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Forums - Nintendo Discussion - If Lego City sells well...

Mythmaker1 said:
Depends on what selling well means. In the Wii U's current climate, I'd consider selling well to be 120,000 units in the first month. I think it would have to do better than well to impress Ubisoft.


i agree



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BuckStud said:



zippy said:

Do you think Ubisoft may rue their decision to put back the release date of Rayman?? With not much out on Wii U at present, Lego City has become one of the consoles most desirable titles, and with a lack of competition i have a feeling it may pull out some decent numbers. Ubisoft had a chance to also take advantage of this situation but decided to hold out for several months and realease with the multiplats. Could this backfire on them after the backlash they received or will the bigger Wii U install base see them right when it is eventually released?





Bought it and love it.  If you own a Wii U and don't have this game, do yourself a favor and buy it.  Every Wii U owner should have this game. 


zippy

Getting it today mate :)



I think Ubisoft already regrets their foolish move with Rayman, that is unless they somehow do not like money.



no they won't because in their mind the Nintendo fan demand compensation for the delay with announcements of watch dogs and splinter cell.

Well that happened so all should be forgive unless those fans were all talk.



 

 

TruckOSaurus said:
Gamerace said:
badgenome said:
I think they'll rue that decision anyway, or at least the decision to release Rayman Legends at a time when it is going to be buried beyond belief.

This more than anything else.

Rayman Origins didn't sell much on Wii which has a massive installed base (didn't do big numbers on any system) for no reason to think it'd have done great on WiiU.   It did have a chance to gain a following on WiiU but I can't fault Ubisoft.  Without question they'll sell more going multi-plat.   WiiU's soft sales just made that an easy decision.

Irony is this was the one game that was playable on WiiU's in stores to showcase the gamepad.

Going multiplatform was indeed a wise decision but to delay the WiiU version was a big mistake. They would have been alone with tons of people desperate to find a new game for their Wii U.

But with Microsofts release rules, it is either one or the other.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Porcupine_I said:
TruckOSaurus said:
Gamerace said:
badgenome said:
I think they'll rue that decision anyway, or at least the decision to release Rayman Legends at a time when it is going to be buried beyond belief.

This more than anything else.

Rayman Origins didn't sell much on Wii which has a massive installed base (didn't do big numbers on any system) for no reason to think it'd have done great on WiiU.   It did have a chance to gain a following on WiiU but I can't fault Ubisoft.  Without question they'll sell more going multi-plat.   WiiU's soft sales just made that an easy decision.

Irony is this was the one game that was playable on WiiU's in stores to showcase the gamepad.

Going multiplatform was indeed a wise decision but to delay the WiiU version was a big mistake. They would have been alone with tons of people desperate to find a new game for their Wii U.

But with Microsofts release rules, it is either one or the other.

Could you explain the reasoning? As far as I know, ms has a somewhat similar rule when it comes to XBLA games, not retail/games on demand games.



Gugerface said:
Porcupine_I said:
TruckOSaurus said:
Gamerace said:
badgenome said:
I think they'll rue that decision anyway, or at least the decision to release Rayman Legends at a time when it is going to be buried beyond belief.

This more than anything else.

Rayman Origins didn't sell much on Wii which has a massive installed base (didn't do big numbers on any system) for no reason to think it'd have done great on WiiU.   It did have a chance to gain a following on WiiU but I can't fault Ubisoft.  Without question they'll sell more going multi-plat.   WiiU's soft sales just made that an easy decision.

Irony is this was the one game that was playable on WiiU's in stores to showcase the gamepad.

Going multiplatform was indeed a wise decision but to delay the WiiU version was a big mistake. They would have been alone with tons of people desperate to find a new game for their Wii U.

But with Microsofts release rules, it is either one or the other.

Could you explain the reasoning? As far as I know, ms has a somewhat similar rule when it comes to XBLA games, not retail/games on demand games.

Lazy, incapable of original ideas, lawyered up like noone else?



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

They're not hard and fast rules, Microsoft just reserve the right not to give a title a licence if it's been released on another platform beforehand. Ubisoft could have released Rayman Legends in February for the Wii U and released the other two in September without a problem. If they did have a problem with it then Ubisoft could have just released PC and PS3 SKUs instead...but then Microsoft would miss out on submission fees, licence fee and royalties.



Ubisoft made one of their worst decisions in their whole existence to delay Rayman until GTA, Pokemon and Zelda Wind Waker HD come out. Rayman will be buried alive.

They claim Rayman to be a Wii U system seller? It was supposed to in February to fill the Wii U emptiness. I mean how stupid are you.



zippy said:

Do you think Ubisoft may rue their decision to put back the release date of Rayman?? With not much out on Wii U at present, Lego City has become one of the consoles most desirable titles, and with a lack of competition i have a feeling it may pull out some decent numbers. Ubisoft had a chance to also take advantage of this situation but decided to hold out for several months and realease with the multiplats. Could this backfire on them after the backlash they received or will the bigger Wii U install base see them right when it is eventually released?


I actually dont care. I was looking forward to the game  but now...  I lost interest  I dont like to wait I will just play other games  like Luigis Mansion2 or my Halo Anniversary Edition that arrived yesterday. 

Rayman was planned to fill the gap untill Luigis Mansion 2 would release   now its out and Rayman is not  so I am not going to buy it anymore.  Maybe when its 10 bucks or so. 

Btw do you guys remember that a ton of reviewers and sites etc  said  Rayman Origins was overpriced? That it should be a cheap download title and It should be sold for like 30 bucks or less not 60? 

I wonder if Legends will also retail for 60. I would have bought it on day 1 for WiiU because it was something special (exclusive  and would have come out during a time with no games.)  Now it lost its purpose to me.

I mean Ubisoft basically said F*CK YOU IDIOTIC CUSTOMERS!