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Forums - Nintendo Discussion - Why WiiU is the only viable strategy for Nintendo

 

The WiiU is the ONLY strategy

Yay 69 57.98%
 
Nay 50 42.02%
 
Total:119

Well, for start, platform holder's fee is 20%, so on $60 game that's $12, not $7.

As for WiiU...

...Nintendo should've spent money on bit beefier hardware, one that is not so underpowered compared to PS4/NextBox (not saying they should've competed directly, something similar in performance to 4850 which was speculated when first rumors about next Ninty console appeared would be more than enough), instead of spending that money on Gamepad (making it effectively an accessory, convenience option all next-gen consoles will most likely have).

Also, ship this SuperWii (I believe there was Japanese ad that called WiiU exactly that) with SuperWiimote and Game Pro controllers as default, and launch it with SuperWii Sports and Mario Kart SuperWii, all while working on new IPs that would help bring more of core audience (action-adventure and FPS audience most notably).



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It both could be their only strategy, but also not one that is going to insure them any decent marketshare. If the public doesn't want the second screen, then it gets hurt on the being underpowered. And Nintendo may end up suffering from not being willing to bleed huge pools of red just to remain viable.



Jay520 said:

The problem I see is Nintendo making the gamepad worthwhile. Firstly, I can't even imagine any person using the Gamepad for any substantial period of time due to the sheer size of the thing. And secondly, I can't imagine any impressive gameplay advantages that the Gamepad can provide, aside from menus or something like that. For those reasons I think the Gamepad is a huge mistake on Nintendo's front. One things for sure, the Gamepad will never be as appealing as motion controls were. So I think a more powerful Wii with a stronger emphasis on motion controls would be a much better strategy.

I use to think that until  got monster hunter. Played like 10 hours straight and it felt fine. The pad is fine in terms of longtime play.



Mad55 said:
Jay520 said:

The problem I see is Nintendo making the gamepad worthwhile. Firstly, I can't even imagine any person using the Gamepad for any substantial period of time due to the sheer size of the thing. And secondly, I can't imagine any impressive gameplay advantages that the Gamepad can provide, aside from menus or something like that. For those reasons I think the Gamepad is a huge mistake on Nintendo's front. One things for sure, the Gamepad will never be as appealing as motion controls were. So I think a more powerful Wii with a stronger emphasis on motion controls would be a much better strategy.

I use to think that until  got monster hunter. Played like 10 hours straight and it felt fine. The pad is fine in terms of longtime play.


10 hours straight?...your eyes must be hurting :P



JGarret said:
Mad55 said:
Jay520 said:

The problem I see is Nintendo making the gamepad worthwhile. Firstly, I can't even imagine any person using the Gamepad for any substantial period of time due to the sheer size of the thing. And secondly, I can't imagine any impressive gameplay advantages that the Gamepad can provide, aside from menus or something like that. For those reasons I think the Gamepad is a huge mistake on Nintendo's front. One things for sure, the Gamepad will never be as appealing as motion controls were. So I think a more powerful Wii with a stronger emphasis on motion controls would be a much better strategy.

I use to think that until  got monster hunter. Played like 10 hours straight and it felt fine. The pad is fine in terms of longtime play.


10 hours straight?...your eyes must be hurting :P

lol at around the 8 hour mark yes



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Gamerace said:
JWeinCom said:


I don't think the Gamepad is a problem, and I don't think the Wiimote was really the heart of the Wii's success.

I don't think that the Wii

"I see your point here but respectfully disagree.  The Wiimote was designed to resemble a TV remote and Wii Sports to be played with only needing to use one or two buttons, if any.   Nintendo understood that the dual analog controller was a barrier to entry for casuals.  And now they've gone back to it only now with a tablet inserted.   The tablet does not make it seem simplier, it makes it seem every less attractive to casuals.   Where Wii's sold themselves, with WiiU Nintendo must overcome the stigma the gamepad creates.   So far they have failed to do so.   I've tested the games in stores and when they've had all games available to play at mall demos, and while I didn't get to try ZombiiU, NintendoLand, NSMBU, Rayman Legends, and some other 3rd party games failed to justify the gamepad's existence.  It didn't add anything to the games, and from a casual viewpoint were less intuitive to play than a Wii game - or Kinect game - or tablet game."

