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Forums - Gaming Discussion - David Cage: "Sequel Kills Creativity & Innovation"

Maybe, but if you like money the occasional sequel couldn't hurt you. Releasing a yearly Call of Duty has kept Activision's coffers pretty full. Well, that and Blizzard-Activision = WoW + CoD so they will not be going out of business anytime soon.



It's just that simple.

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Can't disagree with the man, he's right.



He is right...but it's sequels by the 'same' teams that really endanger creativity I think.



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well i can't completely agree, and it depends on the type of game you're creating. i want beyond two souls.

shooters eventually become more about shooting then anything else, but again it depends on the genre.

what's the difference between COD and Battlefield? a shooter with a bad story and no realism, vs a shooter with realism, with one thing in common. my hatred of both. one gets more boring, while the other gets more real. ops i put boring in the wrong spot. Battlefield is the boring one, while COD lacks creativity, and has become all about the multiplayer, and gameplay advancements have simply disappeared.

starhawk is the most innovative shooter this gen. or that i've seen, but that's only because it's different.

Forza and GT gets more realistic, so those sequels are warranted, and Uncharted just keeps getting better(UC1 and 3 no so much depending on who you ask) and some games (insert game here)never get better.

adventure games! always something new, tasking, puzzles, and beautiful expansive environments, and RGP's, the many different types of stories that cane be told throughout this genre have been endless.

what's next? i don't know, but sequels do constrain how creative you can be, doo many gamers not wating certain aspects to of the game to change, which limited LBP2, and the direction MM wanted to go, cause they wanted to retain connectivity with LBP1.

was Halo Reach innovative? to me it was different with Halo in it, but i wouldn't call it innovative. and Super Mario Galaxy, wasn't your typical Mario platformer with him exploring new worlds. it more or less reminded me of R&C (up your arsenal or gone commando i can't really remember), but not so much because how the 2 games differ.

so again it all depends on the genre.



MARCUSDJACKSON said:
well i can't completely agree, and it depends on the type of game you're creating. i want beyond two souls.

shooters eventually become more about shooting then anything else, but again it depends on the genre.

what's the difference between COD and Battlefield? a shooter with a bad story and no realism, vs a shooter with realism, with one thing in common. my hatred of both. one gets more boring, while the other gets more real. ops i put boring in the wrong spot. Battlefield is the boring one, while COD lacks creativity, and has become all about the multiplayer, and gameplay advancements have simply disappeared.

starhawk is the most innovative shooter this gen. or that i've seen, but that's only because it's different.

Forza and GT gets more realistic, so those sequels are warranted, and Uncharted just keeps getting better(UC1 and 3 no so much depending on who you ask) and some games (insert game here)never get better.

adventure games! always something new, tasking, puzzles, and beautiful expansive environments, and RGP's, the many different types of stories that cane be told throughout this genre have been endless.

what's next? i don't know, but sequels do constrain how creative you can be, doo many gamers not wating certain aspects to of the game to change, which limited LBP2, and the direction MM wanted to go, cause they wanted to retain connectivity with LBP1.

was Halo Reach innovative? to me it was different with different in it, but i wouldn't call it innovative. and Super Mario Galaxy, wasn't your typical Mario platformer with him exploring new worlds. it more or less reminded me of R&C (up your arsenal or gone commando i can't really remember), but not so much because how the 2 games differ.

so again it all depends on the genre.

He's specifically targetting the games that have annual releases. As you said Battlefield and CoD continue to become boring with no real innovation, well these are the games David Cage is referring to when he says "the same game every christmas". Of course it's easy for a sequel to be innovative and better than the original, but it's hard to accomplish this when there isn't enough time given to develop the game.



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Everyone agrees on principle but what would you do if you were running one of these big companies with yearly franchises. They are potentially going to lose million if not billions of dollars by not releasing the games every year. Also the game budgets have increased to epic proportions even before the jump we get to 720/PS4. So expect a lot of sequels to games that get good reception from consumers. Also i am sure they are going to market Beyond: Two Souls as something from the creators of Heavy Rain etc. It is just really hard to get mass market attention unless you are willing to spend $50 million plus in marketing as Battlefield 3 did.

Just wanted to mention these points.



Quickly scrolled down the page after reading the article so I could say this: LOL at him stealing Miyamoto's quote. Well actually, I'm glad he took inspiration and feels the same way Nintendo does. The more developers like this, the better!



wfz said:
Quickly scrolled down the page after reading the article so I could say this: LOL at him stealing Miyamoto's quote. Well actually, I'm glad he took inspiration and feels the same way Nintendo does. The more developers like this, the better!

What did Miyamoto say?



riderz13371 said:
wfz said:
Quickly scrolled down the page after reading the article so I could say this: LOL at him stealing Miyamoto's quote. Well actually, I'm glad he took inspiration and feels the same way Nintendo does. The more developers like this, the better!

What did Miyamoto say?

Hopefully that they are not going to call the next 2D mario game "new" super mario brothers. There already has been 2 of them this year. 



I hope he only talks about yearly sequels, there is nothing bad about a sequel if fans want it and it improves the experience.