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Forums - Gaming Discussion - So am i the only one who hated the stealth segments of Arkham City?

Mr Khan said:
darkknightkryta said:
Mr Khan said:
 

I haven't done any of the actual predator challenges, it was specific runs in-story. The basement of Wander Tower, both times (first with inmates, second with TYGER guards), the top of Wander Tower with Strange, the nest of snipers before Joker, the guys outside Poison Ivy's place as Catwoman, both times against Joker's guys in the steel-mill.

Maybe you're just a bit impatient?  These predator portions of the game can be pretty time consuming, planning your strategies, setting up explosives in the terrain.  Two major things though are to stay in detective mode, and quickly zip line to a gargoyle/building as soon as you take someone out.  Another thing too is to drop near an enemy when he's alone and sneak up behind him and do a silent take down, or just do a knock down (You can gluide to an enemy and kick them before you land and go straight for a take down).

I found explosives not worth the trouble, because you can't know where they're going, or get onto their normal paths without getting spotted.

The entire problem seems to revolve around getting the first take-down without getting caught. Do that, and it opens up the whole field. The impossibility is... doing that.

Why dont you you use the sonic batarang



 

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Mensrea said:
Nah, the stealth parts were fantastic. Slowly stalking your prey, and making them fear you. I felt like Batman.

On a unrelated note, a lot of hate for this game in this thread. I don't even understand it. It's a excellent game. So much better than Asylum IMO. I loved the gliding, and diving. The sidequests were plentiful, and delicious. The main story was interesting and pushed the narrative. The combat was extremely satisfying, the stealth was fun and challenging, and the whole game is a love letter to Batman fans.

What are you guys smoking?


both of the games are great. Most people haven't said otherwise, but generally the theme was overrated.

Imo both of the new batman games  fail at being a perfect love letter to batman fans.

The "world's greatest detective" is reduced to a detective modes and elementary puzzles. The open-world is neat, except you're not really exploring a living world  like gotham, with civilians. You're exploring an arbitruary zone, created from a plot device to stick as many villains in as possible. I still give it an 8 as it's still a great game. Those are my reasons.

That said this is coming from my point of view I'm sure many people can come up with arguments  that my favorite games are overrated too.



ishiki said:
Mensrea said:
Nah, the stealth parts were fantastic. Slowly stalking your prey, and making them fear you. I felt like Batman.

On a unrelated note, a lot of hate for this game in this thread. I don't even understand it. It's a excellent game. So much better than Asylum IMO. I loved the gliding, and diving. The sidequests were plentiful, and delicious. The main story was interesting and pushed the narrative. The combat was extremely satisfying, the stealth was fun and challenging, and the whole game is a love letter to Batman fans.

What are you guys smoking?


both of the games are great. Most people haven't said otherwise, but generally the theme was overrated.

Imo both of the new batman games  fail at being a perfect love letter to batman fans.

The "world's greatest detective" is reduced to a detective modes and elementary puzzles. The open-world is neat, except you're not really exploring a living world  like gotham, with civilians. You're exploring an arbitruary zone, created from a plot device to stick as many villains in as possible. The narrative faulters because of this as well. 

I still give it an 8 as it's still a great game. Those are my reasons.


Yeah, the puzzles are weak, and I suppose it's not true batman if it's not Gotham. 

 

 

I would love Rocksteady's next batman game to be in Gotham, and the story to play out more like the animated series.




SnakeDrake said:
Mr Khan said:
darkknightkryta said:
Mr Khan said:
 

I haven't done any of the actual predator challenges, it was specific runs in-story. The basement of Wander Tower, both times (first with inmates, second with TYGER guards), the top of Wander Tower with Strange, the nest of snipers before Joker, the guys outside Poison Ivy's place as Catwoman, both times against Joker's guys in the steel-mill.

Maybe you're just a bit impatient?  These predator portions of the game can be pretty time consuming, planning your strategies, setting up explosives in the terrain.  Two major things though are to stay in detective mode, and quickly zip line to a gargoyle/building as soon as you take someone out.  Another thing too is to drop near an enemy when he's alone and sneak up behind him and do a silent take down, or just do a knock down (You can gluide to an enemy and kick them before you land and go straight for a take down).

I found explosives not worth the trouble, because you can't know where they're going, or get onto their normal paths without getting spotted.

The entire problem seems to revolve around getting the first take-down without getting caught. Do that, and it opens up the whole field. The impossibility is... doing that.

Why dont you you use the sonic batarang

Always seems that the others can still see where the guy who finds it is going.



Monster Hunter: pissing me off since 2010.

ishiki said:
Mensrea said:
Nah, the stealth parts were fantastic. Slowly stalking your prey, and making them fear you. I felt like Batman.

On a unrelated note, a lot of hate for this game in this thread. I don't even understand it. It's a excellent game. So much better than Asylum IMO. I loved the gliding, and diving. The sidequests were plentiful, and delicious. The main story was interesting and pushed the narrative. The combat was extremely satisfying, the stealth was fun and challenging, and the whole game is a love letter to Batman fans.

