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Forums - Microsoft Discussion - Kinect 2.0 Costs As Much As Xbox One Console

KingdomHeartsFan said:
yo_john117 said:
I'm glad they have Kinect included because it does seem like an integral part of The One. The instant voice switching between whatever I want will be worth it alone.


So its worth paying double the price to say something instead of pushing a button...okay.


and saving hours if not days over the liftime of the console.... like I have said to one of your squadmate in the anti-kinect camp heck yeah......

if I even spend just 30 second less a day clicking button and navigatating annoying menus it would 30 hours over a 10 year lifetime of the console that I can spend playing games watching movies or do something actually entertaining.... that's almost 3 regular solo campaign games, more than 10 movies, an entire TV show season....

so 100 or even 200, heck yeah it's justified



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ArnoldRimmer said:
ultraslick said:

or.. Come to think of it, is there any info on how this version of kinect is better? I'm not being facetious, genuinely want to know.

The RGB camera has better resolution now and can now see in darkness thanks to infrared.

But for games, it's mainly the depth sensor that's being used. The depth sensor will probably see a resolution increase as well (Kinect on Xbox 360 used a depth sensor resolution of just 320x240 pixels), but as far as I know, Microsoft has so far not provided concrete details on the resolution improvement of this particular sensor.

All in all one can say: Kinect 2 hardware is hardly more than improved Kinect 1 hardware. The accuracy and picture quality will be somewhat better, but it won't allow for any really new experiences that just wouldn't have been possible with Kinect 1 hardware.


which is pretty much true with any tech evolution.... it's just more of the same a little better.... there isn't much beside better graphics and faster loading times that I couldn't do with a PC 10 years ago, or Phone, or a Camera, or a cam corder, or pretty much anything.... could use my 20 years old oven to bake just as well as my new one....

now we are talking about a 100 bucks price difference, that's about 2 nights at the theatre for a familly of 4.... in my book that's negligeable....



luisvideogames said:
...

The generally wretched performance of the 3DS

...

Umm... what?



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

curl-6 said:
So they're doubling the cost to include something their fanbase doesn't want? Genius.

The problem with gimmick hardware is that they have niche uses.

I think the Kinect 2.0 will have the same problem as the Wii U's Gamepad... how do you explain why that thing is there adding cost to initial purchase? What games are justifying that additional cost?

Do all/most of the buyers of Xbox One or Wii U care about those particular games that do make use of the additional peripheral?

I mean Pikmin 3 can be played without Gamepad... so can many other Wii U games. In many cases the Wii U Gamepad is not necessary and a Wiimote+Nunchuk or Pro controller can be used.

That is the problem that Xbox One will also face with the Kinect 2.0

I think in hindsight, Sony was the wiser one to not include their camera accessory in the initial purchase to keep that up-front cost down and choice with consumer.



I doubt Kinect costs this much to be made. MS would be dumb if this was true.



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and why would it be dumb... the Kinect tech has been the most used and toyed with tracking device ever made... Kinect on XB1 is merely the mass market application of the technology....

and ethomaz I don't agree with your view on the 400 SDK Kinect pack... the SDK is probably given for free or 50 bucks... the beta kinect is discounted too because it's just a paper weight after final specification... so lets say it's 100 to a 150 bucks that lives us with a final Kinect 2 at 200 to 250 bucks... which make sense because the XB1 doesn't cost more than 250 to 300 to produce on a large scale....

if Kinect 2 is no more than 150 to produce XB1 will be already more profitable at launch than the PS4



i call bullshit on this one

and no, i don't have any source except common sense



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

KingdomHeartsFan said:
yo_john117 said:
I'm glad they have Kinect included because it does seem like an integral part of The One. The instant voice switching between whatever I want will be worth it alone.


So its worth paying double the price to say something instead of pushing a button...okay.

Even without Kinect The One never would have cost $250, it would have been $350 at the very least and most likely $400. 

I know for the 360 that voice control is completely awesome, and that doesn't have even close to instant switching or turn on by your voice. Yes they could have done that part with a mic but there is so much more that can be done with kinect (especially since kinect 2.0 will actually be good for gestures and whatnot). Secondly, including Kinect with every console makes it consistent for developers (similar to having a hard drive with every console is good).



yo_john117 said:
KingdomHeartsFan said:
yo_john117 said:
I'm glad they have Kinect included because it does seem like an integral part of The One. The instant voice switching between whatever I want will be worth it alone.


So its worth paying double the price to say something instead of pushing a button...okay.

Even without Kinect The One never would have cost $250, it would have been $350 at the very least and most likely $400. 

I know for the 360 that voice control is completely awesome, and that doesn't have even close to instant switching or turn on by your voice. Yes they could have done that part with a mic but there is so much more that can be done with kinect (especially since kinect 2.0 will actually be good for gestures and whatnot). Secondly, including Kinect with every console makes it consistent for developers (similar to having a hard drive with every console is good).


nope the mic excuse is not true.... at least not from a dev stand point.... first the voice control analysis takes place at the kinect level on 360 not on the box.... second the kinect SDK is like the voice command on cellphones.... developpers don't have to develope there own software and data banks to use the option....
using a regular mic is possible but would require each dev to make their own stuff.... so that analogy is completely broken.... it's like with cloud computing..... the big difference between MS and others is the Azure/Orlean combo that allows dev to use the cloud without much overhead since it is pretty much the same as coding for the device.... where with other they have to developpe everything for the cloud side to be exploited....

so kinect voice command capabilities are vastly more accessible for devs than with a mic..... and even vastly more capable... comparing a mic on a gaming headset (under 100 bucks) with the 4 array mic and software processing on the kinect 2.0 is like comparing a cellphone speaker with a 300 bucks state of the art JBL single speaker

and I don't want to have headset to use voice command.... I don't want to watch a HD movie on a shitty turtle beach headset when I have a 5.1 set up that can make earthquakes look real.....