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Microsoft Clarify Family Sharing, Wasn’t Only Demos

Forums - Microsoft Discussion - Microsoft Clarify Family Sharing, Wasn’t Only Demos




badgenome said:




Just_Rocco said:

Everything you just questioned..again...was already addressed in previous reply. This is not a myth or legend. Its a fact. You just refuse to believe because you hate M$.




No, it wasn't addressed at all. You talked around my questions and just concluded that Microsoft's way would have resulted in everything being gumdrops and candy canes for everyone without addressing how the hell publishers were actually going to be okay with having a 9:1 ratio of deadbeats to paying customers on the Xbone.
I guess The Verge also hates MS:
It's impossible to verify that these are the words of an Xbox engineer, but sources familiar with Microsoft's Xbox plans have revealed to The Verge that the company was discussing the idea of limiting each Family Sharing session to one hour and that game progress would be saved so you could play through the hourly caps or purchase the full game to continue uninterrupted.
However the final details would have shaken out, it is clear that this was NOT unfettered game sharing. Of course it is in Microsoft's interest to have you believe that it was now that they don't have to ever deliver on it. "It was gonna be sooooo awesome, dudes! You just don't even know! But you don't want our vision of the future, so whatever... it's your loss!"
If this feature was as incredible as they insist it was, and they had even gotten all the major publishers had signed off on it as you say they did (citation needed, btw), there is zero chance MS would have backed down. They might have gotten off to a slow start after all the negativity (and probably will, anyway, if the yield problem rumors are true) but they would have easily sold through their first shipments and eventually cleaned Sony's fucking clock with all these FREE GAMES FOR EVERYONE.




Its funny how you constantly refer to "them", Microsoft as the enemy when this would benefit "US" the gamers. That what I care about. Why you wouldnt want this, when ALL EVIDENCE says it was legit, is beyond me.  Oh yea, you are a fanboy. Microsoft messaging on this has never changed. They were saying the same thing last week as they are today.

~Mod edit~
This post has been moderated.
-Smeags (on my Wii U!)



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Just_Rocco said:
badgenome said:
Just_Rocco said:

Everything you just questioned..again...was already addressed in previous reply. This is not a myth or legend. Its a fact. You just refuse to believe because you hate M$.

No, it wasn't addressed at all. You talked around my questions and just concluded that Microsoft's way would have resulted in everything being gumdrops and candy canes for everyone without addressing how the hell publishers were actually going to be okay with having a 9:1 ratio of deadbeats to paying customers on the Xbone.

I guess The Verge also hates MS:

It's impossible to verify that these are the words of an Xbox engineer, but sources familiar with Microsoft's Xbox plans have revealed to The Verge that the company was discussing the idea of limiting each Family Sharing session to one hour and that game progress would be saved so you could play through the hourly caps or purchase the full game to continue uninterrupted.

However the final details would have shaken out, it is clear that this was NOT unfettered game sharing. Of course it is in Microsoft's interest to have you believe that it was now that they don't have to ever deliver on it. "It was gonna be sooooo awesome, dudes! You just don't even know! But you don't want our vision of the future, so whatever... it's your loss!"

If this feature was as incredible as they insist it was, and they had even gotten all the major publishers had signed off on it as you say they did (citation needed, btw), there is zero chance MS would have backed down. They might have gotten off to a slow start after all the negativity (and probably will, anyway, if the yield problem rumors are true) but they would have easily sold through their first shipments and eventually cleaned Sony's fucking clock with all these FREE GAMES FOR EVERYONE.

Its funny how you constantly refer to "them", Microsoft as the enemy when this would benefit "US" the gamers. That what I care about. Why you wouldnt want this, when ALL EVIDENCE says it was legit, is beyond me.  Oh yea, you are a fanboy. Microsoft messaging on this has never changed. They were saying the same thing last week as they are today.


Still waiting for your evidence.  There is one person in this discussion acting like a fanboy and it certainly isn't genome.  We already have an industry standard set with the limitations that Sony has imposed on them.  I could buy a similar arrangement or something in the same ballpark, a 10:1 sharing ratio not only sounds outlandish and false, it doesn't match any other industry standard.  If they had all of the publishers good graces and backing on this approach, then they never would have dropped it because it easily would have won this generation for them.



Rpruett said:
Just_Rocco said:
badgenome said:
Just_Rocco said:

Everything you just questioned..again...was already addressed in previous reply. This is not a myth or legend. Its a fact. You just refuse to believe because you hate M$.

No, it wasn't addressed at all. You talked around my questions and just concluded that Microsoft's way would have resulted in everything being gumdrops and candy canes for everyone without addressing how the hell publishers were actually going to be okay with having a 9:1 ratio of deadbeats to paying customers on the Xbone.

I guess The Verge also hates MS:

It's impossible to verify that these are the words of an Xbox engineer, but sources familiar with Microsoft's Xbox plans have revealed to The Verge that the company was discussing the idea of limiting each Family Sharing session to one hour and that game progress would be saved so you could play through the hourly caps or purchase the full game to continue uninterrupted.

However the final details would have shaken out, it is clear that this was NOT unfettered game sharing. Of course it is in Microsoft's interest to have you believe that it was now that they don't have to ever deliver on it. "It was gonna be sooooo awesome, dudes! You just don't even know! But you don't want our vision of the future, so whatever... it's your loss!"

If this feature was as incredible as they insist it was, and they had even gotten all the major publishers had signed off on it as you say they did (citation needed, btw), there is zero chance MS would have backed down. They might have gotten off to a slow start after all the negativity (and probably will, anyway, if the yield problem rumors are true) but they would have easily sold through their first shipments and eventually cleaned Sony's fucking clock with all these FREE GAMES FOR EVERYONE.

