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Forums - Gaming Discussion - I don't get why there's such a big power difference.

Jizz_Beard_thePirate said:

Its simple really... That extra $100 is for Kinect which also takes up cpu/gpu resources

On top of that, ps4 is all gddr5 vs xbox one is ddr3 + small amount of edram... Gddr5 is faster than ddr3 but eDRAM is way faster than both however, the x1 only has a small amount of eDRAM to work with plus the developers have to use it properly to make it effective which is why the ps4 is overall faster... (I might be a little off somewhere though)

I also heard something about the cpu clock speeds being slightly different but yea, I believe those are the main reasons... MS isn't doing that bad considering it costs $100 more so far

The weakness of the X1 doesn't lie in the reserved resources or the slow RAM or the CPU. The main reason is still the fewer GPU compute units. The PS4 has 18 while the X1 only has 12. That's a whole bunch of graphical computing power more for PS4.

See for yourself: (2 cores on each are disabled for better yield)

 

And all thanks to the oh so great ESRAM that just takes too much space.



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didnt MS have to cut back on the GPU size because of the size of the eSRAM?


and Sony took the gamble with GDDR5. They caught everyone by surprise with 8gb.



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Sony prioritized graphics, Microsoft prioritized Kinect.



bugrimmar said:

I'm not here for a flame war. I'm just wondering..

Prior to all of the evidence (Tomb Raider, Battlefield 4, Call of Duty, etc.) I kept saying here that there will be no power difference, that it would be small and no one would notice any of it. However, now I can't help but notice.

Last generation, PS3 came a year after the 360, so the power difference was expected and justified. This generation, PS4 and Xone came out at the same time but the power difference is still extremely noticeable, even though Xone is $100 more expensive. I don't get how you can use inferior graphical technology when you're more expensive and releasing at the same time. How can a major company like Microsoft make such a mistake? It's like Nvidia releasing a last gen piece of hardware at the same time as ATI releasing a brand new graphics card.


Look, there is a very easy and clear explanation to this. Microsoft doesn't know how to design hardware. It doesn't mean XB1 hardware design is crap, it's just the very same formula they have been implementing ever since original XBOX. This is what MS did in 3 generations of Xbox...

- Get a cheap & sufficient off the shelf CPU  (Celeron => PowerPC => AMD APU)

- Get a cheap & midrange off the shelf GPU (Nvidia => ATI => AMD)

- Put a reasonable amount of Unified slow RAM (64 MB => 512 MB => 8 GB)

- Compensate the sluggish RAM with Edram (4 MB => 10 MB => 32 MB)

 

As you see, they always applied the same architecture, just at larger & faster configuration every generation. The problem here arises with the Edram (or Esram as it's called in XB1). The fast Esram technology has not improved much. Although they were able to increase the RAM to 16X as much, they couldn't do this with Esram. Also 32 MB RAM Esram, which was deemed to be the minimum necessary, took too much place in the die. So they had to sacrifice some of the computing units in the SOC, therefore rendering the GPU less powerfull than PS4's solution.

They never thought of using GDDR5 as their ambitions for a media hub mandated them to use 8 GB (rather than 4) and they didn't envision that the yields and economics would be in place for 8 GB GDDR5. Sony, on the other hand, never had those media hub envisions, and were fine with 4 GB GDDR5, so they gambled, and found out the yields are much better than expected, and ended up putting 8 GB instead.

So XB1 is not only less powerful due to an outdated and inefficient design, but it is also actually more expensive to build. PS4 does not only have a better GPU and much faster RAM but also includeses an extra Arm processor and extra memory etc, utilizing the extra space on the die (which is occupied by the Esram on XB1!). Overall PS4 design is leagues better than that of XB1.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

freedquaker said:
bugrimmar said:

I'm not here for a flame war. I'm just wondering..

