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Forums - Nintendo Discussion - Face-Off: Assassin's Creed 3 on Wii U

The map on the wiiU controller sounds very useful. The slight delay in pulling up the map did become annoying in the end. Also because you have to wait a while before the map becomes available again after completing a mission.

All these face-offs and never a word about loading times. Does that mean it's not any faster? What kind of drive does the WiiU have? No game installs I guess?



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Chandler said:
pezus said:
Chandler said:

 

It's still a SD-HD and an HD-HD comparison which doesn't fly. For Nintendo consoles and games it's a significant leap. However, you can spin it the way you want if it makes you feel better.

Like I said in another post, SD-HD isn't a magical barrier. HD isn't just "HD". A jump from 720p to 1080p would've been huge.


No.

On a technical level it would've been huge. Visually the difference is not that big if everything else stays the same. Especially if the game already had good AA techniques.



SvennoJ said:
The map on the wiiU controller sounds very useful. The slight delay in pulling up the map did become annoying in the end. Also because you have to wait a while before the map becomes available again after completing a mission.

All these face-offs and never a word about loading times. Does that mean it's not any faster? What kind of drive does the WiiU have? No game installs I guess?


Blu-ray tech without movie playback license, about 22MB/s transfer speed and no game install requirements on the games unless you buy them from the eShop.



Wii multiplatform games, when compared to the PS2 or GC versions, surely did look noticeably better didn't they. Rushed and cheap effort or not, that doesn't bode well for Nintendo does it.

I mean, hell, there's no worse port than GTA 4 for PC and you still top console versions with twice the GPU power...



 

 

 

 

 

timmah said:
superchunk said:
1) the FPS is not as bad as some of you take it. He's clearly saying it drops in CUT SCENES not gameplay. Additionally, he notes they are all bad at times anyways.
2) FPS is easily rectified by turning off the gamepad and playing only on the pro controller. (try it on all ports where applicable)
3) I think this is great for a rushed a limited port on a brand new console.

What's weird is, I had a pretty bad framerate drops in one cutscene in BLOPS2, when literally nothing was going on except one character talking (I swear it had to be 15fps for a few seconds). I'm guessing they're doing some loading off disk or something in the background and just didn't optimize correctly for the console. It doesn't appear that there's any issue at all with gameplay in any of the first ports, and if the CPU didn't choke with the number of characters this title has onscreen at once, especially considering the limited time they had for optimization, then color me impressed.

I did notice frame drops in the first level when escaping the injured solider on my soldier and being chased. It was towards the end of the mission  the section just before you get to the beach.I have only done three levels so far in campaign though and that is probably the only one that was noticible.

Multiplayer I spent more time on and it has been pretty solid as far as I can see.



 

 

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i own the special ed.
the game is very boring, it has continous glitches, pop-up, fps drops, bad textures,
the missions are, go from A point to B point, fight some pussies with those awful fighting mechanics.......at least it costed me "only" 60$



pezus said:
Chandler said:
pezus said:

Like I said in another post, SD-HD isn't a magical barrier. HD isn't just "HD". A jump from 720p to 1080p would've been huge.


No.

Great response...

Devs have said multiple times that the difference of 720p to 1080p isn't significant enough when you just can slap some AA on 720p and can have more detailed graphics instead. The 720p-1080p jump is NOT in the same ballpark as the 480p-720p jump. The fact that the average PS360 gamer wouldn't even realize if they play a game in 720p with AA or 1080p native unless a site like Digital Foundry points it out to them should be a dead give away.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

Chandler said:
pezus said:
Chandler said:
pezus said:

Like I said in another post, SD-HD isn't a magical barrier. HD isn't just "HD". A jump from 720p to 1080p would've been huge.


No.

Great response...

Devs have said multiple times that the difference of 720p to 1080p isn't significant enough when you just can slap some AA on 720p and can have more detailed graphics instead. The 720p-1080p jump is NOT in the same ballpark as the 480p-720p jump. The fact that the average PS360 gamer wouldn't even realize if they play a game in 720p with AA or 1080p native unless a site like Digital Foundry points it out to them should be a dead give away.

Not true for racing games, better view of the road makes all the difference, 60fps helps a lot too when you go 200mph.
For AC3, sure 720p 25fps is fine. 1080p would only reveal more pop-up, low res textures and low detail distant objects. The biggest cost of 720p to 1080p is not the pixels, you effectively also need 1.5x the draw distance to fill in the extra real estate. Adding extra AA to 720p is better, then you can reduce the draw distance and lod. So yes, 720p plus AA allows the most detailed objects.
But it's bullshit to say 1080p isn't significant, current-gen just can't do it justice.



SvennoJ said:
Chandler said:
pezus said:
Chandler said:
pezus said:

Like I said in another post, SD-HD isn't a magical barrier. HD isn't just "HD". A jump from 720p to 1080p would've been huge.


No.

Great response...

Devs have said multiple times that the difference of 720p to 1080p isn't significant enough when you just can slap some AA on 720p and can have more detailed graphics instead. The 720p-1080p jump is NOT in the same ballpark as the 480p-720p jump. The fact that the average PS360 gamer wouldn't even realize if they play a game in 720p with AA or 1080p native unless a site like Digital Foundry points it out to them should be a dead give away.

Not true for racing games, better view of the road makes all the difference, 60fps helps a lot too when you go 200mph.
For AC3, sure 720p 25fps is fine. 1080p would only reveal more pop-up, low res textures and low detail distant objects. The biggest cost of 720p to 1080p is not the pixels, you effectively also need 1.5x the draw distance to fill in the extra real estate. Adding extra AA to 720p is better, then you can reduce the draw distance and lod. So yes, 720p plus AA allows the most detailed objects.
But it's bullshit to say 1080p isn't significant, current-gen just can't do it justice.


What's up with that selective reading disorder you guys seem to suffer from around here? I never said it isn't significant, I said it isn't AS significant as the conventional SD-HD jump. The rest of your post seems to support my view except for the "for 1 genre out of x, where x is > 10, it isn't true".



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

pezus said:
Chandler said:
pezus said:

Like I said in another post, SD-HD isn't a magical barrier. HD isn't just "HD". A jump from 720p to 1080p would've been huge.


No.

Great response...

I got a better response 

"A jump from 720p to 1080p would've been huge."<- .. dafuq.. HAHAHA!...