What are you guys smoking?


both of the games are great. Most people haven't said otherwise, but generally the theme was overrated.

Imo both of the new batman games  fail at being a perfect love letter to batman fans.

The "world's greatest detective" is reduced to a detective modes and elementary puzzles. The open-world is neat, except you're not really exploring a living world  like gotham, with civilians. You're exploring an arbitruary zone, created from a plot device to stick as many villains in as possible. I still give it an 8 as it's still a great game. Those are my reasons.

That said this is coming from my point of view I'm sure many people can come up with arguments  that my favorite games are overrated too.


haha those puzzles...batman speaking to himself "this is this..I better do this so this will happen" LOL

At least the riddler hostage challenges were interesting..I only did two tho 



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ishiki said:
Mensrea said:
Nah, the stealth parts were fantastic. Slowly stalking your prey, and making them fear you. I felt like Batman.

On a unrelated note, a lot of hate for this game in this thread. I don't even understand it. It's a excellent game. So much better than Asylum IMO. I loved the gliding, and diving. The sidequests were plentiful, and delicious. The main story was interesting and pushed the narrative. The combat was extremely satisfying, the stealth was fun and challenging, and the whole game is a love letter to Batman fans.

What are you guys smoking?


both of the games are great. Most people haven't said otherwise, but generally the theme was overrated.

Imo both of the new batman games  fail at being a perfect love letter to batman fans.

The "world's greatest detective" is reduced to a detective modes and elementary puzzles. The open-world is neat, except you're not really exploring a living world  like gotham, with civilians. You're exploring an arbitruary zone, created from a plot device to stick as many villains in as possible. I still give it an 8 as it's still a great game. Those are my reasons.

That said this is coming from my point of view I'm sure many people can come up with arguments  that my favorite games are overrated too.

Admittedly it would be hard to approach that differently. Unless it drew more from LA Noire in its narrative and fact-finding structure, while retaining the combat structure.



Monster Hunter: pissing me off since 2010.

Try utilizing everything at your disposal, not just simply sneak up behind them. I mean, if you can sneak up behind them, then great.

On another note, did anyone who played this game on hard get owned during the beginning of the game? I could never get a good combo going because guys would come up immediately after I land a punch or counter attack. So basically I had to resort to only pressing the counter button. Also I would die super quickly since I had no upgrades or anything. Then again I played Arkham Asylum on normal so maybe I just sucked at the game. It's better now that I have max health and it felt like it became easier to get high combos once you get around a third done with the game.



Mr Khan said:
SnakeDrake said:
Mr Khan said:
darkknightkryta said:
Mr Khan said:
 

I haven't done any of the actual predator challenges, it was specific runs in-story. The basement of Wander Tower, both times (first with inmates, second with TYGER guards), the top of Wander Tower with Strange, the nest of snipers before Joker, the guys outside Poison Ivy's place as Catwoman, both times against Joker's guys in the steel-mill.

Maybe you're just a bit impatient?  These predator portions of the game can be pretty time consuming, planning your strategies, setting up explosives in the terrain.  Two major things though are to stay in detective mode, and quickly zip line to a gargoyle/building as soon as you take someone out.  Another thing too is to drop near an enemy when he's alone and sneak up behind him and do a silent take down, or just do a knock down (You can gluide to an enemy and kick them before you land and go straight for a take down).

I found explosives not worth the trouble, because you can't know where they're going, or get onto their normal paths without getting spotted.

The entire problem seems to revolve around getting the first take-down without getting caught. Do that, and it opens up the whole field. The impossibility is... doing that.

Why dont you you use the sonic batarang

Always seems that the others can still see where the guy who finds it is going.

You put it some where the others wont see, take the bastard out the idoits will all come running towards that guy you go to another safe area and plan/ set up your next attck.



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

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I usually don't like stealth based games in general, but I actually thought the stealth portions in Arkham City were done quite well. One thing that did bug me though was how vulnerable Batman was when you decided to bypass stealth and run out guns-a-blazing. I mean, he's freakin Batman for god's sake!



TheKoreanGuy said:

Try utilizing everything at your disposal, not just simply sneak up behind them. I mean, if you can sneak up behind them, then great.

On another note, did anyone who played this game on hard get owned during the beginning of the game? I could never get a good combo going because guys would come up immediately after I land a punch or counter attack. So basically I had to resort to only pressing the counter button. Also I would die super quickly since I had no upgrades or anything. Then again I played Arkham Asylum on normal so maybe I just sucked at the game. It's better now that I have max health and it felt like it became easier to get high combos once you get around a third done with the game.

No cause I'm a boss like that :P.  I find early on that the predator challenges are normally the hardest vs combat.  Combat gets harder later on as more enemies come.  Combo take-down is invaluable in those situations.