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Forums - Nintendo Discussion - Do you want Koji Kondo to come back for Zelda U ?

 

Will Koji Kondo come back to compose the Zelda U OST ?

Sure not ! 0 0%
 
Not sure... 6 7.32%
 
I hope so, in solo 28 34.15%
 
Yes, with many others 47 57.32%
 
Total:81

Skyward Sword barely had any memorable tracks, so yeah, I would like it very much if he came back.



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i want simple melodic songs, and that the music making part of gameplay, like ocarina.
All very simple, but very creative, melodically talking.



Nem. I'm guessing this is the kind of music you want in an JRPG? Then you might enjoy Bravely Default.



Nem said:


That song is completely sleep inducing btw.

Isolating portions of a song is not the same thing as listening to it as a whole. You are isolating portions so your brain is capable of finding enjoyment in it.

To repair what you said i was saying. I said for the most part. There are exceptions. But, in general (and im talking about game music most of all here) game music these days is either ambience or noise.

For example, uncharted a big budget title. It has an orchestra score. The music is great ambience, but nothing sticks with you. Why are these people spending all this money making music if no one is gonna remember a single bit of it? Why spend all that money and make music that isnt memorable?

I play Sonic 3 & Knuckles and my brain gets more pleasure out of that experience sound wise than it does during all of uncharted. I play Chrono Cross and my brain finds pleasure in the mixing pot of melodies. Xenogears is full of powerful themes. There was no orchestras for those. Orchestra's arent necessary to make good music. So, why spend all this money only to get a score no one listens to a second time?

Man, how do you enjoy music at all? This is like saying you can't look at a painting up close, you have to look at it from far away enough that you can see the whole picture. In that way, if the painting is too detailed, all of the colors and shapes would blur together and become "noisy," so it has to have only a few colors and shapes.

And the reason people spend money to get a live orchestra is because this sounds a million and a half times better than this. It's because no video game score ever received a Grammy nomination until this happened.

Hey, another thing that sounds a million and a half times better than something else.



the_dengle said:
Nem said:


That song is completely sleep inducing btw.

Isolating portions of a song is not the same thing as listening to it as a whole. You are isolating portions so your brain is capable of finding enjoyment in it.

To repair what you said i was saying. I said for the most part. There are exceptions. But, in general (and im talking about game music most of all here) game music these days is either ambience or noise.

For example, uncharted a big budget title. It has an orchestra score. The music is great ambience, but nothing sticks with you. Why are these people spending all this money making music if no one is gonna remember a single bit of it? Why spend all that money and make music that isnt memorable?

I play Sonic 3 & Knuckles and my brain gets more pleasure out of that experience sound wise than it does during all of uncharted. I play Chrono Cross and my brain finds pleasure in the mixing pot of melodies. Xenogears is full of powerful themes. There was no orchestras for those. Orchestra's arent necessary to make good music. So, why spend all this money only to get a score no one listens to a second time?

Man, how do you enjoy music at all? This is like saying you can't look at a painting up close, you have to look at it from far away enough that you can see the whole picture. In that way, if the painting is too detailed, all of the colors and shapes would blur together and become "noisy," so it has to have only a few colors and shapes.

And the reason people spend money to get a live orchestra is because this sounds a million and a half times better than this. It's because no video game score ever received a Grammy nomination until this happened.

Hey, another thing that sounds a million and a half times better than something else.


See, i disagree with that. I find the Mario 64 version alot more pleasing to listen to. It sounds cleaner cause it has no noise going on.

The zelda example is different because the older version seems to have been locked in a box. Probably 8 bit version, and i told you i wasnt talking about 8 bit. :) Even if not, the quality of the sound output is just to bad in that case.

Incubi said:

Nem. I'm guessing this is the kind of music you want in an JRPG? Then you might enjoy Bravely Default.


Yeah i have been looking into it. I dont think its the best track ever but that is pleasant to listen to.



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Nem said:

The zelda example is different because the older version seems to have been locked in a box. Probably 8 bit version, and i told you i wasnt talking about 8 bit. :) Even if not, the quality of the sound output is just to bad in that case.

There are two older versions of the Zelda song there, and neither is 8-bit. That song was written for Link to the Past (the second example, 16-bit) and reappeared in Ocarina of Time (the first example, N64).

And "the N64 version sounds better" is the reason I'm done here.



the_dengle said:
Nem said:

The zelda example is different because the older version seems to have been locked in a box. Probably 8 bit version, and i told you i wasnt talking about 8 bit. :) Even if not, the quality of the sound output is just to bad in that case.