Prior to all of the evidence (Tomb Raider, Battlefield 4, Call of Duty, etc.) I kept saying here that there will be no power difference, that it would be small and no one would notice any of it. However, now I can't help but notice.

Last generation, PS3 came a year after the 360, so the power difference was expected and justified. This generation, PS4 and Xone came out at the same time but the power difference is still extremely noticeable, even though Xone is $100 more expensive. I don't get how you can use inferior graphical technology when you're more expensive and releasing at the same time. How can a major company like Microsoft make such a mistake? It's like Nvidia releasing a last gen piece of hardware at the same time as ATI releasing a brand new graphics card.


Look, there is a very easy and clear explanation to this. Microsoft doesn't know how to design hardware. It doesn't mean XB1 hardware design is crap, it's just the very same formula they have been implementing ever since original XBOX. This is what MS did in 3 generations of Xbox...

- Get a cheap & sufficient off the shelf CPU  (Celeron => PowerPC => AMD APU)

- Get a cheap & midrange off the shelf GPU (Nvidia => ATI => AMD)

- Put a reasonable amount of Unified slow RAM (64 MB => 512 MB => 8 GB)

- Compensate the sluggish RAM with Edram (4 MB => 10 MB => 32 MB)

 

As you see, they always applied the same architecture, just at larger & faster configuration every generation. The problem here arises with the Edram (or Esram as it's called in XB1). The fast Esram technology has not improved much. Although they were able to increase 16X as much, they couldn't do this with Esram. Also 32 MB RAM Esram, which was deemed to be the minimum necessary, took too much place in the die. So they had to sacrifice some of the computing units in the SOC, therefore rendering the GPU less powerfull than PS4's solution.

They never thought of using GDDR5 as their ambitions for a media hub mandated them to use 8 GB (rather than 4) and they didn't envision that the yields and economics would be in place for 8 GB GDDR5. Sony, on the other hand, never had those media hub envisions, and were fine with 4 GB GDDR5, so they gambled, and found out the yields are much better than expected, and ended up putting 8 GB instead.

So XB1 is not only less powerful due to an outdated and inefficient design, but it is also actually more expensive to build. PS4 does not only have a better GPU and much faster RAM but also includeses an extra Arm processor and extra memory etc, utilizing the extra space on the die (which is occupied by the Esram on XB1!). Overall PS4 design is leagues better than that of XB1.

Good post sums it up but you also have to factor in kinect, thats on top of everything else inflates the price.



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Heck, I didn't expect ANYBODY to go hard on specs. PC guys say that the X1 and PS4 are underpowered but I honestly thought they'd be comparable to the Wii U. I guess nobody knew what the other was doing and Sony wound up with the most powerful console. The fact that they found a way to launch it cheaper than Microsoft was also a surprise.



FlamingWeazel said:
freedquaker said:
bugrimmar said:

....

Last generation, PS3 came a year after the 360, so the power difference was expected and justified. This generation, PS4 and Xone came out at the same time but the power difference is still extremely noticeable, even though Xone is $100 more expensive. I don't get how you can use inferior graphical technology when you're more expensive and releasing at the same time. How can a major company like Microsoft make such a mistake? It's like Nvidia releasing a last gen piece of hardware at the same time as ATI releasing a brand new graphics card.

....

So XB1 is not only less powerful due to an outdated and inefficient design, but it is also actually more expensive to build. PS4 does not only have a better GPU and much faster RAM but also includeses an extra Arm processor and extra memory etc, utilizing the extra space on the die (which is occupied by the Esram on XB1!). Overall PS4 design is leagues better than that of XB1.

Good post sums it up but you also have to factor in kinect, thats on top of everything else inflates the price.


True but XB1 still costs more (possibly slightly) than PS4, even without Kinect.

Edit : There is also other things to factor in, larger hardware, external power supply etc, which also inflate the price, even without the Kinect.



