5140 posts since 01/04/12
C'mon now. Other recent entries in hardcore JRPG franchises have survived the addition of options that make the game more accessible.
Something as simple as a mode that lessens the penalty for death would be a way to make the game more accessible without changing the actual level design or how combat works.
I think the difficulty is fine you just need patience and the willingness to learn from mistakes.
One way of getting new players into the game would be improving the tutorial level/area to help ease them into things. I wouldn't be surprised if Dark Souls 2 had a more fleshed out tutorial to help prepare new players.
on 14 May 2013
Again, I think the emphasis on online play is the larger deterrent against separate difficulty modes and the ability to pause. I do think that the difficulty of the series has been extremely exaggerated (partly due to critic reviews and marketing), because honestly, if you're patient and take the time to learn the locations and enemies, you'll rarely die (excluding the occasional invasion).