Forums - Gaming Discussion - DF Face-off GTA V PS3 vs 360

Simply put, having both discs installed to the 360's HDD appears to create a bottleneck for the engine as it attempts to draw these assets from the same source, but playing straight from disc gives us comparable results to PS3. This hampers the experience much more than the launch issues Skyrim had, where that game suffered from similar texture-streaming when installed. In this case, the engine is apparently optimised to utilise bandwidth from both the disc drive and HDD at once.

Running straight from disc, then, there's little to distinguish the PS3 and 360 releases when it comes to environmental detail, but there are some curious catches. Flying the Cuban 800 plane around shows up variations in grass placement, but more striking is the presentation of palm trees regularly sighted around the city. Their more flourishing look on 360 is unusual given the parity elsewhere, though we notice the upshot of this is a nasty pixel-crawl across their tops during slow pans, suggesting a lack of alpha-to-coverage to mitigate the extra-thin details. Also falling within nitpick territory is a slight difference to reflection map resolution while in front of Franklin's bedroom mirror - the PS3 delivering a lower-quality, pixellated alternative to the 360's reflections.

The target this time is 30fps for both platforms, and it holds at that point for most areas. Overall the PS3 puts out the lower frame-rate for synchronised in-engine cut-scenes, typically by a matter of two frames-per-second and rarely much more. Curiously, the 360 version is the only one of the two to drive upwards from the 30fps target on occasion - far from being ideal, this produces a judder effect due to the frame-rate no longer operating as a multiple of the 60Hz output signal. Regardless, the readings for both consoles stick together like glue during dips below the line, with each going as low as 20fps.

For unsynchronised play involving cop chases through busier segments of the city, it's common to see drops to 20fps on both platforms as well, though a clear performance leader is hard to parse out here. Trevor's more explosive battles with rival drug dealers in the outback areas also suffer, during which the PS3 seemingly takes an advantage despite the chaotic excess of fire and smokes effects. Ultimately, the variability of this lead shows attention has been duly paid to the strengths of the PS3 architecture, where the difference is practically imperceptible to the naked eye.

Grand Theft Auto 5: the Digital Foundry verdict

At last, Rockstar North's monstrous open-world caper is here in all its glory - but after five years and an estimated £170 million being sunk into development and marketing, which version is the one to buy? After playing both versions extensively and amassing over 2TB of lossless video to analyse, we must stress that you're bound to have a fantastic time with either take. Lighting and physics engines are fully intact on both versions, and the minor differences in reflection mapping go down as nitpicks. At its core, both PS3 and 360 present the same massive Los Angeles-inspired sprawl via the same 720p native resolution lens, with almost entirely identical effects and object detail.

However, it's apparent that the PS3 version has an undeniable advantage in one area: even to the naked eye, ground textures on 360 are blurred as a result of what appears to be unoptimised asset streaming. Glitch or not, this basically amounts to concrete and grass textures appearing fuzzier beneath the feet of Trevor, Michael or Franklin, while the PS3 version's remain crystal clear. The 360 does command a minor advantage in frame-rate during synchronised play, but for shoot-outs and high-speed hurtles down the city streets, the PS3 can sometimes pull ahead in these metrics - though the difference is rarely perceptible either way. Since all else is identical across the board, the PS3 version is recommended on the grounds of image quality if you have the option.

Grand Theft Auto 5 easily counts as the most feature-rich and eye-catching sandbox title of the current generation to our minds, though the silence on the as-yet unannounced PC and next-gen releases is deafening. Adaptations must surely be in the running - and doubtless these would be bolstered by smoother performance and higher-grade effects afforded by more muscular hardware. But that's perhaps missing the point; with so much heist-plotting content crammed into one package, and with an intriguing 16-player online mode yet to be patched in, there's no time like the present to enjoy Los Santos' delights on the platforms you already own.

 

Final note:

"It's fair to say that the 360's performance advantage has less impact in-game compared to its texture filtering issues. It's close, but PlayStation 3 is our preferred platform for this game."

 

http://www.eurogamer.net/articles/digitalfoundry-grand-theft-auto-5-face-off

 

thanks gaf




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So actually no surprise, but exactly what Rockstar stated themselves. They pretty much achieved parity on both platfroms. So that's exactly what I have expected, since it was already the case the with the latest Rockstar game Max Payne 3.

So it is happening...PS4 preorder.

Greatness Awaits!

It's not a surprise if you spoil it in the freekin thread title. On the other hand, PS3 wins are rare and your enthusiasm is understandable.
I doubt that the difference is a dealbreaker though.

PaulChaniNightOut

The VS page is overwhelmed... doenst load :D

i'm getting the version that has a higher framerate in cut-scenes, because that is the most important part for me in games

“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Rockstar are in a partnership with sony, obviously this was going to be the case

I thought it was made on PS3 and ported to 360? I could be wrong though.

See people, Bethesda is incompetent, no other way around it now.



The most important fact from this face-off is that once again GTA dips to unplayable framerates when the action gets heavy. Rockstar seems unable to deliver a polished game, even when they self-reportedly understand the consoles for the full 100%.

I'm going to buy GTA V and I'm going to enjoy it, but damnit if Rockstar aren't one of the most incompetent developers around.




WiiU ID: Chrizum

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so PS3 wins by default? lol

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