ninjablade said:
https://www.youtube.com/watch?v=mf29-F2Nh88 here is a video wiiu vs 360 comparison video
a very small unnoticeable upgrade, cause of the wiiu ram, many mulit-platform games have a bigger edge from 360 to ps3 and this is an enhanced port which came out 6 months later.
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You will never be satisfied. Better textures, significant upgrades to both lighting and reflection mapping (both are noticeable and require more GPU power to pull off), very good AA, and better framerate. Pretty much every single visual aspect of the game has been upgraded in some way, yet you call it 'small'. If it were just one aspect that was upgraded, you would have a point, but you cannot (I repeat CANNOT) upgrade so many different aspect of the game without more GPU power. The fact is, we're getting to a point of diminishing returns on power. Since games like this already look very good to the naked eye on current consoles, technical upgrades are not as pronounced as when we were moving from SD to HD in the previous gen. Even watching the Killzone demo on PS4, though it looked very good, did not make current console games look bad in comparison by any stretch.
Your earlier predictions were that some things might be upgraded, while another aspect (like framerate) would be worse. You were wrong.
EDIT: I watched the video and was wondering if you had even bothered to watch it.
Framerate: WiiU clearly has the edge here in the more demanding scenes. In addition to dropping to an overall lower rate during cutscenes, the 360 version also 'stutters' a lot, which you can see as almost a split second 'pause' in the screen refresh. Playing the game on my friend's 360, we noticed it does this during races as well (especially whend taking a corner), but it does not do this nearly as much on the WiiU. Keep an eye on the spinning tires on the cop cars in the close-up shot.
Textures: WiiU has the edge here, but this is difficult to discrern when driving at 100+ MPH - It's much more noticeable in cutscenes. Also keep an eye on the textured damage mapping on the cars.
Lighting: This is where the WiiU takes the cake in my opinion. Until I saw this video, I had never noticed how big difference in the night-time lighting actually is. Just look at the pickup truck towards the end of the video. In the 360 version, it appears to be lit no matter what, while in the WiiU version you can clearly see lighting from directional sources interacting with the vehicle in a very natural looking way. The directional lighting on all aspects of the environment are significantly better on the WiiU version as well. I noticed a difference playing both versions on my TV, but seeing them side-by-side really shows this one off.
Reflections: Once again a noticeable difference here. The reflection mappings look much more realistic due to the higher draw distance on reflection maps. The quality of the reflection effect also appears to be upgraded.