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Forums - Gaming Discussion - Is Nintendo the only one coming with really unique gaming soundtracks?

 

Who makes the best gaming soundtracks these days?

Nintendo 178 71.20%
 
Sony 65 26.00%
 
Microsoft 7 2.80%
 
Total:250

No. For my taste, best soundtracks come from 3rd parties (along with the games, while we're at it).

(That said, let's hope Bethesda sees the light for Fallout 4 and does not allow Inon Zur nowhere near it, and instead do what they should've done in the first place - hire Mark Morgan who made music for Fallout 1/2.)



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MDMAlliance said:
JoeTheBro said:
Wow so many people have never heard Halo's soundtrack apparently.


It was already mentioned in the OP.


He's faking it. If he really heard the OST for himself, he would have put a different company in the thread title.

 

Or maybe just maybe, I skimmed the OP.



JoeTheBro said:
MDMAlliance said:
JoeTheBro said:
Wow so many people have never heard Halo's soundtrack apparently.


It was already mentioned in the OP.


He's faking it. If he really heard the OST for himself, he would have put a different company in the thread title.

 

Or maybe just maybe, I skimmed the OP.


"other companies like Sony/Microsoft and smaller game developers"

Regardless, he's still making massive generalizations considering he's kind of saying Nintendo IP's almost completely have better OST's than others (whether Sony, Microsoft, or any 2nd or 3rd party devs).



Soleron said:

Nintendo hires composers that can create memorable soundtracks (Koji Kondo (Mario, Zelda), Kenji Yamamoto (DKCR, Metroid), Mahito Yokota (Galaxy), and Hirokaza Tanaka (Animal Crossing) did the games you listed, and I also like Yuka Tsujiyoko (Fire Emblem), Jun Ishikawa (Kirby) and Junichi Masuda (Pokemon).

But there are others in the industry that can do this. Yoko Shimomura who worked on Dream Team and Xenoblade that you listed has plenty of other games. Also look at Motoi Sakuraba (Tales of), Nobuo Uematsu (Final Fantasy) and Yuzo Koshiro (Ys).

It's more like, only Japan can do it. As you say, the West are more interested in background, film score like composers. Again though, there are a few who are capable of being memorable. Jeremy Soule (Skyrim) is someone who does both.

Lately, I feel games are ashamed of BEING games and all want to be cinematic. From Versus XIII to Skyward Sword to Starcraft II, everything wants to be a film now. So memorable soundtracks are getting rarer. Plus all of the 80s composers are retiring/moving away from composing.

Games are not ashamed of being games, they are just evolving into experiences. When you forget for an instance that you are where you are while playing a game the developer has broken down the wall of immersion and allowed you to be apart of their wall. There is no immersion when something feels like a game. 



S.T.A.G.E. said:
Soleron said:

...

Games are not ashamed of being games, they are just evolving into experiences. When you forget for an instance that you are where you are while playing a game the developer has broken down the wall of immersion and allowed you to be apart of their wall. There is no immersion when something feels like a game. 

These "experiences" are not playing to the strength of the game medium - interactivity. They make it very forced with QTEs and binary choices and narrow, linear levels, instead of defining some rules and letting the player explore or see what grows out of the game unintentionally. Developers want to control what the player sees and hears down to the tiniest detail, with huge visible barriers if you for a moment step outside of the prescribed experience.

It's not feeling like a game that kills it for me, it's feeling that it's not my story. It's someone else's, probably a Hollywood writer's. If I wanted that I really would just see a film.

Look at the last few years of Western games and tell me they don't desperately want to be Hollywood. Watch the 2012 MS press conference all the way through and the games are as I describe.



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Soleron said:
S.T.A.G.E. said:
Soleron said:

...

Games are not ashamed of being games, they are just evolving into experiences. When you forget for an instance that you are where you are while playing a game the developer has broken down the wall of immersion and allowed you to be apart of their wall. There is no immersion when something feels like a game. 

