joeorc said:
pezus said: Is this really active or just all? Even if it's just everyone, that's some incredible numbers |
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what many people may not know there is playstation + only content functionality in playstation Home now like for an example you get 2 times the number of avatar save slot's and a color wheel for hair color, and other's can see the + sysmbol aside your avatar's name.
and Every Week like clockwork something new is added! even if you take into account that this user base may not be playing home all the time, growing from 14 million user's in 2010 to now over 31 is quite a growth number. This was a joint announcement by SCE and the BBC so i doubt very much they are really going to embellish that much because, the sheer fact that new content is added every week to playstation Home and has been that way for a few year's mean's they are not throwing money away to this social network and since also the same year!
PlayStation Home is a good, profitable business, says Sony's Buser
"With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of." The numbers he's talking about look pretty decent on paper: there are over 100 games on the service, the average user session is about 70 minutes, there are over 50 unique spaces available and 14 million people have at least stepped foot in Home once. Not bad, but it's all about the context -- do people play those games? Do people explore those unique spaces? How many of those 14 million are actual active users?
"We haven't talked too much about the platform itself, but what we have said is that every mature virtual item we have ever created has been profitable," Buser said. "We've released over 5,000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in." So it's very much a long-tail thing, then?
http://www.joystiq.com/2010/07/02/playstation-home-is-a-good-profitable-business-says-sonys-bus/
As you can see right there the same Question was asked about home even then:
do people play those games? Do people explore those unique spaces? How many of those 14 million are actual active users?
we can even rephrase that very question today.
"do people play those games? Do people explore those unique spaces? How many of those 31 million are actual active users?"