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Forums - Gaming Discussion - MS is using a Nvidia Titan in their X1 units at E3. Are they mis representing the X1 graphics.

Saw this over on NeoGaf:

The truth is that this event you can see the display machine is used to display 360 XBLA games can be ported to ONE did show. 
The XBLA game is to demonstrate LocoCycle, but because suddenly decides to out show. ONE edition has not been ported to complete so the first 
place to get the PC version LocoCycle ONE version on display. So will see a display of a PC running WIN7 machine. 
I do not think anyone felt 360 XBLA games with ONE of the APU will not run it. This is the cause of the problem picture please click view pictures of this site is reported in this game pictures click view pictures http://gulfnews.com/arts-entertainment/celebrity/video-game-convention-in-dubai-in -july-1.1196841 ONE if you do not believe there is a real live demo machine, there are also photos please click view pictures please click view pictures please click view pictures so E3 DEMO booth occasion suspected of using performance than GTX graphics card charge for PC The question is a misunderstanding Bale ...



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Kasz216 said:

Nope.

If you'll notice.  Battfield 4 was demoed using the PC.  Pretty much all the multiplat games that use PC were.

Why?

PC STILL looks better.

Afterall, think about this (likely false) rumor.

Titan GPU's CAN'T be part of that kind of unified architecture.


So in otherwords.  High end GPU's > Next Gen graphics.

If that wasn't the case, this rumor wouldn't be a negative.


Console power has... as always, been greatly overexagerrated via PR hype.

Well it depends on which PC you're talking about. Thousand dollar PCs looks better than consoles? Well duh.
Where consoles will have an advantage is price for performance. Even if you can build a PC that is comparable at the price point, next-gen games will be optimized specifically for consoles. 

Devs said that Planetside 2, which is a very demanding PC game, will run on PS4 at max settings. Even if it has some sacrifices, that is really impressive especially considering this is only a launch game. This brings me to another point this dev made....Planetside 2 PS4 development will give you better performance on your PC. Why? Better multi-core support.



dobby985 said:
mantlepiecek said:
MS is not doing anything wrong here. You can't compare console to PCs and PCs take up more resources to compute compared to consoles.

I am actually surprised that they are running the games on PCs. But maybe the architecture is so similar to PC it doesn't make much difference to them.

Either way just because the PCs in E3 are using Titan GPUs doesn't mean the graphics will suddenly start looking better. At best the frame rate will end up being a little better. With what the OS running in the background, they might have tried to be on the safer side with an Nvidia (?) titan gpu.

Weird that they went for Nvidia though.


You mean like the PS3 using an entire core of it's CPU to run the XMB?

This is another myth that the OS is a resource hog. Windows 8 is barely a blip on the radar for my PC.

I am sure it still affects the PC a lot more than consoles OS does.



@mantlepieceK: I was about to say you'd be wrong about the OS being a resource hog, but I'm not exactly sure how much RAM my OS is currently using (Win7 64bit version). However, it is confirmed that x1 will be using 3 OS's cumulating about a 3GB RAM usage compared to the PS4 with ?# of OS's utilizing 1GB of RAM.

Again I must say that running a GAME ENGINE on a PC requires more of the hardware than running on the console! For example to effectively utilize the Unreal Engine from about 6 months ago there were more requirements than required to run Battlefield 3 @ high quality. There are a lot more things going on in the engine during the development of the game than actually running the game on a console. Therefore the console require less hardware to run the game perfectly well, than the development build running on PC requires. So do not take the OP as any indicator of graphics on the X1 or lack of performance, or sleight of hand by MS. Honestly, I would not be upset to see another nail in their coffin, but this is not it and is not legitimate cause for concern at all.



Talal said:
I will permaban myself if the game releases in 2014.

in reference to KH3 release date

VGKing said:
Kasz216 said:
VGKing said:
Euphoria14 said:
JazzB1987 said:
So Xbone games running on PC confirmed? Should be easy to hack the final games to work on PC again :)

Same goes for PS4. Both consoles are nothing more than PCs in camoflauge. Both running on x86 architexture gives that away.

Not at all. Both consoles are so much different than your ordinary PCs. Both are using APUs w/ unified memory. This alone makes them much more efficient than a PC ever hopes to be. This also allows future next-gen games to match high-end PCs a few years for now once devs start optimizing for every drop of power. So no, these aren't just PCs, they are much, much more. 

Nope.

If you'll notice.  Battfield 4 was demoed using the PC.  Pretty much all the multiplat games that use PC were.

Why?