These "experiences" are not playing to the strength of the game medium - interactivity. They make it very forced with QTEs and binary choices and narrow, linear levels, instead of defining some rules and letting the player explore or see what grows out of the game unintentionally. Developers want to control what the player sees and hears down to the tiniest detail, with huge visible barriers if you for a moment step outside of the prescribed experience.

It's not feeling like a game that kills it for me, it's feeling that it's not my story. It's someone else's, probably a Hollywood writer's. If I wanted that I really would just see a film.

Look at the last few years of Western games and tell me they don't desperately want to be Hollywood. Watch the 2012 MS press conference all the way through and the games are as I describe.


A game can be as tough or challenging as it wasnt to be, it just has to stop holding your hand. Think about that. If you're in an experience that stops holding your hand, get ready for a true a maze.



S.T.A.G.E. said:
Soleron said:
S.T.A.G.E. said:
Soleron said:

...

Games are not ashamed of being games, they are just evolving into experiences. When you forget for an instance that you are where you are while playing a game the developer has broken down the wall of immersion and allowed you to be apart of their wall. There is no immersion when something feels like a game. 

These "experiences" are not playing to the strength of the game medium - interactivity. They make it very forced with QTEs and binary choices and narrow, linear levels, instead of defining some rules and letting the player explore or see what grows out of the game unintentionally. Developers want to control what the player sees and hears down to the tiniest detail, with huge visible barriers if you for a moment step outside of the prescribed experience.

It's not feeling like a game that kills it for me, it's feeling that it's not my story. It's someone else's, probably a Hollywood writer's. If I wanted that I really would just see a film.

Look at the last few years of Western games and tell me they don't desperately want to be Hollywood. Watch the 2012 MS press conference all the way through and the games are as I describe.


A game can be as tough or challenging as it wasnt to be, it just has to stop holding your hand. Think about that. If you're in an experience that stops holding your hand, get ready for a true a maze.

Who says everyone gets to finish a game, or that's even the goal? Maybe running around having fun can be the goal. Most players never finished OoT, but everyone enjoyed the experience.

In the arcade games that console games grew out of, hardly anyone finished a game. It was about replaying levels until you mastered them, which required solid design that didn't burn out on a single playthrough by relying on surprise.



The soundtrack in games like Uncharted 2, Heavy Rain, LittleBigPlanet and God of War 3 were downright amazing this gen on the Sony side.



Soleron said:
S.T.A.G.E. said:


A game can be as tough or challenging as it wasnt to be, it just has to stop holding your hand. Think about that. If you're in an experience that stops holding your hand, get ready for a true a maze.

Who says everyone gets to finish a game, or that's even the goal? Maybe running around having fun can be the goal. Most players never finished OoT, but everyone enjoyed the experience.

In the arcade games that console games grew out of, hardly anyone finished a game. It was about replaying levels until you mastered them, which required solid design that didn't burn out on a single playthrough by relying on surprise.


If not everyone finished the game something stopped them from completing the game. Dragonage had this problem and thats why they dumbed down the next Dragon Age. If an experience is a challenge it does its job of being a tough game and being an escapists dream at the same time.  I enjoy both, but I a game in this day and age without a premise is a bare bones experience. Nintendo games are light hearted fun, just play them without thinking too much. Zelda and Metroid are the only two Nintendo games that ever really forced me to somewhat use my brain. Want to play a crazy game that becomes an experience? Catherine. 



The music for InFamous kept me on edge all game with my surround sound headphones.

http://www.youtube.com/watch?v=Zwnf6NrYxLM

Favorite song from inFamous on the PS3. Its so different. It reminded me of a soundtrack from like the crow with experimental progressive rock. So unique in quality and style for a videogame theme song.

InFamoud-Anything for Trish (Sounds like a more progressive Tool):

http://www.youtube.com/watch?v=FpH12nrSHMU