yo_john117 said:
Even without Kinect The One never would have cost $250, it would have been $350 at the very least and most likely $400. I know for the 360 that voice control is completely awesome, and that doesn't have even close to instant switching or turn on by your voice. Yes they could have done that part with a mic but there is so much more that can be done with kinect (especially since kinect 2.0 will actually be good for gestures and whatnot). Secondly, including Kinect with every console makes it consistent for developers (similar to having a hard drive with every console is good). |
nope the mic excuse is not true.... at least not from a dev stand point.... first the voice control analysis takes place at the kinect level on 360 not on the box.... second the kinect SDK is like the voice command on cellphones.... developpers don't have to develope there own software and data banks to use the option....
using a regular mic is possible but would require each dev to make their own stuff.... so that analogy is completely broken.... it's like with cloud computing..... the big difference between MS and others is the Azure/Orlean combo that allows dev to use the cloud without much overhead since it is pretty much the same as coding for the device.... where with other they have to developpe everything for the cloud side to be exploited....
so kinect voice command capabilities are vastly more accessible for devs than with a mic..... and even vastly more capable... comparing a mic on a gaming headset (under 100 bucks) with the 4 array mic and software processing on the kinect 2.0 is like comparing a cellphone speaker with a 300 bucks state of the art JBL single speaker
and I don't want to have headset to use voice command.... I don't want to watch a HD movie on a shitty turtle beach headset when I have a 5.1 set up that can make earthquakes look real.....








