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Forums - Sony Discussion - What do Sony fans think of the PS3 hardware?

 

Would you have changed something of the PS3 hardware?

It's perfect, I wouldn'... 54 14.48%
 
Cell 39 10.46%
 
Memory architecture 88 23.59%
 
RSX 11 2.95%
 
Blu Ray 6 1.61%
 
More than one thing but not everything. 50 13.40%
 
PS3 was a disaster. Everything. 84 22.52%
 
See results. 41 10.99%
 
Total:373
DigitalDevilSummoner said:
Lafiel said:

..while the PS3 GPU is limited to 256MB


If i remember correctly the gpu can access the system ram at a performance cost

So like i said, it should have been a shared memory pool. Also only 256 mb could be used as system memory causing problems for developers(FFXIII delay, crappy Skyrim version).



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It's an over-engineered piece of tech. Glad Sony took a risk though, this gen they were the underdog and that led to a huge focus on 1st party exclusives.



VGKing said:
It's an over-engineered piece of tech. Glad Sony took a risk though, this gen they were the underdog and that led to a huge focus on 1st party exclusives.


Yes i love the fact that Sony went with a future proof console that didn't lose it's appeal 4 years after launch. The games on the PS3 are a testament to that. Also the sales still going strong speak volumes about this.



It got a lot of shitty ports so it would have been better if they built a conventional console, but right now I'm ok with it it was early in the gen when it was bad.



The main thing they should've changed was the split memory. Not enough developers know how to utilize the SPUs to get around it. Or they should've at least helped developers understand how to use them. I do a lot of development in a proprietary system, and it helps a great deal that it's supported heavily by the company that owns it. I get the feeling that SONY didn't do that in the beginning years of the PS3.



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I chose the cell processor because it's a well known fact that most developers are lazy (proved in the Sega Saturn era) and it's much wiser to make architecture that is easier to develop for. Hence, the main reason most previously PC only developers only ported their games to the 360 but not the PS3. Case in point, PS3 didn't get Witcher 2 but Witcher 3 has already been announced for PS4 mainly cause of the more PC friendly innards. On a side note, if Sony were smart they should get an indefinite exclusive deal on that game.



zedo0 said:
I chose the cell processor because it's a well known fact that most developers are lazy (proved in the Sega Saturn era) and it's much wiser to make architecture that is easier to develop for. Hence, the main reason most previously PC only developers only ported their games to the 360 but not the PS3. Case in point, PS3 didn't get Witcher 2 but Witcher 3 has already been announced for PS4 mainly cause of the more PC friendly innards. On a side note, if Sony were smart they should get an indefinite exclusive deal on that game.


So that's what that was??

 

hmm.. Interesting



The drame is the actual PS3 (slim and super slim) can't read PS2 games (the FAT could) .



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I voted for the memory architecture, as that's where the main problems stem from. The SPU's managed to compensate for the RSX's weaknesses so if there was only one thing to change, I think the memory architecture is its biggest misstep.



I voted Cell btw, because it made PS3 more difficult to develop for and made it much more expensive.

It's pretty incredible however that with all it's flaws it was still became as succesfull as it did, it make me all the more hopefull for PS4's succes.