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Forums - Nintendo Discussion - Best Wiimote/Pointer FPS controls?

 

Which controls the best?

Metroid Prime 3 69 61.61%
 
Medal of Honour Heroes 2 3 2.68%
 
The Conduit 5 4.46%
 
Conduit 2 8 7.14%
 
Black Ops II 15 13.39%
 
Other 12 10.71%
 
Total:112

Conduit/Goldeneye/CoD:MW3 all have excellent FPS controls

although some earlier games had better use of motion controls (tossing grenades, bazooka, etc) than those later games.



 

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Viper1 said:
I hope no one minds that I throw in a 3rd person action game into the mix.

Godfather: BlackHand Edition.

Might be the single best game for combined use of gestures and IR. That game damn near made me like EA.

Medal of Honor Heroes 2 was by them as well, also awesome use of gestures and IR. To think there was once a time, in the mists of prehistory, where EA weren't complete douchenozzles. 



curl-6 said:
Arius Dion said:
Prime 3 Sold me on Wiimote FPS controls. RE4 sold me on 3rd Persion controls. There was no way I could ever play those games on the Gamecube any more.

Yeah, going back to dual analogue after the revelation of pointer control felt like going back of a D-Pad instead of analogue for 3D movement.

I probably won't be buying any Wii U FPS games that don't support pointer control.


Exactly, a step backwards as far as I'm concerned. I see BO2 Wiimote controls are extremely smooth since its locked at 60fps. I must ask you, since you own the Wii U, are you able to navigate the OS solely with the Wii Mote? or do you NEED to use the Gamepad to do so? 

I feel that had Nintendo stuck to the Wii path, they'd be in a better position. Make the Wiimote+ maybe a little more ergonomic, Nunchuck wireless and better motion tracking. Pro Controller included in the box for those gamers who prefer it. And allow the GP to be optional for those who see the value in it. I dunno, maybe I'm tripping. 



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

The Conduit by a mile, it was the first game that truly nailed both pointer controls and customisation. Metroid Prime 3 was okay but Heroes 2 was the first game to have an adjustable bounding box. Metroid Prime 3 is pretty low down the list of awesome controls imo, I'm surprised it's got so many votes tbh. :o/



snowdog said:
The Conduit by a mile, it was the first game that truly nailed both pointer controls and customisation. Metroid Prime 3 was okay but Heroes 2 was the first game to have an adjustable bounding box. Metroid Prime 3 is pretty low down the list of awesome controls imo, I'm surprised it's got so many votes tbh. :o/


It's the only one many of us played.  The formula may have been perfected later on but people like me never bothered.  Metroid 3 got it right and we never played another first person shooter.



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snowdog said:
The Conduit by a mile, it was the first game that truly nailed both pointer controls and customisation. Metroid Prime 3 was okay but Heroes 2 was the first game to have an adjustable bounding box. Metroid Prime 3 is pretty low down the list of awesome controls imo, I'm surprised it's got so many votes tbh. :o/

Prime 3's framerate certainly helps in that respect, and quite frankly, I think the advanced setting nails the sensitivity setting perfectly, so that along with the silky smooth framerate clinches it for me.



Arius Dion said:
curl-6 said:
Arius Dion said:
Prime 3 Sold me on Wiimote FPS controls. RE4 sold me on 3rd Persion controls. There was no way I could ever play those games on the Gamecube any more.

Yeah, going back to dual analogue after the revelation of pointer control felt like going back of a D-Pad instead of analogue for 3D movement.

I probably won't be buying any Wii U FPS games that don't support pointer control.


Exactly, a step backwards as far as I'm concerned. I see BO2 Wiimote controls are extremely smooth since its locked at 60fps. I must ask you, since you own the Wii U, are you able to navigate the OS solely with the Wii Mote? or do you NEED to use the Gamepad to do so? 

I feel that had Nintendo stuck to the Wii path, they'd be in a better position. Make the Wiimote+ maybe a little more ergonomic, Nunchuck wireless and better motion tracking. Pro Controller included in the box for those gamers who prefer it. And allow the GP to be optional for those who see the value in it. I dunno, maybe I'm tripping. 

Actually, I don't have a Wii U yet, getting one in November for Tropical Freeze, but one of my nearby friends does, and yes, you can navigate the OS with a Wimote.

I also would have preferred it if an improved wireless motion plus  was the standard controller for Wii U.



snowdog said:
The Conduit by a mile, it was the first game that truly nailed both pointer controls and customisation. Metroid Prime 3 was okay but Heroes 2 was the first game to have an adjustable bounding box. Metroid Prime 3 is pretty low down the list of awesome controls imo, I'm surprised it's got so many votes tbh. :o/


As MTZehvor said, 60fps is a big draw for MP3's controls as it allows for very smooth pointer aiming that doesn't jump or jitter unless your hand does. It was also played by more people than Conduit 1 & 2, Medal of Honor, or Black Ops II U.