PC STILL looks better.

Afterall, think about this (likely false) rumor.

Titan GPU's CAN'T be part of that kind of unified architecture.


So in otherwords.  High end GPU's > Next Gen graphics.

If that wasn't the case, this rumor wouldn't be a negative.


Console power has... as always, been greatly overexagerrated via PR hype.

Well it depends on which PC you're talking about. Thousand dollar PCs looks better than consoles? Well duh.
Where consoles will have an advantage is price for performance. Even if you can build a PC that is comparable at the price point, next-gen games will be optimized specifically for consoles. 

Devs said that Planetside 2, which is a very demanding PC game, will run on PS4 at max settings. Even if it has some sacrifices, that is really impressive especially considering this is only a launch game. This brings me to another point this dev made....Planetside 2 PS4 development will give you better performance on your PC. Why? Better multi-core support.

1) Planetside 2 isn't a very demanding PC game.  At least, not in the GPU sense... it is in the CPU sense, due to bad programming.  It's not demanding so much as it is picky.

2) The titan while impressive, is actually pretty shit for it's price.  In otherwords, a lot cheaper cards will do it close for less.  Really, the Titan isn't actually needed for anything in gaming right now.

3)   By better multi-core support they mean that Planeside 2 for PS4 will have better multicore support not that PS4 has better multicore support then PC.

   Planetside 2 pretty much uses zero multi-threading and only uses one core on your PC.  They were supposed to fix this WAY back in the beta days, but didn't.

Games now a days generally do support at least dual core... and a game like Planetside not supporting it, is generally a huge failure since it's putting 200 objects on screen at a time.

Generally, on a lot of computers it will run like crap... yet not use anything more then 30% of your systems resources... because they programmed it like it was for an old school single core computer. 

or TLDR, PS2 will run better on the PS4 because it's programmers aren't so much "noobs" anymore, it doesn't really having anything to do with the PS4.

If they put the PS2 PC version on PS4 with the smallest amount of tweaks... it probably wouldn't even be playable... on any setting.  PS2 runs like garbage on AMD hardware.  Hence the need for a version with better multithreading.

It is a pretty fun game though.  I'd definitly suggest playing it.

Hopefully they'll port the PS4 engine back over to the PC so people with modern PCs can run the game decently.



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Kasz216 said:

1) Planetside 2 isn't a very demanding PC game.  At least, not in the GPU sense... it is in the CPU sense, due to bad programming.  It's not demanding so much as it is picky.

2) The titan while impressive, is actually pretty shit for it's price.  In otherwords, a lot cheaper cards will do it close for less.  Really, the Titan isn't actually needed for anything in gaming right now.

3)   By better multi-core support they mean that Planeside 2 for PS4 will have better multicore support not that PS4 has better multicore support then PC.

   Planetside 2 pretty much uses zero multi-threading and only uses one core on your PC.  They were supposed to fix this WAY back in the beta days, but didn't.

Games now a days generally do support at least dual core... and a game like Planetside not supporting it, is generally a huge failure since it's putting 200 objects on screen at a time.

Generally, on a lot of computers it will run like crap... yet not use anything more then 30% of your systems resources... because they programmed it like it was for an old school single core computer. 

or TLDR, PS2 will run better on the PS4 because it's programmers aren't so much "noobs" anymore, it doesn't really having anything to do with the PS4.

If they put the PS2 PC version on PS4 with the smallest amount of tweaks... it probably wouldn't even be playable... on any setting.  PS2 runs like garbage on AMD hardware.  Hence the need for a version with better multithreading.

It is a pretty fun game though.  I'd definitly suggest playing it.

Hopefully they'll port the PS4 engine back over to the PC so people with modern PCs can run the game decently.

So PS4 development is forcing PC devs to have better multi-core support. I'd say that's a win/win situation.
They already said the work they're doing on the PS4 version will impact their PC version.



So what exactly was the source and evidence of this thread? If it was based on a picture alone, I laugh at the attempt by whoever started all this at trying to deceive people and fuel the anti Xbox One hate...

Seriously, give us a blurry picture of a PC that you can't tell what's inside of it or even where this picture was taken. And then claim it is an Xbox One show unit running a GPU that is incredibly different from Xbox One hardware and no devs would have been making their code run on this hardware... console software is very closely tied to hardware for optimization. That's why you can't change the hardware and it magically still work. Otherwise backwards compatibility would be a breeze on every console.

Again, was there any proof or logic at all for this thread?