I haven't seen Zombi U running on a demo unit.  Demoing rated M games is a legal problem and I'm pretty sure it's not available.  Which Nintendo Land games have you tried?  I think Mario Chase, Metroid Blast, Legend of Zelda, and Takamaru's Ninja castles are great uses of the Gamepad that are not exceptionally complex (except Metroid).  I haven't done market research, but pretty much everyone whose played Mario Chase got it pretty quickly and enjoyed themselves.

I think that having a complex looking controller is a disadvantage, but that can be countered by a simple looking game.  I work at an electronics store, and we have a Wii U display with Mario (among other games on it).  In that context, noone is afraid or confused or hesitant.  It's Mario.  They know it, and they know how to play it.  They simply ignore the extra buttons and move on.

I don't think that the precence of a second analog stick itself is really the problem.  The problem is that many games on 360 or PS3, even something that would seem to be kid friendly like ratchet and clank, use just about every button on the controller.  Appearances matter to an extent, but Nintendo can still, with effective advertising and simpler games, hit their target demographics with the Gamepad.

"This is the fundimental problem.  Casuals don't have a choice of Wii or nothing like in 2006, they now have vast choice - Move, Kinect 2, tablets/smartphones, WiiU of which WiiU is currently the least appealing choice due to price, lack of games, cost of games and lack of features.  The off TV gameplay is not appealing to casuals who don't want to play with a dual analog set-up.  Sure you could play Angry Birds on TV/gamepad but you don't need a WiiU for that.   Sure the WiiU has a cool internet browser, but you don't need a WiiU for that - tablet's do it just as well.   Yes you can control your TV off your WiiU but this is becoming a feature of tablets/smartphones too.    For casuals, who don't want to use dual analog - which is all those Wii Sports / Wii Fit / Just Dance players out there - There is no benefit to owning a WiiU. "

I wouldn't consider the Move or Kinect a viable rival for the Wii.  The technology is fine on the Move, but the software support is beyond terrible.  The Kinect also suffers from poor support, and is not always very intuitive.  It had a hot start, but it's basically a non factor.  Sony has shown where their focus for the coming gen is, and it's not on casual gamers.  The 720 is a wildcard, but I don't think they have what it takes to compete with Nintendo in that realm.

As for Smart Phones, I think that most people understand and appreciate the difference between a 50 dollar game and a 1.99 game.  It isn't like Modern Combat has killed the Call of Duty market, and I don't think Angry Birds is going to kill the Mario market.

As for the "tablets can do it" argument, you can say that about pretty much all of the multimedia functions on any  console.

"I concur that making the WiiU the same power as PS4/720 would not have helped them.  I agree a WiiHD would do little better than WiiU (unless they had some great new Wii____ ideas but then they could have just kept Wii going with them too.   They don't need the most powerful system (one more capable of playing 720/PS4 games would have been better) but they needed to extend that they did with Wii.   Take motion controls to a whole new level of immersion and fun.  A modified/enhanced Wiimote/Nunchuk with touchscreen(s) added would have been better and the touch screen could have even replaced some buttons or D-pad to make it seem even more natural to use."

I don't really see any place further to go with motion controls.  The device you've described really doesn't sound simple to me or like it would add anything to the Wii experience.  I'm guessing Nintendo didn't see anywhere further to go either.

"Basically they needed to provide compelling gameplay that other consoles - and now tablets - can't - that appeals to the mass market.  Much like Wii did.  From the WiiU games I've played, none of them do this.  ZombiiU is not appealing to the mass market and I submit, neither is NintendoLand or NSMBU if casuals (think women 30+) are forced to use the dual analog controller to play them."

How many Wii U games have you played?  3? 4?  People like to point out how the Wii instantly caught on, but what about the DS?  When you played Pac Pix, Mario 64 DS, and Ping Pals, did you think "most successful handheld ever right here"?  Nor did the 360 or PS3 have particularly strong launch up.  As I mentioned, nobody seems to be deterred from Mario by the Gamepad.  NSMB 2 has sold very well on the 3DS, which has all the buttons of the Wii U minus one stick and an invisible set of shoulder buttons.

"Unless they come up with some unforseeable NEW casual hit, the same old games Wii Fit U (again?), Wii Party U (again?) and Mario Kart U will not sell many systems.  Casuals want NEW experiences.   Mario Galaxy was not a hit with casuals - look at it's sales and especially SMG2's, it's primarily Nintendo Core.   NSMB IS a hit with casuals but the combination of dual analog controls/cost and that it's really not much different than NSMBWii all work against NSMBU having the success NSMBWii did.  Unless Nintendo really changes them up far more than we've seen thus far - I feel the same will go for the others mentioned here as well.  They are not different enough or enticing enough to overcome WiiU's immediate shortcomings."

