i've always wondered what the real end game is for "amazing AI". i mean there is a balance between smart AI and fun AI.
"The enemy NEVER tries to post up in a room and ambush you, they definitely NEVER run away and hide to preserve their own life, and they NEVER beg for their own life after being beaten to the ground and having a gun pointed in their face. So I have to ask, why was this issue completely overlooked by those who reviewed the game?"
if I was getting ambushed all the time would I really find that game fun? ..i mean the game intends for me to progress so do I want a level design that encourages camping becauses pushing forward will get me anhilated?
to me great AI simply means variety. keep the game intersting by not always coming at me the exact same way.
obviously i haven't played TLoU but what i've seen looks very interesting. seeing how differently an area can be played depending on my action is the definition of great AI imo. If i want "intelligent" AI i'll play against another human,.. which btw I typically hate. getting anhilated all the time sucks.