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Forums - Gaming Discussion - Shigeru Miyamoto on E3: 'I saw no games I would have liked to create myself'

Jozu said:
Probably because of those games that were shown weren't for people under 12 years old.


Yes, sadly no games for you then, right?



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He generally tries to make games that are fun for the whole family and a wide range of age group these days instead of targeting online curse fests is most likely what it seems like.

Even if you don't take in account of the family and wide range age group, I currently don't see anything good on the show floor either, looking at Dead Rising 3 gave me fucking headaches because it doesn't look nearly as fun as 1 or 2. It's like people forgot WTF fun is. That's also why I like Saints Row 3 so much more than GTA4 as well, SR3 was just so much more fun.



"Nintendo games aren't made for children. They're made for all ages."

Which pretty much means they're made for children, like Disney movies which are also made for all ages.

I watched the Nintendo direct and all the games they showed were for the 16 and under demographic.

"Yes, sadly no games for you then, right?"

Well I won't be having any games for children no but I'm not a child so why would it be sad for me?

Nintendo is for the younger children and teens while the Xbox and PS4 are for older teens and adults.



Jozu said:
"Nintendo games aren't made for children. They're made for all ages."

Which pretty much means they're made for children, like Disney movies which are also made for all ages.

I watched the Nintendo direct and all the games they showed were for the 16 and under demographic.

"Yes, sadly no games for you then, right?"

Well I won't be having any games for children no but I'm not a child so why would it be sad for me?

Nintendo is for the younger children and teens while the Xbox and PS4 are for older teens and adults.


I'll be 20 in a few months and I like Nintendo and shooters.

 

Now please stop acting as if your opinion is fact.



Jozu said:
"Nintendo games aren't made for children. They're made for all ages."

Which pretty much means they're made for children, like Disney movies which are also made for all ages.

I watched the Nintendo direct and all the games they showed were for the 16 and under demographic.

"Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C S Lewis



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Miyamoto is God.



curl-6 said:
Jozu said:
"Nintendo games aren't made for children. They're made for all ages."

Which pretty much means they're made for children, like Disney movies which are also made for all ages.

I watched the Nintendo direct and all the games they showed were for the 16 and under demographic.

"Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C S Lewis

Must be why I have no problems playing any game unless the game is really bad in general lol......



Nintendo maintains a 'toy' concept of games (even adults like their toys) whereas most game developers these days are trying to make their games into a movie-esque experience and generally targeting an adult audience. If it's not a game you would play with your little kids, he's in no way interested in making it.

Now Tearaway is a cool family-friendly game but aside from the novel use of Vita's various controls it's a pretty generic platformer with a great aesthetic. If Nintendo did make this, it'd be a Kirby game no doubt and then we'd all be complaining Nintendo doesn't do anything new.

I'm mindful that last gen he helped develop Wii Sports, Wii Fit, Wii Music, Nintendogs, Brain Age, etc., which were all far more innovative than something like Tearaway. And yes, the fan demanded and always great selling Marios, Zeldas, DK, Metroids, Kirby's, etc., etc. As far as something truly innovative like Wii Sports/Wii Fit/ Wii Music (yes it sucked but it was innovative) then yes I can see him making this statement, and the innovative stuff MS is doing with Quantum Break, well, that's just not Nintendo's style, strength or desire to make such a thing.

However, people are right to say put-up or shut-up because I haven't seen anything innovative out of him since Wii Music. It's been all rehashes of what Nintendo's done before. And that, is largely is what is crippling 3DS, WiiU sales.



 

Gamerace said:
Nintendo maintains a 'toy' concept of games (even adults like their toys) whereas most game developers these days are trying to make their games into a movie-esque experience and generally targeting an adult audience. If it's not a game you would play with your little kids, he's in no way interested in making it.

Now Tearaway is a cool family-friendly game but aside from the novel use of Vita's various controls it's a pretty generic platformer with a great aesthetic. If Nintendo did make this, it'd be a Kirby game no doubt and then we'd all be complaining Nintendo doesn't do anything new.

I'm mindful that last gen he helped develop Wii Sports, Wii Fit, Wii Music, Nintendogs, Brain Age, etc., which were all far more innovative than something like Tearaway. And yes, the fan demanded and always great selling Marios, Zeldas, DK, Metroids, Kirby's, etc., etc. As far as something truly innovative like Wii Sports/Wii Fit/ Wii Music (yes it sucked but it was innovative) then yes I can see him making this statement, and the innovative stuff MS is doing with Quantum Break, well, that's just not Nintendo's style, strength or desire to make such a thing.

However, people are right to say put-up or shut-up because I haven't seen anything innovative out of him since Wii Music. It's been all rehashes of what Nintendo's done before. And that, is largely is what is crippling 3DS, WiiU sales.

That's prolly because people were bitching to him about making the next Pikmin so he has been doing that. I don't think Miyamoto can win in some people's hearts because he either comes out with something fun and sells millions upon millions and get bitched at by the haters, or he finally does something the fans want and still get bitched at by the haters. Haters will just be that, haters.



dahuman said:
Gamerace said:
Nintendo maintains a 'toy' concept of games (even adults like their toys) whereas most game developers these days are trying to make their games into a movie-esque experience and generally targeting an adult audience. If it's not a game you would play with your little kids, he's in no way interested in making it.

Now Tearaway is a cool family-friendly game but aside from the novel use of Vita's various controls it's a pretty generic platformer with a great aesthetic. If Nintendo did make this, it'd be a Kirby game no doubt and then we'd all be complaining Nintendo doesn't do anything new.

I'm mindful that last gen he helped develop Wii Sports, Wii Fit, Wii Music, Nintendogs, Brain Age, etc., which were all far more innovative than something like Tearaway. And yes, the fan demanded and always great selling Marios, Zeldas, DK, Metroids, Kirby's, etc., etc. As far as something truly innovative like Wii Sports/Wii Fit/ Wii Music (yes it sucked but it was innovative) then yes I can see him making this statement, and the innovative stuff MS is doing with Quantum Break, well, that's just not Nintendo's style, strength or desire to make such a thing.

However, people are right to say put-up or shut-up because I haven't seen anything innovative out of him since Wii Music. It's been all rehashes of what Nintendo's done before. And that, is largely is what is crippling 3DS, WiiU sales.

That's prolly because people were bitching to him about making the next Pikmin so he has been doing that. I don't think Miyamoto can win in some people's hearts because he either comes out with something fun and sells millions upon millions and get bitched at by the haters, or he finally does something the fans want and still get bitched at by the haters. Haters will just be that, haters.


Yes, it's true.  The fanboys are always screaming for more :Mario, Zelda, Metroid (like right now, 'why isn't Retro working on...'), StarFox, F-Zero (which sells lousy face it), etc., etc.  Which is why Epic Yarn became Kirby's Epic Yarn - to get a new Kirby game out rather than a new IP as designed.  Same with Star Fox Adventures (formerly Dinosaur World).   It's only when it's a completely new genre Nintendo tends to make it a new IP and then the fans bitch about it not catering to them.

He's sorta always in a no-win situation with the fans but at the end of the day, as long as he keeps making games that sell 1m-40m like he's been doing, Nintendo will keep him all the same.