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Forums - Gaming Discussion - Why can't people get the Unreal Engine right?

cmeese47 said:
I blame Sony they don't do anything to force developers to offer equal products and their terrible start this generation allowed series like Devil May Cry, Tekken and the biggest of all Grand Theft Auto to go multiplatform. Take away this early support for 360 and PS3 would be at least 10 million units ahead and would be the lead platform on third party games.


Well GTA was always Multiplatform



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Lafiel said:

Well, I'm not sure how much modification of the U3 engine is legal, as afaik the Silicon Knights guys (Too Human devs) were sued for their modifications of the engine. So devs that use it might be stuck with what Epic can do with the PS3.

Sony themselves offer the free PhyreEngine (Journey, Demon's Souls, Grid,.. use that), but I don't know how many of their programing tricks they created for Uncharted or GoW are in there.


Not true. If you license the engine, you can modify it in anyway you like. SK sued Epic saying that UE3 was incomplete and they were forced to develop their own engine from scratch. Epic got a court order to look at Too Humans code and found that SK's "all new" engine had UE3 code in it. Since SK hadn't paid their licensings fees. SK was ordered to destroy the source code of Too Human and other UE3 based games they developed.



In my opinion it is because the superiority of the PS3 and 'Cell' is vastly overrated. The CPU chips were designed around the same time with some of the same companies. They are virtually within 5% of each other - which is completely insignificant. You really need to double the power to notice much of an effect.

In some ways, like data transfer from the DVD the X360 exceeds the PS3. And in other areas, like the Blu-ray disk storage the PS3 exceeds the X360. Memory total is the same, but divided differently. The Cell was designed to be cheap to make and spun with illusion of more power than it really has.

Plus, never underestimate Microsoft's efforts to work with their partners. They gave some great programming tools to the 3rd party game developers. That is an unappreciated talent. I think that is probably why some people are still waiting for DLC on Skyrim.

If Sony had been smart I think would have contracted Microsoft to make the Software, and they make the hardware and first party games for the original PlayStation. Similar to what Sega tried with the Dreamcast, but the way it worked out, with them fighting each other for our business - I think it worked out best for us gamers.



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

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AndrewWK said:
cmeese47 said:
I blame Sony they don't do anything to force developers to offer equal products and their terrible start this generation allowed series like Devil May Cry, Tekken and the biggest of all Grand Theft Auto to go multiplatform. Take away this early support for 360 and PS3 would be at least 10 million units ahead and would be the lead platform on third party games.


Well GTA was always Multiplatform


Except that is not true the XBOX got GTA well after the PS2 had already sold 10 million plus copies of each. If anything GTA was then a timed exclusive versus a true multiplat game. Had Sony secured one year exclusivity this generation would have changed significantly.



cmeese47 said:
AndrewWK said:
cmeese47 said:
I blame Sony they don't do anything to force developers to offer equal products and their terrible start this generation allowed series like Devil May Cry, Tekken and the biggest of all Grand Theft Auto to go multiplatform. Take away this early support for 360 and PS3 would be at least 10 million units ahead and would be the lead platform on third party games.


Well GTA was always Multiplatform


Except that is not true the XBOX got GTA well after the PS2 had already sold 10 million plus copies of each. If anything GTA was then a timed exclusive versus a true multiplat game. Had Sony secured one year exclusivity this generation would have changed significantly.

Yes it was GTA 3 was available on PS2 and PC and every other GTA as well



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I was referring to actual console competition Sony certainly doesn't care about PC because it was not competition for the PS2



cmeese47 said:
I was referring to actual console competition Sony certainly doesn't care about PC because it was not competition for the PS2

So you turn the term "exclusive" as you like it?

Exclusive means only on one platform



CGI-Quality said:
twesterm said:
pokoko said:
The problem is, Unreal Engine just isn't very good for the PS3. That leaves developers scrambling to patch it up on their own, which might not be their expertise. That's why they licensed an outside engine for in the first place, after all.


It's not really that, it's that it isn't made specifically for the PS3 and PS3 only.

Anytime you have an engine or game that is made for multiple platforms, you have to make it to run on all platforms.  Games like Uncharted look brilliant, in part, because it was tailor made for the PS3.

When you're making something for multiple platforms, you have to weigh how each works on each different platform.  Sure, the PS3 has insane amounts of CPU power, but it has a small amount of memory compared to the 360.  It's just a big balancing act when you're working with something that is made to work on multiple platforms.

There actually isn't a difference in memory amount between the two (both have 512MB of RAM), it's just the PS3 restricts how you can access it and how much. One of the biggest drawbacks of the hardware and one of the reasons the PS3 can never be considered "much more powerful".

Psh, you know what I meant.  :)



MS has better GPU as well as extra edram and unified ram

this should be old news now for PS fans cause around 09-10 is when we should of saw 3rd partys get the ps3



                                                             

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AndrewWK said:
cmeese47 said:
I was referring to actual console competition Sony certainly doesn't care about PC because it was not competition for the PS2

So you turn the term "exclusive" as you like it?

Exclusive means only on one platform


Why not it is a common practice especially for 360 games who tout their console exclusives as exclusives. My point was had Sony prevented GTA from going to the XBOX before the PS3 came out or forced them to honor their exclusivity instead of getting a mythical agent then the PS3 would be the lead platform and I bet you the Unreal engine would be working properly on it at that point.