S.T.A.G.E. said:
Games are not ashamed of being games, they are just evolving into experiences. When you forget for an instance that you are where you are while playing a game the developer has broken down the wall of immersion and allowed you to be apart of their wall. There is no immersion when something feels like a game.
|
These "experiences" are not playing to the strength of the game medium - interactivity. They make it very forced with QTEs and binary choices and narrow, linear levels, instead of defining some rules and letting the player explore or see what grows out of the game unintentionally. Developers want to control what the player sees and hears down to the tiniest detail, with huge visible barriers if you for a moment step outside of the prescribed experience.
It's not feeling like a game that kills it for me, it's feeling that it's not my story. It's someone else's, probably a Hollywood writer's. If I wanted that I really would just see a film.
Look at the last few years of Western games and tell me they don't desperately want to be Hollywood. Watch the 2012 MS press conference all the way through and the games are as I describe.