overhyping of the PS4 may need to tone down but the negativity towards the WII U is absolutely deserved.

Such as shame that you would resort to fighting in the console wars and I had better respect for neutral PC gamers but what you suggested just shows that your trapped in the console wars. How don't you have unbiased eye when you only just realized that pikmin 3 had edges galore when I pointed it out ? You don't seem to appreciate those "fine details" compared to other PC gamers like Pemalite and myself. 

Wow, getting defensive here are we ? That's because you clearly ARE attacking the PS4 and you haven't debunked anything. You don't have ANY real expectations of the systems because your uneducated about hardware in general. Even if you used your a "PC gamer" card it still doesn't mean that your analysis will be relevant considering that some PC gamers like Pemalite will know more than others. 

And that's where you're wrong.  The Wii U does NOT come close to deserving all of its negativity, that's just a bandwagon.

So, we're back to Pikmin 3 when I was clearly talking about SM3DW, which, as I stated, has barely any polygon edges (the Savannah is almost the only level with clear corners).  But on Pikmin 3, who said I JUST noticed them?  In fact, I was one of the guys complaining about the ground textures in Pikmin 3 in particular.

Ya know, one of my friends warned me, he said "you'd better be careful with your mission, Sony fanboys go on the offensive far worse than Nintendo fanboys overly praise Nintendo and its games".  He was right, lol... If you say anything OTHER than praise for the PS4, the Sony fanboys go on the attack and start trying to discredit you immediately.

Soooo, BACK on topic, since defending myself personally does nothing but stir up more attacks, I'll go back to the systems.  There's MORE saying the PS4 is NOT 10 times as powerful as the PS3 than there is confirming it.  This is why I don't buy it one bit just because Sony said so.

So let's play...  Let's suppose NVIDIA is at fault for the wrong numbers.  The PS3's GPU is heavily assisted by the CPU (it really is quite a unique setup), so let's remove that assistance.  Let's also take some low numbers for the PS3.  Let's say the CPU provides 100 GFLOPS instead, and the GPU is providing 200 GFLOPS (these are pretty low numbers, which works in favor of painting the PS4 as more powerful): that's a 300 GFLOP system.  300 x 10 is a 3 TFLOP system.  The PS4 is a 2 TFLOP system.  There is no TEN TIMES THE POWER ANY WAY YOU SPIN THIS!  Go ahead, call me all the names you want, take the high road, act like I'm a fanboy, ANYTHING you want.  I just went with some SERIOUSLY low numbers on the PS3, and 10 times those numbers are STILL far beyond the PS4.  The ENTIRE PS3 system needs to be under 200 GFLOPS to have an argument here.

So instead of attacking me and claiming I have goggles on, why don't you take yours off and try to find a way to show me that the PS4 IS ten times as powerful than the PS3 other than just "stated" by Sony?

Edit: Bah, typos

using Sony’s claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 ?” 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360′s 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.



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starworld said:
curl-6 said:
starworld said:

how is that  developers fault, 360/ps3 have been out for 7-8 years with an install base of 160 million thats why they engines tailored for them, not to mention even crappy graphic cards can run 360/ps3 games better with out any effort. but you defend the wiiu like its one of your family members.

How is it "defending Wii U like a family member" to point out simple, logical common sense; that a system that has not had a single game built from the ground up to push its limits has not demonstrated its full capabilities yet?

we were talking about why ports were being inferior.

Again, it's common sense that if you reuse assets from moderately weaker systems with different architecture, and do the bare minimum of optimization, the result will be crap.



fatslob-:O said:
ZyroXZ2 said:

And that's where you're wrong.  The Wii U does NOT come close to deserving all of its negativity, that's just a bandwagon.

Whether or not it's bandwagon it clearly deserves it seeing as how nintendo made a terrible image for it.

So, we're back to Pikmin 3 when I was clearly talking about SM3DW, which, as I stated, has barely any polygon edges (the Savannah is almost the only level with clear corners).  But on Pikmin 3, who said I JUST noticed them?  In fact, I was one of the guys complaining about the ground textures in Pikmin 3 in particular.

Doesn't matter if you were stating pikmin 3 or not because almost every game on the WII U will have polygonal edges including SM3DW. Lower resolution textures are easy to spot but not everyone will be able to spot aliasing or artifacts. 

Ya know, one of my friends warned me, he said "you'd better be careful with your mission, Sony fanboys go on the offensive far worse than Nintendo fanboys overly praise Nintendo and its games".  He was right, lol... If you say anything OTHER than praise for the PS4, the Sony fanboys go on the attack and start trying to discredit you immediately.

Anecdotes means nothing to me but the fact that you brought it up while accusing others of being biased just goes to show that your probably no better than those Sony fanboys you claim.

Soooo, BACK on topic, since defending myself personally does nothing but stir up more attacks, I'll go back to the systems.  There's MORE saying the PS4 is NOT 10 times as powerful as the PS3 than there is confirming it.  This is why I don't buy it one bit just because Sony said so.

You are not defending yourself. You went about slamming JoeTheBro and gave no reasons to back up your conspiring claims that Sony was lying.

So let's play...  Let's suppose NVIDIA is at fault for the wrong numbers.  The PS3's GPU is heavily assisted by the CPU (it really is quite a unique setup), so let's remove that assistance.  Let's also take some low numbers for the PS3.  Let's say the CPU provides 100 GFLOPS instead, and the GPU is providing 200 GFLOPS (these are pretty low numbers, which works in favor of painting the PS4 as more powerful): that's a 300 GFLOP system.  300 x 10 is a 3 TFLOP system.  The PS4 is a 2 TFLOP system.  There is no TEN TIMES THE POWER ANY WAY YOU SPIN THIS!  Go ahead, call me all the names you want, take the high road, act like I'm a fanboy, ANYTHING you want.  I just went with some SERIOUSLY low numbers on the PS3, and 10 times those numbers are STILL far beyond the PS4.  The ENTIRE PS3 system needs to be under 200 GFLOPS to have an argument here.

