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MARCUSDJACKSON said:
well i can't completely agree, and it depends on the type of game you're creating. i want beyond two souls.

shooters eventually become more about shooting then anything else, but again it depends on the genre.

what's the difference between COD and Battlefield? a shooter with a bad story and no realism, vs a shooter with realism, with one thing in common. my hatred of both. one gets more boring, while the other gets more real. ops i put boring in the wrong spot. Battlefield is the boring one, while COD lacks creativity, and has become all about the multiplayer, and gameplay advancements have simply disappeared.

starhawk is the most innovative shooter this gen. or that i've seen, but that's only because it's different.

Forza and GT gets more realistic, so those sequels are warranted, and Uncharted just keeps getting better(UC1 and 3 no so much depending on who you ask) and some games (insert game here)never get better.

adventure games! always something new, tasking, puzzles, and beautiful expansive environments, and RGP's, the many different types of stories that cane be told throughout this genre have been endless.

what's next? i don't know, but sequels do constrain how creative you can be, doo many gamers not wating certain aspects to of the game to change, which limited LBP2, and the direction MM wanted to go, cause they wanted to retain connectivity with LBP1.

was Halo Reach innovative? to me it was different with different in it, but i wouldn't call it innovative. and Super Mario Galaxy, wasn't your typical Mario platformer with him exploring new worlds. it more or less reminded me of R&C (up your arsenal or gone commando i can't really remember), but not so much because how the 2 games differ.

so again it all depends on the genre.

He's specifically targetting the games that have annual releases. As you said Battlefield and CoD continue to become boring with no real innovation, well these are the games David Cage is referring to when he says "the same game every christmas". Of course it's easy for a sequel to be innovative and better than the original, but it's hard to accomplish this when there isn't enough time given to develop the game.