Playstation 5 vs XBox Series Market Share Estimates

Regional Analysis  (only MS and Sony Consoles)
Europe     => XB1 : 23-24 % vs PS4 : 76-77%
N. America => XB1 :  49-52% vs PS4 : 48-51%
Global     => XB1 :  32-34% vs PS4 : 66-68%

Sales Estimations for 8th Generation Consoles

Next Gen Consoles Impressions and Estimates

Trunkin said:
M$ is playing the "long term" game.

Care to elaborate? 



freedquaker said:
bugrimmar said:

I'm not here for a flame war. I'm just wondering..

Prior to all of the evidence (Tomb Raider, Battlefield 4, Call of Duty, etc.) I kept saying here that there will be no power difference, that it would be small and no one would notice any of it. However, now I can't help but notice.

Last generation, PS3 came a year after the 360, so the power difference was expected and justified. This generation, PS4 and Xone came out at the same time but the power difference is still extremely noticeable, even though Xone is $100 more expensive. I don't get how you can use inferior graphical technology when you're more expensive and releasing at the same time. How can a major company like Microsoft make such a mistake? It's like Nvidia releasing a last gen piece of hardware at the same time as ATI releasing a brand new graphics card.


Look, there is a very easy and clear explanation to this. Microsoft doesn't know how to design hardware. It doesn't mean XB1 hardware design is crap, it's just the very same formula they have been implementing ever since original XBOX. This is what MS did in 3 generations of Xbox...

- Get a cheap & sufficient off the shelf CPU  (Celeron => PowerPC => AMD APU)

- Get a cheap & midrange off the shelf GPU (Nvidia => ATI => AMD)

- Put a reasonable amount of Unified slow RAM (64 MB => 512 MB => 8 GB)

- Compensate the sluggish RAM with Edram (4 MB => 10 MB => 32 MB)

 

As you see, they always applied the same architecture, just at larger & faster configuration every generation. The problem here arises with the Edram (or Esram as it's called in XB1). The fast Esram technology has not improved much. Although they were able to increase the RAM to 16X as much, they couldn't do this with Esram. Also 32 MB RAM Esram, which was deemed to be the minimum necessary, took too much place in the die. So they had to sacrifice some of the computing units in the SOC, therefore rendering the GPU less powerfull than PS4's solution.

They never thought of using GDDR5 as their ambitions for a media hub mandated them to use 8 GB (rather than 4) and they didn't envision that the yields and economics would be in place for 8 GB GDDR5. Sony, on the other hand, never had those media hub envisions, and were fine with 4 GB GDDR5, so they gambled, and found out the yields are much better than expected, and ended up putting 8 GB instead.

So XB1 is not only less powerful due to an outdated and inefficient design, but it is also actually more expensive to build. PS4 does not only have a better GPU and much faster RAM but also includeses an extra Arm processor and extra memory etc, utilizing the extra space on the die (which is occupied by the Esram on XB1!). Overall PS4 design is leagues better than that of XB1.

Even on 360 the 10MB eDRAM was a bottleneck; it's part of the reason so many games had to render at sub-HD resolutions or in multiple framebuffer passes.



bugrimmar said:

I'm not here for a flame war. I'm just wondering..

Prior to all of the evidence (Tomb Raider, Battlefield 4, Call of Duty, etc.) I kept saying here that there will be no power difference, that it would be small and no one would notice any of it. However, now I can't help but notice.

Last generation, PS3 came a year after the 360, so the power difference was expected and justified. This generation, PS4 and Xone came out at the same time but the power difference is still extremely noticeable, even though Xone is $100 more expensive. I don't get how you can use inferior graphical technology when you're more expensive and releasing at the same time. How can a major company like Microsoft make such a mistake? It's like Nvidia releasing a last gen piece of hardware at the same time as ATI releasing a brand new graphics card.


two things

 

 

to the naked eye; there was no power difference btween 360 ps3 and same with one ps4.. i don't get why paper e-peens matter