Wii U games Resolution and fps talk. We need to clarify something.

## Forums - Nintendo Discussion - Wii U games Resolution and fps talk. We need to clarify something.

1080p, 720, 60 frames per second, 30 frames... ok I got it that measuring pixels and refresh rate on your tv is important, but you know...

Is the gamepad 480p screen processing running on unicorn tears ?

Am I the only one who thinks that, if a game on wii u runs at 720p@30fps on tv, plus 480p@30fps on the gamepad (when pushing a 3D scene like zombiu) should then be considered a 1200p@60fps, 720p+480p@ 60 fps adding all processing together, for common sense sake ?

Of course if the gamepad is displaying just 2D stuff, only the tv should be considered.

EDIT: For everyone who doesn't yet understood, my argument is adding the processing on both screens in multiplatforms comparisons, whatever ammount of pixels it means, I'm not claiming the math here.

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 FrancisNobleman said: 1080p, 720, 60 frames per second, 30 frames... ok I got it that measuring pixels and refresh rate on your tv is important, but you know...   Is the gamepad 480p screen processing running on unicorn tears ?   Am I the only one who thinks that, if a game on wii u runs at 720p@30fps on tv, plus 480p@30fps on the gamepad (when pushing a 3D scene like zombiu) should then be considered a 1200p@60fps, adding all processing together, for common sense sake ?  Of course if the gamepad is displaying just 2D stuff, only the tv should be considered.

Y'know what, forget about trying to add resolutions and framerates and instead calculate the amount of pixel's the WII U is outputting instead.

I'll find a way to deconstruct everybody's psychology ...

Pixels in:
480p = 409920
720p = 921600
480p+720p = 1331520

1200p = 2560000

 Mohasus said:Pixels in: 480p = 345600 720p = 921600 480p+720p = 1267200 1200p = 2560000

your numbers may show different values, but my question remains.

also,

isn't 480p on gamepad a 854x480 screen ?

my calculator says 854 times 480 equals to 409920. I'm not really sure how to calculate this stuff. you know, beer pleases me more than math.

You're right, for some reason I used 720x480.

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fatslob-:O said:
 FrancisNobleman said: 1080p, 720, 60 frames per second, 30 frames... ok I got it that measuring pixels and refresh rate on your tv is important, but you know...   Is the gamepad 480p screen processing running on unicorn tears ?   Am I the only one who thinks that, if a game on wii u runs at 720p@30fps on tv, plus 480p@30fps on the gamepad (when pushing a 3D scene like zombiu) should then be considered a 1200p@60fps, adding all processing together, for common sense sake ?  Of course if the gamepad is displaying just 2D stuff, only the tv should be considered.

Y'know what, forget about trying to add resolutions and framerates and instead calculate the amount of pixel's the WII U is outputting instead.

adding resolutions isn't actually counting the pixels ? lol, what am I missing ?

FrancisNobleman said:
 Mohasus said:Pixels in: 480p = 345600 720p = 921600 480p+720p = 1267200 1200p = 2560000

your numbers may show different values, but my question remains.

also,

isn't 480p on gamepad a 854x480 screen ?

my calculator says 854 times 480 equals to 409920. I'm not really sure how to calculate this stuff. you know, beer pleases me more than math.

With the main screen at 720p, that's 1,331,520 pixels total, compared to 921,600 for a system with just the main screen

With the main screen at 1080p total, that's 2,483,520 total, compared to 2,073,600 for a system with just the main screen.

I think the question most people will be asking when they read this is whether or not it actually counts.

You should only add the 480p GamePad display into things if the GamePad screen has a different viewpoint of a 3D scene.

With Bayonetta 2, for example, you should only take the 720p telly display into account because the exact same thing is mirrored to the other display. There's no extra processing involved.

Something like ZombiU though should take both displays into account because when scanning or using a scope there are two separate displays showing different viewpoints.

 snowdog said:You should only add the 480p GamePad display into things if the GamePad screen has a different viewpoint of a 3D scene. With Bayonetta 2, for example, you should only take the 720p telly display into account because the exact same thing is mirrored to the other display. There's no extra processing involved. Something like ZombiU though should take both displays into account because when scanning or using a scope there are two separate displays showing different viewpoints.

even if it is just mirroring, that effect its not coming for free, but I agree with you with the zombiu example, just like I say in my first post.

It just amazes me how people ignore such a thing.