Forums - Gaming Discussion - Namco on Dark Souls 2 marketing: "treating it as a massive AAA title, would be nice to attract Skyrim players"

spurgeonryan said:
SnakeDrake said:
spurgeonryan said:
I was just going to say what Yo_john said. The difficulty has to be customizable. Beat it on hard and get something really cool, but have the option for easy as well. Might help.

Really weird that an old school nintendo fan would say this an less there was a difficulty setting in old nintendo games i didn't know about.


I just know that Skyrim sold really well. I know what fans of Dark Souls want and I know what fans of Skyrim sometimes probably prefer. They just want to play the game and not struggle through it. I have only played Skyrim, but that is my opinoin on it based off what I know.

And I have played both game and I know what Dark Souls players want. A fairly balanced, but challenging and rewarding game. 



 

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yo_john117 said:
SnakeDrake said:
yo_john117 said:

If they add different difficulty levels, have a more standardized save system, and allow for pausing the game whilst in single player, then I will give this series another chance.

Demons Souls and Dark Souls had so much potential but the lack of the above made the games quite simply unplayable for me.

If they added the things you mentioned then i will abandon the series. 

Honestly, that's one of the most ridiculous things I have ever heard of. Since when did options become such a sin in gaming?

For masochistic people like you (which I am assuming that you are since you are a fan of the absurd difficulty from the game :P ), the game would be just as hard as before.

Whining about these options is just as pointless as whining about all of the optional assists in the recent Forza games. Having them there does not affect you in any way whatsoever. It's actually quite a selfish notion to have the mindset that only you (and others like you, obviously) are allowed to have fun with the game.

All the things you had listed, you list them as an negative of the series. When in retro spec they help made what made this game great to me and fans of this series. This game appeal is not the difficulty, but the feeling of accomplishment when beating through a stage. And so what if its selfish of me and the fans. We brought the games and we actually played though them.



 

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I think From Software has been hesitant to include an easy difficulty or pause feature because a big aspect of the game is its online elements. Creating a separate difficulty mode would split the user base, potentially making it more difficult for people to cooperate or invade (I'm assuming that they would separate easy and normal players from playing with each other), and the pause feature would probably only be feasible during offline mode (although FS has always encouraged players to play the game online for all of the features), since I doubt that you would be able to pause the game while online.

Ultimately, the Souls games aren't really that difficult at all ("hard" modes on many contemporary games are much more difficult), they just don't hold the players' hands. While I wouldn't be against an easy mode or pause during offline play for those that want it, I can see why From Software wouldn't include them.

Too much accessibility will ruin the series.

Adding different difficulty modes would not work. The challenge of the game is what defines it, therefore its not for everyone.

I'm expecting good things from Dark Souls 2 (I have faith in From), hopefully the game is released this year. I know that may be wishful thinking but considering that Demon's Souls came out in 2009 and then 2 years later in 2011 Dark Souls came out then a (late) 2013 release doesn't seem unreasonable.

Wagram said:
Too much accessibility will ruin the series.


It really doesn't have to.  Accessibility could be as simple as adding in a different mode.  The only people that would feel the series is ruined are those who are too uptight about games having to be so hardcore that no one else can play it.



MDMAlliance said:
Wagram said:
Too much accessibility will ruin the series.


It really doesn't have to.  Accessibility could be as simple as adding in a different mode.  The only people that would feel the series is ruined are those who are too uptight about games having to be so hardcore that no one else can play it.

Anyone can play it. You just need to invest time and focus on what your doing.



 

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And another thing. The main difficulty from DS isn't even the gameplay, it comes from not understanding the game/lack of knowledge. A good player can be half way done with the game in 1 hour if they understand it. With an easy mode it would be an extremely medicore and short game. I just don't see how anyone could enjoy it with an easy mode.

You can say that it doesn't effect the people that would just play it on hard but that just isn't true. It not only cheapens the experience and throws away the entire point of the game but with how Online works which is a huge part of the game for many, It just wouldn't work.


The whole point of the game is its punishing difficulty and how through experience you learn to overcome it ( it's not about  crazy skills it's about learning how to fight the diverse opponents).

Remove that and there really isn't much else...  

heck if you want lower difficulty watch the videos of someone playing the game..

PS : I wonder how many of those asking for a lower difficulty level have actually played the game. I am going to guess, not many.



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Adding options does not detract from a game.
If you want it to stay hard, don't play easy mode.