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Forums - Sony Discussion - Developer thatgamecompany was bankrupt when it shipped ‘Journey’

Barozi said:
I thought Flow and Flower sold quite well no ?

it's just the nature of a small game company.  no income for years followed by (hopefully) a lot of money at release.  big companies like EA can stagger multiple studios and get a more consistent income but when you are only working on one game you can't.



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yeesh no wonder they didn't do another deal with Sony, I thought Sony would have been paying the bills since they had a three game publishing deal with them. Well at least Journey was a success.



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Barozi said:
I thought Flow and Flower sold quite well no ?

TGC's estimated development time to finish journey was 1 year but took 3, and they expanded their 7 dev team to 18 just to finish it.



zarx said:
yeesh no wonder they didn't do another deal with Sony, I thought Sony would have been paying the bills since they had a three game publishing deal with them. Well at least Journey was a success.

publishing deal



theprof00 said:
zarx said:
yeesh no wonder they didn't do another deal with Sony, I thought Sony would have been paying the bills since they had a three game publishing deal with them. Well at least Journey was a success.

publishing deal


Yes that is what I said



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badgenome said:
ps3-sales! said:
Much deserved. Although I would prefer them to be Ps3 exclusive, their games are simply too amazing to not be experienced by 360 and PC owners.

I agreed with you until I re-read it and saw the "not".




zarx said:
theprof00 said:
zarx said:
yeesh no wonder they didn't do another deal with Sony, I thought Sony would have been paying the bills since they had a three game publishing deal with them. Well at least Journey was a success.

publishing deal

Yes that is what I said

Publishers don't pay for their developer's content. A publisher foots many bills and sometimes, yes, does pay a bit (they used santa monica to help program), but they don't 'pay the bills'.



Guess what not being an exclusive would have helped even more. The best way to go is being a timed exclusive. You are still something special but then all the word of mouth advertising makes the game so uber interesting that people go and buy it no matter the system.

I mean just look at Minecraft millions played it and then it hit the 360 and sold millions again LOL.



that's not exactly a good sign.

That means unless they keep having games as successful as journey they're in trouble.



I thought Flower was well-recieved and sold quite well?
Maybe they just spent too much money developing Journey...