 Mario Galaxy sold 800,000 copies last year.  Now, did those copies sell to gamers that were such hardcore Nintendo fans that they waited 5 years to buy the game?  That blows a whole right through the "only hardcore Nintendo fans buy Mario Galaxy theory".  And yes, I know there was a price cut, but the has sold 800,000 copies or more in every year since it was released.  You can't claim the game has no casual appeal.  Even galaxy 2 sold 300K last year.  Mario Galaxy's sales were on par with Halo sales, and Galaxy 2 sold more than any Uncharted or Gears of War game has.  Either Nintendo has a really strong hardcore fanbase (that for some bizarre reason waits for years and years to pick up games), casual gamers are also enjoying these titles, or your view of "casual gamers" is really narrow and you've therefore missed the cause of the Wii's success.  Remember, casual gamers are not just grandmothers who scream in terror of anything more complex than a toaster.  Casual gamers are also kids, 30 something parents who want games to play with their kids, college students who want something fun for their dorm room, etc.

On the subject of games that keep selling, Wii Fit Plus sold over a million copies last year, and Wii Party sold 800K.  Not bad for such old games.  This clearly indicates that the brand still has plenty of gas left in the tank.  Nintendo will need some new franchises as well to kick things into the next gear, but these games are going to get a lot of Wii owners to upgrade.  I'll go on the record with this.  By June, pretty much all talk of Wii U dying will be gone.



HoloDust said:
Well, for start, platform holder's fee is 20%, so on $60 game that's $12, not $7.

As for WiiU...

...Nintendo should've spent money on bit beefier hardware, one that is not so underpowered compared to PS4/NextBox (not saying they should've competed directly, something similar in performance to 4850 which was speculated when first rumors about next Ninty console appeared would be more than enough), instead of spending that money on Gamepad (making it effectively an accessory, convenience option all next-gen consoles will most likely have).

Also, ship this SuperWii (I believe there was Japanese ad that called WiiU exactly that) with SuperWiimote and Game Pro controllers as default, and launch it with SuperWii Sports and Mario Kart SuperWii, all while working on new IPs that would help bring more of core audience (action-adventure and FPS audience most notably).

Would you mind providing a source for the fee?  Not that I'm doubting you, I'd just like to confirm that for my own information.  Assuming that, they'd still need an extra 6ish games before seeing a profit.  More likely, but still not very.

All consoles will have something similar to the Wii U, but not as good.  Being part of the package makes integration that much simpler.  If it's not a standard feature, it won't be used meaningfully outside of a handful of games for fear of splitting a fanbase.  See the Move, Kinect, or even the Wii Motion Plus.

So, Nintendo makes games focussing on the hardcore gamer.  Are they going to make franchises that outdo Halo, Uncharted, and Gears of War at their own games?  This is essentially what Sony tried to do to Nintendo in reverse.  They tried to make PSASBR, Little Big Planet Karting, Sports Champions, etc, and they failed because they, and their studios, are not good at those types of games.  They haven't build the talent, the methods, etc.

If Nintendo tried to make Bioshock Infinite or Gears of War, they'd probably fail at it. Is Nintendo: Military Shooter really going to take out Call of Duty (which has a budget and team size far beyond anything Nintendo's ever done)?  Is Gears of Nintendo going to drag X-Box fans away from their X-Box Live accounts? Meanwhile, Nintendo will have far less content for the markets that they actually do really well in.

Suppose you have a fighter who is an expert at Karate.  He's fighting someone who is an expert at Kung Fu.  You tell him "hey you know what, Kung Fu is a much better fighting style.  Go out their and use Kung Fu instead of Karate."  If he listened to that advice, what would happen to him?  He'd get his ass handed to him because his opponent is much better at Kung Fu.  If Nintendo tries to become like MS or Sony, they'll wind up feeding on their table scraps.



JWeinCom said:
HoloDust said:
Well, for start, platform holder's fee is 20%, so on $60 game that's $12, not $7.

As for WiiU...

