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The main thing they should've changed was the split memory. Not enough developers know how to utilize the SPUs to get around it. Or they should've at least helped developers understand how to use them. I do a lot of development in a proprietary system, and it helps a great deal that it's supported heavily by the company that owns it. I get the feeling that SONY didn't do that in the beginning years of the PS3.



I am the Playstation Avenger.