The info i gathered from NeoGaf is that:

- Minor games like LocoCycle were indeed running on an high end PC.
- Several developers have confirmed their games running on Xbox One hardware.
- Jonathan Blow is all mouth and has a raging boner for Sony.



VGKing said:
Kasz216 said:

1) Planetside 2 isn't a very demanding PC game.  At least, not in the GPU sense... it is in the CPU sense, due to bad programming.  It's not demanding so much as it is picky.

2) The titan while impressive, is actually pretty shit for it's price.  In otherwords, a lot cheaper cards will do it close for less.  Really, the Titan isn't actually needed for anything in gaming right now.

3)   By better multi-core support they mean that Planeside 2 for PS4 will have better multicore support not that PS4 has better multicore support then PC.

   Planetside 2 pretty much uses zero multi-threading and only uses one core on your PC.  They were supposed to fix this WAY back in the beta days, but didn't.

Games now a days generally do support at least dual core... and a game like Planetside not supporting it, is generally a huge failure since it's putting 200 objects on screen at a time.

Generally, on a lot of computers it will run like crap... yet not use anything more then 30% of your systems resources... because they programmed it like it was for an old school single core computer. 

or TLDR, PS2 will run better on the PS4 because it's programmers aren't so much "noobs" anymore, it doesn't really having anything to do with the PS4.

If they put the PS2 PC version on PS4 with the smallest amount of tweaks... it probably wouldn't even be playable... on any setting.  PS2 runs like garbage on AMD hardware.  Hence the need for a version with better multithreading.

It is a pretty fun game though.  I'd definitly suggest playing it.

Hopefully they'll port the PS4 engine back over to the PC so people with modern PCs can run the game decently.

So PS4 development is forcing PC devs to have better multi-core support. I'd say that's a win/win situation.
They already said the work they're doing on the PS4 version will impact their PC version.


Most PC games already have better multi-core support.

PS4 is forcing one awful dev to fix their programming.

Meanwhile, if any dev doesn't have perfectly done multi-thread programming any multiplat game will run and look better on PC.

It's about as much a win-win as the Cell was a win-win situation.  In that... it really wasn't, because it generally meant multiplats would only ever look worse... and in some cases could have some devestating problems.  (Like Skyrim is a good example.)

It's not AS bad, since the PS3 is basically a fussy computer.  That is still the problem though.  Making multithreading perfect on an 8 core machine.



Kasz216 said:
VGKing said:
Kasz216 said:

1) Planetside 2 isn't a very demanding PC game.  At least, not in the GPU sense... it is in the CPU sense, due to bad programming.  It's not demanding so much as it is picky.

2) The titan while impressive, is actually pretty shit for it's price.  In otherwords, a lot cheaper cards will do it close for less.  Really, the Titan isn't actually needed for anything in gaming right now.

3)   By better multi-core support they mean that Planeside 2 for PS4 will have better multicore support not that PS4 has better multicore support then PC.

   Planetside 2 pretty much uses zero multi-threading and only uses one core on your PC.  They were supposed to fix this WAY back in the beta days, but didn't.

Games now a days generally do support at least dual core... and a game like Planetside not supporting it, is generally a huge failure since it's putting 200 objects on screen at a time.

Generally, on a lot of computers it will run like crap... yet not use anything more then 30% of your systems resources... because they programmed it like it was for an old school single core computer. 

or TLDR, PS2 will run better on the PS4 because it's programmers aren't so much "noobs" anymore, it doesn't really having anything to do with the PS4.

If they put the PS2 PC version on PS4 with the smallest amount of tweaks... it probably wouldn't even be playable... on any setting.  PS2 runs like garbage on AMD hardware.  Hence the need for a version with better multithreading.

It is a pretty fun game though.  I'd definitly suggest playing it.

Hopefully they'll port the PS4 engine back over to the PC so people with modern PCs can run the game decently.

So PS4 development is forcing PC devs to have better multi-core support. I'd say that's a win/win situation.
They already said the work they're doing on the PS4 version will impact their PC version.


Most PC games already have better multi-core support.

PS4 is forcing one awful dev to fix their programming.

Meanwhile, if any dev doesn't have perfectly done multi-thread programming any multiplat game will run and look better on PC.

It's about as much a win-win as the Cell was a win-win situation.  In that... it really wasn't, because it generally meant multiplats would only ever look worse... and in some cases could have some devestating problems.  (Like Skyrim is a good example.)

It's not AS bad, since the PS3 is basically a fussy computer.  That is still the problem though.  Making multithreading perfect on an 8 core machine.

What exactly are you comparing to the Cell here?