...Nintendo should've spent money on bit beefier hardware, one that is not so underpowered compared to PS4/NextBox (not saying they should've competed directly, something similar in performance to 4850 which was speculated when first rumors about next Ninty console appeared would be more than enough), instead of spending that money on Gamepad (making it effectively an accessory, convenience option all next-gen consoles will most likely have).

Also, ship this SuperWii (I believe there was Japanese ad that called WiiU exactly that) with SuperWiimote and Game Pro controllers as default, and launch it with SuperWii Sports and Mario Kart SuperWii, all while working on new IPs that would help bring more of core audience (action-adventure and FPS audience most notably).

Would you mind providing a source for the fee?  Not that I'm doubting you, I'd just like to confirm that for my own information.  Assuming that, they'd still need an extra 6ish games before seeing a profit.  More likely, but still not very.

All consoles will have something similar to the Wii U, but not as good.  Being part of the package makes integration that much simpler.  If it's not a standard feature, it won't be used meaningfully outside of a handful of games for fear of splitting a fanbase.  See the Move, Kinect, or even the Wii Motion Plus.

So, Nintendo makes games focussing on the hardcore gamer.  Are they going to make franchises that outdo Halo, Uncharted, and Gears of War at their own games?  This is essentially what Sony tried to do to Nintendo in reverse.  They tried to make PSASBR, Little Big Planet Karting, Sports Champions, etc, and they failed because they, and their studios, are not good at those types of games.  They haven't build the talent, the methods, etc.

If Nintendo tried to make Bioshock Infinite or Gears of War, they'd probably fail at it. Is Nintendo: Military Shooter really going to take out Call of Duty (which has a budget and team size far beyond anything Nintendo's ever done)?  Is Gears of Nintendo going to drag X-Box fans away from their X-Box Live accounts? Meanwhile, Nintendo will have far less content for the markets that they actually do really well in.

For price breakdown:

http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article

(skip to 2:40) http://www.gametrailers.com/videos/qba2o2/pach-attack--episode-111

As for Gamepad like devices on other consoles  - they will not be anything else but convenience gadgets that are practically clients in local cloud powered by your console - all games will work on them - at least on PS4/Vita combo that's confirmed, and pretty much we should expect MS to do the same. As I said in other thread, if Sony is smart they will make tablets/tablet accessories that also support Remote Play, or even let other manufacturers include it in their tablets (ones that meet certain standards). I think Gamepad was too much of a focus for Nintendo as a selling point for system, and so far it has not attracted attention they hoped for.

As for more new "core" IPs - I think they need FPS, not military one, but something that will at least try to compete with MS/Sony - Sony did it with Killzone/Resistance to compete with MS, they are not as successful as HALO, but at least they're trying - something that will try to bring back Golden Eye days back for them.

As for other genres, something like action-adventure or RPG that draws from Zelda universe might be way to go - I mentioned several times this in various threads here, Sheikahs would be perfect for spin-off IP that can be more in the lines of what "core" PS360 audience expects from that genres.



HoloDust said:

For price breakdown:

http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article

(skip to 2:40) http://www.gametrailers.com/videos/qba2o2/pach-attack--episode-111

As for Gamepad like devices on other consoles  - they will not be anything else but convenience gadgets that are practically clients in local cloud powered by your console - all games will work on them - at least on PS4/Vita combo that's confirmed, and pretty much we should expect MS to do the same. As I said in other thread, if Sony is smart they will make tablets/tablet accessories that also support Remote Play, or even let other manufacturers include it in their tablets (ones that meet certain standards). I think Gamepad was too much of a focus for Nintendo as a selling point for system, and so far it has not attracted attention they hoped for.

As for more new "core" IPs - I think they need FPS, not military one, but something that will at least try to compete with MS/Sony - Sony did it with Killzone/Resistance to compete with MS, they are not as successful as HALO, but at least they're trying - something that will try to bring back Golden Eye days back for them.

As for other genres, something like action-adventure or RPG that draws from Zelda universe might be way to go - I mentioned several times this in various threads here, Sheikahs would be perfect for spin-off IP that can be more in the lines of what "core" PS360 audience expects from that genres.

The problem with remote play on the PS4 is that you need to buy other acessories in order to use the feature. It will never take off because of the price needed to use remote play. The big reason why the gamepad has not attracted attention is because Nintendo is doing little to no advertising for the thing. Compared to the Wii, the Wii U looks neglected but the reason for that is because Nintendo has not released any game that show off the gamepad features.