There are two older versions of the Zelda song there, and neither is 8-bit. That song was written for Link to the Past (the second example, 16-bit) and reappeared in Ocarina of Time (the first example, N64).

And "the N64 version sounds better" is the reason I'm done here.


You are free to feel entitled, but its because of that mindset that music nowadays is in the state it is. The arrogance to think that just cause you have more sounds, that the music is better.



I don't agree with nem's view on music... A radicalized version of that is that Kesha's music is better than Mozart because you can remember it.

But, I think some current soundtracks force orchestration, or force an epic sound when it wouldn't be the best fit. Sometimes simplicity with just a synth and a drum is best with like say drive's soundtrack. Sometimes ambient fits best, sometimes rock, etc...

I think there's a lot of great old soundtracks, and great new soundtracks evenly mixed.

But, OT. I think a lot of the older videogame composers best days are behind them so it doesn't matter. A lot of musicians only have so much output and then their quality starts to fall, and they write less and less, and/or get other people to write songs with them. I think both Uematsu and Kondo falls in that category.

Though ofcourse people will disagree, as there's some that really like the soundtracks that Kondo, and Uematsu have been involved with recently... I didn't.



Nem said:


You are free to feel entitled, but its because of that mindset that music nowadays is in the state it is. The arrogance to think that just cause you have more sounds, that the music is better.

If by "the state it is" you mean "way better than ever before," I'm happy to be of service. If that's not what you mean, you're wrong.

The two Mario songs I linked to are the same composition! They have slightly different orchestrations, but by far the biggest difference is that in 1996 we had shitty midi that sounds like crap and in 2010 we had glorious live musicians. Your insistance on ignoring this shift is downright silly. It's like you're criticizing an actor in a movie and saying Kermit the Frog is a way better actor.

Take the nostalgia goggles off. Sample some real music. What the hell do you listen to aside from retro video game stuff anyway?

You'll call me arrogant or entitled again, and I really don't care. I can live with that. This is a principal from which I cannot budge. It is too deeply engrained in my being.

Considering you thought the File Select Theme from A Link to the Past was 8-bit, I don't know what you're doing in a thread about Zelda music, either, and I question your devotion to music from the 16-bit era when you don't recognize A Link to the Past.



the_dengle said:
Nem said:


You are free to feel entitled, but its because of that mindset that music nowadays is in the state it is. The arrogance to think that just cause you have more sounds, that the music is better.

If by "the state it is" you mean "way better than ever before," I'm happy to be of service. If that's not what you mean, you're wrong.

The two Mario songs I linked to are the same composition! They have slightly different orchestrations, but by far the biggest difference is that in 1996 we had shitty midi that sounds like crap and in 2010 we had glorious live musicians. Your insistance on ignoring this shift is downright silly. It's like you're criticizing an actor in a movie and saying Kermit the Frog is a way better actor.

Take the nostalgia goggles off. Sample some real music. What the hell do you listen to aside from retro video game stuff anyway?

You'll call me arrogant or entitled again, and I really don't care. I can live with that. This is a principal from which I cannot budge. It is too deeply engrained in my being.

Considering you thought the File Select Theme from A Link to the Past was 8-bit, I don't know what you're doing in a thread about Zelda music, either, and I question your devotion to music from the 16-bit era when you don't recognize A Link to the Past.


Those accusations are really meaningless. You linked a poor quality Zelda music file that seems to have been taken out of an emulator that hardly ran and stutters all the time. Its no wonder it wasnt any good.

I will tell you something different then. Silence is also a sound in a way. Those mario themes, the orchestra one, doesnt have any silence in it. The musicians, probably on instruction just pre-empt and delay the end of the achords. These are filtered as noise to me. It tires me out to be completely honest. silence is also enjoyable and having a clean sound is also enjoyable. I understand that you think music nowadays is much better cause its so complex, but look at it this way: If 3D is so good in games graphics nowadays, howcome there are people that like 2D? Its not just nostalgia you know. Theres logical reasons like the easier to process envyronment and the responsiveness of the controls that feel more like an extension of your body. Something that is very difficult to achieve with the loose 3D animations necessary to keep control over your character. Simpler, is not always worse. Sometimes simpler is better.

And tbh you can see it on this thread and the people that come to this thread. They want memorable experiences. Adding noise to that isnt gonna make anything memorable, its gonna make you forget. Its by adding gameplay that is an extension of yourself and music that is memorable that you make a great experience.

This complex music might look very pretty in comparison, and it might win awards, but it doesnt win the hearts of anyone the way music used to.

I feel like i need to make a note that just cause its music that can be memorised, it doesnt mean its automatically good music. Lay off the absolutes people. Nothing is black and white, except pokemon! ;)