Tagging just to read other peoples comments, LOL but true.
Tagging just to read other peoples comments, LOL but true.
Zero999 said:
shin'en only develops for nintendo because they want. and their actions on the hardware prove their statements about it. |
Their so called actions so far isn't impressive to me or alot of people.
Kane1389 said:
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except bayonetta, and jeanne, and the double spear guy, and the more detailed enemies.
I really don't get why Nintendo fans seem to hold these guys up as a graphical/technical benchmark. They're a small team that have barely pushed the hardware. They made a small game that has some nice looking effects and visuals that aren't available on the previous gen consoles, but they're not exactly breaking new ground.
^ Because of what Shinen is known for goes back 10 years man.
They've done some impressive feats with hardware in the past.
fatslob-:O said: Just so you know IPC isn't the whole story of performance. Oh and you appear to be right about jaguar (Got to check things out more often on my part.). I'm pretty sure floating point performance is a standard there are others like integer performance but that is not as important as the later. |
IPC does matter, that's Instructions Per Clock, it's certainly more important than flops and is why AMD hasn't *really* been able to compete with Intel in the high-end, despite Intel having a core disadvantage.
The problem with multi-threading a game is that you have a primary thread, all your secondary threads have dependancies in the first, that's why generally you will always have a single thread that is more demanding than any others on a multi-core system when running a game, that's why a high IPC at any given clock is important.
Floating Point as a gauge on performance really is pointless for games, note I said games.
If you were building an application that only used floating point, then it's an important measurement.
Game engines use allot of different types of math to achieve a certain result, the problem is you nor I will ever know what type of math is being used at any one instance in a games scene.
Take the Cell for example, it's a single-precision iterative refinement floating point monster, my CPU isn't even as fast in real-world tests when it comes to that, however the Cell's integer and double precisions floating point performance is orders of magnitude slower than my 3930K or even Jaguar, yet, overall in a real-world gaming situation, both CPU's would pummel the Cell.
--::{PC Gaming Master Race}::--
For anyone doubting the dog's bollocks talent of Shin'en I just have 2 words - Jett Rocket.
And that was amazingly squeezed into a 40MB compressed file too.
curl-6 said:
I've seen the whole game. Cronos, as a single large character rather than a cluster of buildings each with their own geometry, would have less polygons. |
I'm sure I said this before but buildings have far simpler geometry than organic based landscapes (trees as on Gaia, rock formations, background titans etc.). Generating urban environments is much simpler by comparison.
The more impressive thing with Byonetta 2 is the long view distance with all the action and destruction occurring.
Dr.EisDrachenJaeger said: ^ Because of what Shinen is known for goes back 10 years man. They've done some impressive feats with hardware in the past. |
Plus they actually been fully developing their 3DS & Wii U games (at least more then others) as well as Warner Bros. Montreal.
Sega did fully develop Sonic Generations 3DS or at least push more then 120 million polygons from what my eyes can see with the 3D ON.
I look forward to seeing Batman Arkham Origins part 2 on the 3DS to see how far developers can make good looking graphics, as well as seeing the latest 3D effects that might be slightly more better then Pokémon X & Y 3D effect (insanely extreme depth like you can't imagine).
Pemalite said:
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This is the kind of stuff I have been trying to tell Sony fans about AMD CPUs for years.