The FPS bandwagon has already left, there is no way that Nintendo can make an FPS to compete with MS/Sony. I doubt that people would take Nintendo seriously if they did try.

That would probably piss off the fanbase similar to how Metal Gear Rising did. Nintendo already took risks with the Zelda franchise and it did not turned out to well. Like I said before, the PS360 audience would not take Nintendo seriously.



HoloDust said:
JWeinCom said:
HoloDust said:
Well, for start, platform holder's fee is 20%, so on $60 game that's $12, not $7.

As for WiiU...

...Nintendo should've spent money on bit beefier hardware, one that is not so underpowered compared to PS4/NextBox (not saying they should've competed directly, something similar in performance to 4850 which was speculated when first rumors about next Ninty console appeared would be more than enough), instead of spending that money on Gamepad (making it effectively an accessory, convenience option all next-gen consoles will most likely have).

Also, ship this SuperWii (I believe there was Japanese ad that called WiiU exactly that) with SuperWiimote and Game Pro controllers as default, and launch it with SuperWii Sports and Mario Kart SuperWii, all while working on new IPs that would help bring more of core audience (action-adventure and FPS audience most notably).

Would you mind providing a source for the fee?  Not that I'm doubting you, I'd just like to confirm that for my own information.  Assuming that, they'd still need an extra 6ish games before seeing a profit.  More likely, but still not very.

All consoles will have something similar to the Wii U, but not as good.  Being part of the package makes integration that much simpler.  If it's not a standard feature, it won't be used meaningfully outside of a handful of games for fear of splitting a fanbase.  See the Move, Kinect, or even the Wii Motion Plus.

So, Nintendo makes games focussing on the hardcore gamer.  Are they going to make franchises that outdo Halo, Uncharted, and Gears of War at their own games?  This is essentially what Sony tried to do to Nintendo in reverse.  They tried to make PSASBR, Little Big Planet Karting, Sports Champions, etc, and they failed because they, and their studios, are not good at those types of games.  They haven't build the talent, the methods, etc.

If Nintendo tried to make Bioshock Infinite or Gears of War, they'd probably fail at it. Is Nintendo: Military Shooter really going to take out Call of Duty (which has a budget and team size far beyond anything Nintendo's ever done)?  Is Gears of Nintendo going to drag X-Box fans away from their X-Box Live accounts? Meanwhile, Nintendo will have far less content for the markets that they actually do really well in.

For price breakdown:

http://www.eurogamer.net/articles/2011-01-10-where-does-my-money-go-article

(skip to 2:40) http://www.gametrailers.com/videos/qba2o2/pach-attack--episode-111

As for Gamepad like devices on other consoles  - they will not be anything else but convenience gadgets that are practically clients in local cloud powered by your console - all games will work on them - at least on PS4/Vita combo that's confirmed, and pretty much we should expect MS to do the same. As I said in other thread, if Sony is smart they will make tablets/tablet accessories that also support Remote Play, or even let other manufacturers include it in their tablets (ones that meet certain standards). I think Gamepad was too much of a focus for Nintendo as a selling point for system, and so far it has not attracted attention they hoped for.

As for more new "core" IPs - I think they need FPS, not military one, but something that will at least try to compete with MS/Sony - Sony did it with Killzone/Resistance to compete with MS, they are not as successful as HALO, but at least they're trying - something that will try to bring back Golden Eye days back for them.

As for other genres, something like action-adventure or RPG that draws from Zelda universe might be way to go - I mentioned several times this in various threads here, Sheikahs would be perfect for spin-off IP that can be more in the lines of what "core" PS360 audience expects from that genres.


Thanks for the link.  As for the Gamepad, having it integrated with the system is a huge difference from having it as an add on.  Remote play for instance would be impossible for 99% of games if you're using a tablet.  Out of the games we've seen in Nintendo Land, perhaps 1/3 of the games could be replicated using the tablets.  If you want to make a game that truly utilizes the functions of a peripheral, then you need to be sure that every gamer on a system has that peripheral, or else you're severaly limiting your audience.  There is a reason that the Move and the Kinect didn't catch on (or caught on then died off very quickly). 

Trying to appeal to the PS360 audience is a dead end.  Nintendo won't be able to drag those gamers away from Microsoft while simultaneously creating enough content to keep their audience content.  We've seen Sony and Microsoft both fail when they tried to play Nintendo's game.  If Nintendo plays theirs, they'll fail as well.