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Forums - Gaming Discussion - 5 Things you won't see in a Final Fantasy VII remake

Chark said:
In my opinion one of the best things that would come out of a FF7 remake would be a gloriously amazing hour sinking Golden Saucer. I wouldn't care if Square Enix put little effort into the rest of the game, just make that place freaking epic.


Ahh that reminds me of the Bike chase minigame. Imagine that in HD and with more beautiful effects!!!! Droool....



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When I think about it, there was a lot of weird stuff in FF VII like honey bee manor, Johnny, don corneo, the whole of Gold Saucer (pretty much). And you know, most of those things are what gave it the fantastic feeling of life it had. Yes, I thought the main story was brilliant too, but all the little things just added up to make it such a well-rounded, fleshed out game.

Sad. But I think Badgegnome is right. FF VII remake is a last resort for when Squeenix really screw the pooch in grander-than-FF XIV-failure.



KungKras said:
Would be more like this:

1: Towns

2: An overworld

3: Mini-games

4: Non-linear dungeon layouts

5: A battle/leveling system that makes sense


I chuckled. I get what you're saying as i absolutely hated FFXIII.

If that is the price, i would rather SE didnt remake FF7 at all.



TruckOSaurus said:
Final Fantasy VII is fine the way it is. If you want to play it, you can get it on PSN.


It looks downright terrible by todays standards, final fantasy 9 holds up well though.



007BondAgent said:
TruckOSaurus said:
Final Fantasy VII is fine the way it is. If you want to play it, you can get it on PSN.


It looks downright terrible by todays standards, final fantasy 9 holds up well though.


@ 007BondAgent,

Did you finally play final fantasy 9? You were wondering if you would buy it a week ago from PSN i remember. Does your comment mean you did? It is my favorite one, with 7 and 8 being real close contenders. I thought it was weird you were asking by the way, i mean your avatar is from that game lol!



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007BondAgent said:
TruckOSaurus said:
Final Fantasy VII is fine the way it is. If you want to play it, you can get it on PSN.


It looks downright terrible by todays standards, final fantasy 9 holds up well though.

The only thing that's really bad are the blocky models when you walk around the map. The in battle models are perfectly fine. Also, I don't care all that much about how it looks, it's how it plays that makes it a kick ass game.



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BasilZero said:
KungKras said:
Would be more like this:

1: Towns

2: An overworld

3: Mini-games

4: Non-linear dungeon layouts

5: A battle/leveling system that makes sense


You didnt like the battle/leveling system in FFXIII :(? I thought that was the best aspect in the entire game!

Weather people like it or not, it doesn't make sense. In WRPG games, you spend points on what your character is getting better at, which is why it's called experience points, and then the effects apply after you have done that. But a Sphere Grid or a Chrystarium doesn't symbolize anything, It's just there to make the same system look flashier and make it more complicated for the sake of it.

EDIT: Same with the battle system, they make it different, just for the sake of making it different, thus disconnecting it from the content of the game and making it more and more abstract.



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BasilZero said:


I can see it being difficult to understand at first but its really quite simple and easy lol. I had a hard time understanding the system when I first played FFX but it was easy as cake in FFXIII and FFXIII-2 - you can easily distribute points in pretty much all of the roles equally or do what I did

For an example for Noel I had:

Commando - Lv 70
Ravager - Lv 60
Medic - Lv 60
Sentinel - Lv 30
Sabetour - Lv 30
Synergist - Lv 30

and Serah had

Ravager: Lv 70
Commando: Lv 60
Medic: Lv 60
Sentinel: Lv 30
Sabetour: Lv 30
Synergist: Lv 30

At least you didnt have to deal with the monster grids....those were annoying especially when you can use multiple types of the same item to increase certain stats of monsters.

Battle wise it was pretty awesome, it was like playing a mixture of a MMO and a turn based RPG, using a tank (sentinel) to eat damage while having medics to heal the tank and all sorts of other strategies.

Wether it is simple and easy, or awesome to anybody wasn't my point :P

Paradigm shits aren't representative of anything that happens in a combat. Neither are crystariums representative of how people gain experience. When I say "doesn't make sense" I don't mean that I don't understand them, I mean that they just do abstraction, and gameplay gimmicks like paradigm shifts just because they want everything to be more flashy, abstract, and complex, and different from what was before. It doesn't make sense for representing the content or anything like that, unlike say WRPG's like Oblivion where you put points into what your character gets better at though experience.

(on a totally unrelated note, that's something I love about oblivion, when you do something, you get better at what you do, just like in real life, it adds so much to the suspension of disbelief and immersion /rambling over)



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BasilZero said:


I see what you mean but you have to remember..its a video game so it really doesnt have to make sense or be realistic, especially a jRPG they'll want to do something different from time to time otherwise people might get bored of the same gameplay system (at least in their viewpoint). ;p

You wouldnt want every RPG to be the same do you ;o?

I care more about variations in the content than in the gameplay. But anyway, in FFVI and VII they at least had some lore behind their systems, IE Materia and Magicite (which is made from those poor dead vespers ;_;) . I don't demand much in terms of lore explanations, but it just kills it for me when the gameplay system is totally disconnected from the content.



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This is a really old article isnt it? I remember reading this like a year ago...