Graphics Power is MORE than just floating point operations! It is a COMBINATION of other factors such as fillrates and bottlenecks.

This just shows that you JoeTheBro is right when you don't have a clue of what your talking about in the world of hardware.

So instead of attacking me and claiming I have goggles on, why don't you take yours off and try to find a way to show me that the PS4 IS ten times as powerful than the PS3 other than just "stated" by Sony?

You do have goggles on ... Why should I waste time trying to explain this to you when you lack the initial knowledge needed to understand. Just go with Sony's statement instead of asking for an explanation.

Edit: Bah, typos



You fell right into that trap, I almost predicted you'd say exactly what you said about there being more than just the numbers, of which I'm well aware of.

However, the reason I laid this trap is because, for some reason, everything you say to defend the PS4 gets thrown out the window with the Wii U.  All that negativity about it being underpowered?  Apparently, no one cares about what it does other than calculating its GPU GFLOPs, which is somehow an abysmal 152 GFLOPS just based on some die shots.  OH, but RIGHT, you just said that it's not just about the numbers.  So the Wii U deserves to be called underpowered based on some die shots and basic math?!  But the PS4, with nothing other than PR statements that say it's 10 times as powerful as the PS3 is FACT.  Some part of you recognizes what I'm saying, but probably will never admit it.

Ya know, if I had to type everything out in detail to answer for every possible crevice that a Sony fanboy would try to wiggle into, I'd just write a blog article.  Then again, I just might do that, it seems some leveling is needed when it comes to this console war crap.  It will be hard to write it in a way that will be read by people without goggles on simply because I have a Wii U talk show, but the double standards are getting to be a joke.



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starworld said:

using Sony’s claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 ?” 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360′s 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.

I'm going to assume this was an attempt to ARGUE with me, not prove my point...

I said the GPU was 200 GFLOPS, and I was lowballing it.  You just did my homework for me and showed that the GPU is 228.8 GFLOPS.  I was right to lowball at 200 GFLOPS after all.



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curl-6 said:

The Wii U GPU is quite unlike the PS3 and 360's, which are the basis of the engines used in Wii U multiplatform games. Round peg, square hole.

And PS3/360's bottlenecks are not difficult anymore because game engines have long since been designed to cope with them and maximise the hardware's strengths. There's been no such effort to tailor to Wii U though, so it gets engines that neither compensate for its weaknesses nor maximise its strengths; in other words, engines that do not utilise its full capabilties.

The WII Us GPU is quite unlike the PS360s and although the engines as of now are tailored for the PS360. These next gen platforms are just as different and they outperform their own last gen counterparts easily. 

The capabilites are more than just the amount of memory. If the WII U were truly more powerful then it can do just fine with 512mb of memory providing that all other areas of the system is higher such as bandwidth, fillrates, and floating point power. A bigger memory only allows the game to have better and more textures. A games technical feats goes more than beyond just textures. The WII U may not get engines that compensate it's weakness right now but in the very near future there will be no excuses as to why the WII U is performing badly to last gen hd twins since engines are evolving more and more to take advantage of multithreading and compute shading. 

PCs don't get utilized enough as it is and they shit on consoles ALL THE TIME.

Why would OLD engines have to compensate for NEWER hardware to OUTPERFORM the last generation games ? 



fatslob-:O said:
curl-6 said:

The Wii U GPU is quite unlike the PS3 and 360's, which are the basis of the engines used in Wii U multiplatform games. Round peg, square hole.

And PS3/360's bottlenecks are not difficult anymore because game engines have long since been designed to cope with them and maximise the hardware's strengths. There's been no such effort to tailor to Wii U though, so it gets engines that neither compensate for its weaknesses nor maximise its strengths; in other words, engines that do not utilise its full capabilties.

The WII Us GPU is quite unlike the PS360s and although the engines as of now are tailored for the PS360. These next gen platforms are just as different and they outperform their own last gen counterparts easily. 

The capabilites are more than just the amount of memory. If the WII U were truly more powerful then it can do just fine with 512mb of memory providing that all other areas of the system is higher such as bandwidth, fillrates, and floating point power. A bigger memory only allows the game to have better and more textures. A games technical feats goes more than beyond just textures. The WII U may not get engines that compensate it's weakness right now but in the very near future there will be no excuses as to why the WII U is performing badly to last gen hd twins since engines are evolving more and more to take advantage of multithreading and compute shading. 

PCs don't get utilized enough as it is and they shit on consoles ALL THE TIME.

Why would OLD engines have to compensate for NEWER hardware to OUTPERFORM the last generation games ? 

Which "very near future" project are you referring to? If it's Watch Dogs, we both know that's going to be another PS360 copy+paste job, like AC3, AC4, and Blacklist before it.

Or were you talking about Project CARS? That has potential I grant you, since PS3/360 production has been dropped, (hopefully before they had the chance to make assets to reuse on Wii U) but its still built for other consoles (PS4/Xbone) then ported to Wii U. You need ground-up exclusives to see the true power of a system.

About the only Wii U engine being worked on right now, that we know of, is Shin'en's second-gen engine, which FAST Racing Neo will showcase. And that's a low budget game made by 5 guys.