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Forums - Sony Discussion - Killzone: Shadow Fall’s Online Multiplayer has Dedicated Servers (aka Cloud)

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I wet myself. Cloud power is like unicorn magic..







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confirmed:6x more powerfull thx to the powa of da cloud?!

Wwwait Sony:This will only work in Redmond with tons of PR and...

Sorry:reconformed:0x more power.

btw:still don't know why i have to buy a new xbox that is 6x more powerfull though a simple upgrade via cloud would have the same effect on the 360..



Umm, this is basically what every 360 multiplayer game without dedicated servers uses.

http://www.gamedev.net/topic/553269-how-do-peer-to-peer-games-work/



Legend11 said:
Umm, take a look at the following link and tell me it doesn't sound exactly like what is being described in the original post. It's basically what every 360 multiplayer game without dedicated servers uses.

http://www.gamedev.net/topic/553269-how-do-peer-to-peer-games-work/

I will remove the logic part at fist place.

P2P = A player is a host that receive data from all players and send data to all player... is act like a hub for all players.

Dedicated server = A server receive all data from all players and sent data to all players... the server is the hub for all players.

There are a big difference here.

Now where you put the game logic is what make your dedicated server from another dedicated server... most games (if not all) uses a mix... most logic is calculated local in their own machine and some logic is calculated on the server.

The only dedicated server that calculates all the logic in the server is the the streaming servers like Gakai.

Killzone: SF is calculating the logic in the local machines and using the dedicated servers to route the trafic between the players... one of the players is choose to update status (not interferer with the gameplay because you don't need low latecy to update status)... it is not P2P.

It is something like Killzone 2... Killzone 3 is P2P only... and not CoD didn't have dedicated server on 360... Battlefield 3 have like Killzone 2 and SF.

PS. There are more PS3 games using dedicated servers than 360 because Sony have more first-party MP games than MS... the third-party are equal in both consoles (if have dedicated server then they have in both).



Starhawk, Killzone 2, Warhawk, GT5 what else am I missing that had dedicated servers?
PS3 has been utilizing the potwah of tha cloud for years!



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It is funny after reading this thread and knowing that these are not true dedicated servers. They are proxy's, but nice try.



Glad to see more announcements about dedicated servers. Now all they really need to do is announce it for ghost and everyone will shut up about it.



Sony will soon reveal their new spokesperson for the cloud



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

MB1025 said:

It is funny after reading this thread and knowing that these are not true dedicated servers. They are proxy's, but nice try.

You know Proxy are dedicated servers lol.

Anyway it is not a P2P scenario... your client sent data to the server and not to another client.



Not really dedicated servers but something in between p2p and dedicated. Just like Killzone 2. Which is fine, it played great online.