the_dengle said:
If by "the state it is" you mean "way better than ever before," I'm happy to be of service. If that's not what you mean, you're wrong. The two Mario songs I linked to are the same composition! They have slightly different orchestrations, but by far the biggest difference is that in 1996 we had shitty midi that sounds like crap and in 2010 we had glorious live musicians. Your insistance on ignoring this shift is downright silly. It's like you're criticizing an actor in a movie and saying Kermit the Frog is a way better actor. Take the nostalgia goggles off. Sample some real music. What the hell do you listen to aside from retro video game stuff anyway? You'll call me arrogant or entitled again, and I really don't care. I can live with that. This is a principal from which I cannot budge. It is too deeply engrained in my being. Considering you thought the File Select Theme from A Link to the Past was 8-bit, I don't know what you're doing in a thread about Zelda music, either, and I question your devotion to music from the 16-bit era when you don't recognize A Link to the Past. |
Those accusations are really meaningless. You linked a poor quality Zelda music file that seems to have been taken out of an emulator that hardly ran and stutters all the time. Its no wonder it wasnt any good.
I will tell you something different then. Silence is also a sound in a way. Those mario themes, the orchestra one, doesnt have any silence in it. The musicians, probably on instruction just pre-empt and delay the end of the achords. These are filtered as noise to me. It tires me out to be completely honest. silence is also enjoyable and having a clean sound is also enjoyable. I understand that you think music nowadays is much better cause its so complex, but look at it this way: If 3D is so good in games graphics nowadays, howcome there are people that like 2D? Its not just nostalgia you know. Theres logical reasons like the easier to process envyronment and the responsiveness of the controls that feel more like an extension of your body. Something that is very difficult to achieve with the loose 3D animations necessary to keep control over your character. Simpler, is not always worse. Sometimes simpler is better.
And tbh you can see it on this thread and the people that come to this thread. They want memorable experiences. Adding noise to that isnt gonna make anything memorable, its gonna make you forget. Its by adding gameplay that is an extension of yourself and music that is memorable that you make a great experience.
This complex music might look very pretty in comparison, and it might win awards, but it doesnt win the hearts of anyone the way music used to.
I feel like i need to make a note that just cause its music that can be memorised, it doesnt mean its automatically good music. Lay off the absolutes people. Nothing is black and white, except pokemon! ;)