Its funny how you constantly refer to "them", Microsoft as the enemy when this would benefit "US" the gamers. That what I care about. Why you wouldnt want this, when ALL EVIDENCE says it was legit, is beyond me.  Oh yea, you are a fanboy. Microsoft messaging on this has never changed. They were saying the same thing last week as they are today.


Still waiting for your evidence.  There is one person in this discussion acting like a fanboy and it certainly isn't genome.  We already have an industry standard set with the limitations that Sony has imposed on them.  I could buy a similar arrangement or something in the same ballpark, a 10:1 sharing ratio not only sounds outlandish and false, it doesn't match any other industry standard.  If they had all of the publishers good graces and backing on this approach, then they never would have dropped it because it easily would have won this generation for them.

Except it required DRM, which you all bitched about, so no.



Just_Rocco said:

Its funny how you constantly refer to "them", Microsoft as the enemy when this would benefit "US" the gamers. That what I care about. Why you wouldnt want this, when ALL EVIDENCE says it was legit, is beyond me.  Oh yea, you are a fanboy. Microsoft messaging on this has never changed. They were saying the same thing last week as they are today.

You seem to be new here, so fair warning: you might want to watch it with the f-word. It has become a bannable offense in these parts.

There is no evidence that points to it being anything other than glorified demos, and not everyone who is skeptical (read: realistic) is a fanboy or a Microsoft hater. Chill the hell out. Of course Microsoft's messaging has never changed when they never bothered to detail this amazing feature in the first place and remained intentionally vague about it ever since they announced it. I wonder why that is? Hmmm!



Just_Rocco said:

LOL. So, they MUST be lying? Give it a rest. The bitching displayed in this thread already is why we'll never truly know what they had planned at launch.

Somehow, M$ gets bashed for both bad and good PR? WTF?


Sony can never do wrong according to the internet. 

Yes Microsoft made a bad choice overall but more so due to the world not really being ready for an online centric console yet. Seemed one generation too soon really.



 How our favorite systems are just like humans and sometimes have issues finding their special someone...

Xbox 360 wants to KinectPS3 wants to Move!  Why are both systems having such relationship problems?  The reason is they both become so infactuated with desire while watching the Wii as it waggles on by. They simply want what they can't have.

 Official member of the Xbox 360 Squad

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Just_Rocco said:
I'll never understand this "they didn't clarify it" nonsense. They stated in writing that your entire digital library could be shared with up to 10 people at no additional charge. The ONLY draw back was multiple people (more than 1) couldn't be playing the same game at the same time over the network. That's it! That was the whole thing! What part of that did you not understand exactly?

Nah, people didn't WANT to understand, that's all.





Just_Rocco said:

I'll never understand this "they didn't clarify it" nonsense. They stated in writing that your entire digital library could be shared with up to 10 people at no additional charge. The ONLY draw back was multiple people (more than 1) couldn't be playing the same game at the same time over the network. That's it! That was the whole thing! What part of that did you not understand exactly?

Nah, people didn't WANT to understand, that's all.

You mean this?:

Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time.

That may be true as far as it goes, but it's hardly detailed. And nowhere does it say it's unlimited access. Just "access". That gives them a lot of wiggle room, as long as they are giving you some access (as in, a timed trial version). As opposed to here:

Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games.  Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

Which is... duh. Of course everyone at your house can play all your games on YOUR console without limitation. If family sharing would have just been a digital version of this, you can bet your sweet bippy they'd have been yelling from the mountain tops that it was unlimited, too.

But it looks like Smeags has discovered a use for the Wii U at long last, and so our time together is at an end. It wasn't very enlightening, but I will cherish it always.



theprof00 said:
Yeah because they removed drm for the consumers.
Lie after lie after lie

Well since the perception is they have bad PR they could have spoke honestly and said they don't give two fucks about you or your problems like every company thinks or they could just spint he same PR bull crap all companies do and say they did it for you.

But hey people on the internet need to feel better about themselves and continue to call out PR BS when we have been hearing the same shit from Sony, Nintendo, and Microsoft since they have been in the industry.

Everyone knows they removed it because of money, but do you think they are not going to lie and tell us otherwise?



badgenome said:
Just_Rocco said:

I'll never understand this "they didn't clarify it" nonsense. They stated in writing that your entire digital library could be shared with up to 10 people at no additional charge. The ONLY draw back was multiple people (more than 1) couldn't be playing the same game at the same time over the network. That's it! That was the whole thing! What part of that did you not understand exactly?

Nah, people didn't WANT to understand, that's all.

You mean this?:

Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time.

That may be true as far as it goes, but it's hardly detailed. And nowhere does it say it's unlimited access. Just "access". That gives them a lot of wiggle room, as long as they are giving you some access (as in, a timed trial version). As opposed to here:

Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games.  Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

Which is... duh. Of course everyone at your house can play all your games on YOUR console without limitation. If family sharing would have just been a digital version of this, you can bet your sweet bippy they'd have been yelling from the mountain tops that it was unlimited, too.

But it looks like Smeags has discovered a use for the Wii U at long last, and so our time together is at an end. It wasn't very enlightening, but I will cherish it always.


They wouldn't have been yelling anything since it was barely brought up due to the fact it was added after the blow back from their May 21st show.

All these ideas showed up after Phil Spencer let it slip about the always online. Then we herd about the family sharing a few days before E3 through Major Nelsons clarification.



They say one thing then another... They seriously need to stop being so god damn confusing. This is beyond pathetic. For gods sake clarify your stance and stop with the mixed messages.